mirror of
https://github.com/minetest-mods/areas.git
synced 2024-12-25 18:20:39 +01:00
Added optional support for using worledit for selections.
This commit is contained in:
parent
8b0b8c1ad2
commit
79821b0892
1
depends.txt
Normal file
1
depends.txt
Normal file
@ -0,0 +1 @@
|
||||
worldedit?
|
51
pos.lua
51
pos.lua
@ -118,25 +118,52 @@ minetest.register_chatcommand("area_pos", {
|
||||
end,
|
||||
})
|
||||
|
||||
function areas.useWorldedit(playerName)
|
||||
if worldedit then
|
||||
if nil == playerName then
|
||||
return true;
|
||||
elseif minetest.check_player_privs(playerName, {worldedit = true}) then
|
||||
return true;
|
||||
end
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
local pos1, pos2 = nil, nil;
|
||||
if areas.useWorldedit(playerName) then
|
||||
pos1, pos2 = worldedit.pos1[playerName], worldedit.pos2[playerName];
|
||||
else
|
||||
pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName];
|
||||
end
|
||||
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = pos
|
||||
areas.markPos1(playerName)
|
||||
if areas.useWorldedit(playerName) then
|
||||
worldedit.pos1[playerName] = pos;
|
||||
worldedit.mark_pos1(playerName);
|
||||
else
|
||||
areas.pos1[playerName] = pos
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = pos
|
||||
areas.markPos2(playerName)
|
||||
if areas.useWorldedit(playerName) then
|
||||
worldedit.pos2[playerName] = pos;
|
||||
worldedit.mark_pos2(playerName);
|
||||
else
|
||||
areas.pos2[playerName] = pos
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user