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api function to add conditions to canPlayerAddArea
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c044d49d21
commit
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5
api.lua
5
api.lua
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@ -1,9 +1,14 @@
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local hudHandlers = {}
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areas.registered_protection_conditions = {}
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areas.registered_on_adds = {}
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areas.registered_on_removes = {}
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areas.registered_on_moves = {}
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function areas:registerProtectionCondition(func)
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table.insert(areas.registered_protection_conditions, func)
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end
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function areas:registerOnAdd(func)
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table.insert(areas.registered_on_adds, func)
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end
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15
api.md
15
api.md
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@ -5,11 +5,26 @@ API list
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---
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* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
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* `areas:registerProtectionCondition(func(pos1, pos2, name))` -
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See [Protection Conditions](#Protection-Conditions)
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* `areas:registerOnAdd(func(id, area))`
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* `areas:registerOnRemove(func(id))`
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* `areas:registerOnMove(func(id, area, pos1, pos2))`
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Protection Conditions
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---
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With `areas:registerProtectionCondition(func(pos1, pos2, name))`
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you can register rules to control whether to allow or prohibit the creation of an area.
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Return values:
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* `true` Always create the area, no matter of other conditions.
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Note that this includes the conditions set by this mod.
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* `false, errMsg` Disable the creation of the area and return an error message.
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* `nil` Enable the creation of the area, if all other callbacks return `nil` too.
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HUD
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---
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19
internal.lua
19
internal.lua
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@ -211,6 +211,8 @@ end
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-- if the area intersects other areas that they do not own.
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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-- checks all possible restrictions registered with
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-- areas:registerProtectionCondition
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function areas:canPlayerAddArea(pos1, pos2, name)
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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@ -258,7 +260,22 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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area.name, id, area.owner)
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end
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return true
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local allowed = true
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local errMsg
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for i=1, #areas.registered_protection_conditions do
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local res, msg = areas.registered_protection_conditions[i](pos1, pos2, name)
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if res == true then
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-- always allow to protect, no matter of other conditions
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return true
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elseif res == false then
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-- there might be another callback that returns true, so we can't break here
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allowed = false
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-- save the first error that occurred
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errMsg = errMsg or msg
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end
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end
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return allowed, errMsg
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end
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-- Given a id returns a string in the format:
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