Merge ea0d14d312
into 23f81f6278
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commit
d865aaa289
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@ -1,2 +1,3 @@
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*~
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*.swp
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32
api.lua
32
api.lua
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@ -1,7 +1,33 @@
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local protection_detectors = {}
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-- Other protection mods should be able to display their protection in the hud
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areas.registerHudHandler = function(handler)
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protection_detectors[#protection_detectors + 1] = handler
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end
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-- Generalized call to registered handlers to add their proeciton labels to the areas list
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local detect_extra_protection = function(pos, area_list)
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if #protection_detectors <= 0 then
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return area_list
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end
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for idx=1,#protection_detectors do
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local func = protection_detectors[idx]
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area_list = func(pos,area_list)
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end
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return area_list
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end
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function areas:getRegisteredProtections(pos)
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local res = {}
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res = detect_extra_protection(pos, res)
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return res
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end
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--- Returns a list of areas that include the provided position.
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function areas:getAreasAtPos(pos)
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local res = {}
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if self.store then
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local a = self.store:get_areas_for_pos(pos, false, true)
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for store_id, store_area in pairs(a) do
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@ -13,9 +39,9 @@ function areas:getAreasAtPos(pos)
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for id, area in pairs(self.areas) do
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local ap1, ap2 = area.pos1, area.pos2
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if
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(px >= ap1.x and px <= ap2.x) and
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(py >= ap1.y and py <= ap2.y) and
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(pz >= ap1.z and pz <= ap2.z) then
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(px >= ap1.x and px <= ap2.x) and
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(py >= ap1.y and py <= ap2.y) and
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(pz >= ap1.z and pz <= ap2.z) then
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res[id] = area
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end
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end
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@ -0,0 +1,46 @@
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# API Extension
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Adding your protections to the HUD
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----------------------------------
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If you are providing an extra protection mod to work in conjunction with the
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HUD feature of `areas`, you can register a callback to add your mod's code to
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display your protection's existence.
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Registering a handler:
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* `areas.registerHudHandler(handler) --> nil`
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Handler specification:
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* `handler(pos,area_list) --> new_area_list`
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* `pos` - the position at which to check for protection coverage by your mod
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* `area_list` - the current list of protected areas
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* `new_area_list` - the list of protected areas, updated with your entries
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Area list items:
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The area list item is a map table identified with an ID, and properties
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The ID should be in the format `modname:` and appended with an identifier for the protection.
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Each area list item should be a table with the following properties
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* `owner` - (required) the name of the protection owner
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* `name` - (optional) the name of the area
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Example
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-------
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local myhandler = function(pos,area_list)
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local areaowner = find_my_protections(pos)
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if areaowner then
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arealist["mymodname:first"] = {
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name = "Protection name",
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owner = areaowner,
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}
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end
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end
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areas.register_hud_handler(myhandler)
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13
hud.lua
13
hud.lua
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@ -7,11 +7,24 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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table.insert(areaStrings, ("%s [%u] (%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or ""))
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end
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for id, area in pairs(areas:getRegisteredProtections(pos)) do
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table.insert(
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areaStrings, ("%s [%s] (%s)")
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:format(
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area.name or "",
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id ,
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area.owner
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)
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)
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end
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local areaString = "Areas:"
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if #areaStrings > 0 then
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areaString = areaString.."\n"..
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