This commit is contained in:
Tai Kedzierski 2016-12-04 04:22:07 +00:00 committed by GitHub
commit d865aaa289
4 changed files with 89 additions and 3 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
*~
*.swp

32
api.lua
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@ -1,7 +1,33 @@
local protection_detectors = {}
-- Other protection mods should be able to display their protection in the hud
areas.registerHudHandler = function(handler)
protection_detectors[#protection_detectors + 1] = handler
end
-- Generalized call to registered handlers to add their proeciton labels to the areas list
local detect_extra_protection = function(pos, area_list)
if #protection_detectors <= 0 then
return area_list
end
for idx=1,#protection_detectors do
local func = protection_detectors[idx]
area_list = func(pos,area_list)
end
return area_list
end
function areas:getRegisteredProtections(pos)
local res = {}
res = detect_extra_protection(pos, res)
return res
end
--- Returns a list of areas that include the provided position.
function areas:getAreasAtPos(pos)
local res = {}
if self.store then
local a = self.store:get_areas_for_pos(pos, false, true)
for store_id, store_area in pairs(a) do
@ -13,9 +39,9 @@ function areas:getAreasAtPos(pos)
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if
(px >= ap1.x and px <= ap2.x) and
(py >= ap1.y and py <= ap2.y) and
(pz >= ap1.z and pz <= ap2.z) then
(px >= ap1.x and px <= ap2.x) and
(py >= ap1.y and py <= ap2.y) and
(pz >= ap1.z and pz <= ap2.z) then
res[id] = area
end
end

46
api.md Normal file
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@ -0,0 +1,46 @@
# API Extension
Adding your protections to the HUD
----------------------------------
If you are providing an extra protection mod to work in conjunction with the
HUD feature of `areas`, you can register a callback to add your mod's code to
display your protection's existence.
Registering a handler:
* `areas.registerHudHandler(handler) --> nil`
Handler specification:
* `handler(pos,area_list) --> new_area_list`
* `pos` - the position at which to check for protection coverage by your mod
* `area_list` - the current list of protected areas
* `new_area_list` - the list of protected areas, updated with your entries
Area list items:
The area list item is a map table identified with an ID, and properties
The ID should be in the format `modname:` and appended with an identifier for the protection.
Each area list item should be a table with the following properties
* `owner` - (required) the name of the protection owner
* `name` - (optional) the name of the area
Example
-------
local myhandler = function(pos,area_list)
local areaowner = find_my_protections(pos)
if areaowner then
arealist["mymodname:first"] = {
name = "Protection name",
owner = areaowner,
}
end
end
areas.register_hud_handler(myhandler)

13
hud.lua
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@ -7,11 +7,24 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do
table.insert(areaStrings, ("%s [%u] (%s%s)")
:format(area.name, id, area.owner,
area.open and ":open" or ""))
end
for id, area in pairs(areas:getRegisteredProtections(pos)) do
table.insert(
areaStrings, ("%s [%s] (%s)")
:format(
area.name or "",
id ,
area.owner
)
)
end
local areaString = "Areas:"
if #areaStrings > 0 then
areaString = areaString.."\n"..