Remove factions.version check if it is not necessary to allow opening for multiple factions to every version of playerfactions
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f2ae0a6874
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e2bd0e9e55
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@ -113,7 +113,7 @@ Commands
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* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
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* `/area_faction_open <ID> [faction]` -- Toggle open/closed the specified
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* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
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area for members of the faction. Factions are created and managed by
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playerfactions mod.
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10
api.lua
10
api.lua
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@ -93,9 +93,13 @@ function areas:canInteract(pos, name)
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return true
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elseif areas.factions_available and area.faction_open then
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if (factions.version or 0) < 2 then
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local faction_name = factions.get_player_faction(area.owner)
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if faction_name ~= nil and faction_name == factions.get_player_faction(name) then
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return true
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local faction_name = factions.get_player_faction(name)
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if faction_name then
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for _, fname in ipairs(area.faction_open or {}) do
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if faction_name == fname then
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return true
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end
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end
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end
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else
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for _, fname in ipairs(area.faction_open or {}) do
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@ -301,21 +301,7 @@ if areas.factions_available then
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return false, S("Area @1 does not exist"
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.." or is not owned by you.", id)
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end
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if (factions.version or 0) < 2 or (factions.mode_unique_faction and not params[2]) then
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-- Single faction mode
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local open
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if (factions.version or 0) < 2 then
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open = not areas.areas[id].faction_open and {factions.get_player_faction(name)}
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else
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open = not areas.areas[id].faction_open and factions.get_player_factions(name)
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end
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].faction_open = open or nil
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areas:save()
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return true, open and S("Area opened for faction members.")
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or S("Area closed for faction members.")
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end
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-- Multiple factions support
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local faction_name = params[2]
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if not factions.get_owner(faction_name) then
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return false, S("Faction doesn't exists")
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33
hud.lua
33
hud.lua
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@ -23,27 +23,22 @@ minetest.register_globalstep(function(dtime)
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local faction_info
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if area.faction_open and areas.factions_available then
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-- Gather and clean up disbanded factions
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if (factions.version or 0) < 2 then
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faction_info = factions.get_player_faction(area.owner)
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local changed = false
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for i, fac_name in ipairs(area.faction_open) do
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if not factions.get_owner(fac_name) then
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table.remove(area.faction_open, i)
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changed = true
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end
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end
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if #area.faction_open == 0 then
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-- Prevent DB clutter, remove value
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area.faction_open = nil
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else
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-- Verify that every displayed faction still exists
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local changed = false
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for i, fac_name in ipairs(area.faction_open) do
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if not factions.get_owner(fac_name) then
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table.remove(area.faction_open, i)
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changed = true
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end
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end
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if #area.faction_open == 0 then
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-- Prevent DB clutter, remove value
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area.faction_open = nil
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else
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faction_info = table.concat(area.faction_open, ", ")
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end
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faction_info = table.concat(area.faction_open, ", ")
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end
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if changed then
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areas:save()
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end
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if changed then
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areas:save()
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end
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end
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