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Add areas_high_limit privilege for trusted players
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16
api.lua
16
api.lua
@ -41,17 +41,18 @@ end
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--- Checks if the area intersects with an area that the player can't interact in.
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-- Note that this fails and returns false when the specified area is fully
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-- owned by the player, but with miltiple protection zones, none of which
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-- owned by the player, but with multiple protection zones, none of which
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-- cover the entire checked area.
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-- @param name (optional) player name. If not specified checks for any intersecting areas.
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-- @param allow_open Whether open areas should be counted as is they didn't exist.
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-- @return Boolean indicating whether the player can interact in that area.
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-- @return Un-owned intersecting area id, if found.
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function areas:canInteractInArea(pos1, pos2, name)
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function areas:canInteractInArea(pos1, pos2, name, allow_open)
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if name and minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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areas:sortPos(pos1, pos2)
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-- First check for a fully enclosing owned area
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-- First check for a fully enclosing owned area.
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if name then
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for id, area in pairs(self.areas) do
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-- A little optimization: isAreaOwner isn't necessary
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@ -62,14 +63,17 @@ function areas:canInteractInArea(pos1, pos2, name)
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end
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end
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end
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-- Then check for intersecting (non-owned) areas
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-- Then check for intersecting (non-owned) areas.
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for id, area in pairs(self.areas) do
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local p1, p2 = area.pos1, area.pos2
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if (p1.x <= pos2.x and p2.x >= pos1.x) and
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(p1.y <= pos2.y and p2.y >= pos1.y) and
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(p1.z <= pos2.z and p2.z >= pos1.z) then
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-- Found an intersecting area
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if not name or not areas:isAreaOwner(id, name) then
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-- Found an intersecting area.
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-- Return if the area is closed or open areas aren't
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-- allowed, and the area isn't owned.
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if (not allow_open or not area.open) and
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(not name or not areas:isAreaOwner(id, name)) then
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return false, id
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end
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end
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9
init.lua
9
init.lua
@ -19,11 +19,16 @@ dofile(areas.modpath.."/hud.lua")
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areas:load()
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minetest.register_privilege("areas", {description = "Can administer areas"})
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minetest.register_privilege("areas", {
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description = "Can administer areas."
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})
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minetest.register_privilege("areas_high_limit", {
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description = "Can can more, bigger areas."
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})
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if not minetest.registered_privileges[areas.self_protection_privilege] then
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minetest.register_privilege(areas.self_protection_privilege, {
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description = "Can protect areas",
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description = "Can protect areas.",
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})
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end
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29
internal.lua
29
internal.lua
@ -52,12 +52,12 @@ end
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-- Remove a area, and optionally it's children recursively.
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-- If a area is deleted non-recursively the children will
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-- have the removed area's parent as their new parent.
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function areas:remove(id, recurse, secondrun)
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function areas:remove(id, recurse)
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if recurse then
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-- Recursively find child entries and remove them
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local cids = self:getChildren(id)
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for _, cid in pairs(cids) do
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self:remove(cid, true, true)
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self:remove(cid, true)
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end
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else
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-- Update parents
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@ -109,22 +109,26 @@ end
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-- Also checks the size of the area and if the user already
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-- has more than max_areas.
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function areas:canPlayerAddArea(pos1, pos2, name)
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if minetest.check_player_privs(name, self.adminPrivs) then
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local privs = minetest.get_player_privs(name)
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if privs.areas then
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return true
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end
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-- Check self protection privilege, if it is enabled,
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-- and if the area is too big.
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if (not self.self_protection) or
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(not minetest.check_player_privs(name,
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{[areas.self_protection_privilege]=true})) then
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if not self.self_protection or
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not privs[areas.self_protection_privilege] then
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return false, "Self protection is disabled or you do not have"
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.." the necessary privilege."
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end
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if (pos2.x - pos1.x) > self.self_protection_max_size.x or
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(pos2.y - pos1.y) > self.self_protection_max_size.y or
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(pos2.z - pos1.z) > self.self_protection_max_size.z then
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local max_size = privs.areas_high_limit and
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self.self_protection_max_size_high or
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self.self_protection_max_size
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if
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(pos2.x - pos1.x) > max_size.x or
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(pos2.y - pos1.y) > max_size.y or
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(pos2.z - pos1.z) > max_size.z then
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return false, "Area is too big."
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end
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@ -135,7 +139,10 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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count = count + 1
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end
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end
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if count >= self.self_protection_max_areas then
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local max_areas = privs.areas_high_limit and
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self.self_protection_max_areas_high or
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self.self_protection_max_areas
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if count >= max_areas then
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return false, "You have reached the maximum amount of"
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.." areas that you are allowed to protect."
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end
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@ -144,7 +151,7 @@ function areas:canPlayerAddArea(pos1, pos2, name)
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local can, id = self:canInteractInArea(pos1, pos2, name)
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if not can then
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local area = self.areas[id]
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return false, ("The area intersects with %s [%u] owned by %s.")
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return false, ("The area intersects with %s [%u] (%s).")
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:format(area.name, id, area.owner)
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end
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11
settings.lua
11
settings.lua
@ -12,16 +12,21 @@ areas.filename =
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minetest.setting_get("areas.filename") or worldpath.."/areas.dat"
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-- Allow players with a privilege create their own areas
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-- within the max_size and number
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-- within the maximum size and number
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areas.self_protection =
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setting_getbool_default("areas.self_protection", false)
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areas.self_protection_privilege =
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minetest.setting_get("areas.self_protection_privilege") or "interact"
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areas.self_protection_max_size =
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minetest.setting_get_pos("areas.self_protection_max_size") or
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{x=50, y=100, z=50}
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{x=64, y=128, z=64}
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areas.self_protection_max_size_high =
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minetest.setting_get_pos("areas.self_protection_max_size_high") or
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{x=512, y=512, z=512}
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areas.self_protection_max_areas =
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tonumber(minetest.setting_get("areas.self_protection_max_areas")) or 3
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tonumber(minetest.setting_get("areas.self_protection_max_areas")) or 4
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areas.self_protection_max_areas_high =
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tonumber(minetest.setting_get("areas.self_protection_max_areas_high")) or 32
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-- Register compatability functions for node_ownership.
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-- legacy_table (owner_defs) compatibility is untested
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