Commit Graph

12 Commits

Author SHA1 Message Date
sofar 1bbb997c7a
Add callbacks for area operations 2019-04-01 20:28:50 -07:00
Tai @ Flex 6080ff065e Add API for adding areas to HUD 2016-12-19 16:36:37 +00:00
est31 8b0b8c1ad2 Add support for the AreaStore API 2015-10-29 16:49:35 -04:00
ShadowNinja e4aef02cb9 Add areas_high_limit privilege for trusted players 2014-11-14 13:21:09 -05:00
ShadowNinja 65013863b2 Make canInteractInArea player optional and add an admin check 2014-07-12 19:06:05 -04:00
ShadowNinja e17cda925b Add canInteractInArea 2014-07-12 16:37:54 -04:00
ShadowNinja ce8891a325 Allow open areas inside closed areas to be used openly 2014-03-23 12:25:44 -04:00
Ciaran Gultnieks 1a5efd07f1 Allow areas to be optionally open to all other users
In other words, you can retain ownership of an area but disable and
re-enable the protection aspect at will, via the area_open chat command.

By default, nothing is any different following this commit - all
existing areas are protected, as are new ones. But you can do (for
example) "area_open 1" and if you're the owner of that area, it's
now possible for other users to interact there. "area_open 1" again to
toggle the protection back on.

Where there are sub-areas, the main owner and ALL sub-area owners at a
particulare location must have set the areas to open to disable
protection.
2014-02-07 18:07:56 -05:00
ShadowNinja ed7f57bf2f Add IDs to HUD and areas:getAreasAtPos(pos) 2014-01-15 20:10:24 -05:00
ShadowNinja f096fb4dbb Use table indices as IDs
This significantly optimizes a lot of operations and removes redundancy.
2013-11-18 21:12:09 -05:00
ShadowNinja b40b9d2c39 Move areas.hasOwner 2013-11-14 18:26:57 -05:00
ShadowNinja 4ae050a3ae Initial commit 2013-09-02 19:16:14 -04:00