12 Commits

Author SHA1 Message Date
99408df96a Delete unused textures 2020-07-05 17:10:03 +02:00
42cde6a494 Merge branch 'nalc-1.2-dev' 2020-07-05 17:02:34 +02:00
e0783cf8bf Corrige crash au démarrage 2020-06-15 01:10:47 +02:00
0b2baacb92 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-14 23:38:20 +02:00
54c504fa0d [areas] Remet le HUD comme avant la modif du feae996 2019-12-30 01:02:36 +01:00
26d6f56485 Ajoute description privilège \"megabuilder\" pour admins d'areas 2019-12-28 15:26:21 +01:00
57f20bb25f Ajoute infos privilège "megabuilder" dans la commande /area_info 2019-12-28 15:07:13 +01:00
feae9967dc Ajoute certaines modifications venant de MFF + ajustement HUD
* Aires openfarming
* Privilège megabuilder
* HUD légèrement modifié pour laisser de la place à celui de factions
2019-12-28 02:43:12 +01:00
c4d0fe020f Corrige lecture de paramètre de configuration 2018-12-24 02:22:29 +01:00
b0c229d80a Restore upstream default config 2016-08-23 15:43:33 +02:00
d7fba610a1 Don't use auth_table, use get_auth_handler().get_auth instead
No guarantee is made auth_table contains auth entries or even exists.
Using this table directly is incompatible with auth handlers that don't
cache auth entries (e.g. when they are stored in an SQL database
supposed to be concurrently accessed and modified).
2016-08-23 14:31:59 +02:00
2a56743f65 Apply MFF edits 2016-08-23 14:28:49 +02:00
14 changed files with 122 additions and 184 deletions

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@ -10,7 +10,7 @@ read_globals = {
"AreaStore",
"default",
"factions",
table = { fields = { "copy", "getn", "indexof" } }
table = { fields = { "copy", "getn" } }
}
globals = {

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@ -5,11 +5,6 @@ Dependencies
------------
Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
Minetest 5.0.0+
Optional support for following mods:
* [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
Configuration
@ -110,18 +105,10 @@ Commands
* `/areas_cleanup` -- Removes all ownerless areas.
Useful for cleaning after user deletion, for example using /remove_player.
* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
area for members of the faction. Factions are created and managed by
playerfactions mod.
License
-------
Copyright (C) 2013-2017 ShadowNinja
Copyright (C) 2015-2020 various contributors
Copyright (C) 2013 ShadowNinja
Licensed under the GNU LGPL version 2.1 or later.
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt

53
api.lua
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@ -1,5 +1,15 @@
local hudHandlers = {}
---plants to place in openfarming
local plants = {
["farming:blueberries"]="air", ["farming:carrot"]="air", ["farming:coffee_beans"]="air",
["farming:corn"]="air", ["farming:cucumber"]="air", ["farming:melon_slice"]="air",
["farming:potato"]="air", ["farming:pumpkin_slice"]="air", ["farming:raspberries"]="air",
["farming:rhubarb"]="air", ["farming:tomato"]="air", ["farming:seed_cotton"]="air",
["farming:seed_wheat"]="air",["default:papyrus"]="air", ["farming:trellis"]="air",
["farming:grapes"]="farming:trellis", ["farming:beanpole"]="air", ["farming:beans"]="farming:beanpole",
}
areas.registered_on_adds = {}
areas.registered_on_removes = {}
areas.registered_on_moves = {}
@ -84,34 +94,35 @@ end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if name == "" then
return true -- Mods, namely minetest.item_place_node
end
if minetest.check_player_privs(name, self.adminPrivs) then
return true
end
-- Disallow interaction by default when the restrictive setting is enabled
local owned = areas.config.require_protection
local owned = false
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
elseif area.openfarming then
-- if area is openfarming
local node = minetest.get_node(pos).name
if not minetest.registered_nodes[node] then return false end
local player = minetest.get_player_by_name(name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
--on_dig
if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
return true
end
--on_place
if plants[wstack] ~= nil and plants[wstack] == node then
return true
end
elseif areas.factions_available and area.faction_open then
if (factions.version or 0) < 2 then
local faction_name = factions.get_player_faction(name)
if faction_name then
for _, fname in ipairs(area.faction_open or {}) do
if faction_name == fname then
return true
end
end
end
else
for _, fname in ipairs(area.faction_open or {}) do
if factions.player_is_in_faction(fname, name) then
return true
end
end
local faction_name = factions.get_player_faction(area.owner)
if faction_name ~= nil and faction_name == factions.get_player_faction(name) then
return true
end
end
owned = true

View File

@ -284,17 +284,35 @@ minetest.register_chatcommand("area_open", {
})
minetest.register_chatcommand(
"area_openfarming", {
params = "<ID>",
description = "Toggle an area as open farming (anyone can harvest and plant) or closed",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_openfarming."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
local open = not areas.areas[id].openfarming
-- Save false as nil to avoid inflating the DB.
areas.areas[id].openfarming = open or nil
areas:save()
return true, ("Area %s to farming."):format(open and "opened" or "closed")
end
})
if areas.factions_available then
minetest.register_chatcommand("area_faction_open", {
params = S("<ID> [faction_name]"),
params = S("<ID>"),
description = S("Toggle an area open/closed for members in your faction."),
func = function(name, param)
local params = param:split(" ")
local id = tonumber(params[1])
local faction_name = params[2]
if not id or not faction_name then
local id = tonumber(param)
if not id then
return false, S("Invalid usage, see /help @1.", "area_faction_open")
end
@ -302,25 +320,11 @@ if areas.factions_available then
return false, S("Area @1 does not exist"
.." or is not owned by you.", id)
end
if not factions.get_owner(faction_name) then
return false, S("Faction doesn't exists")
end
local fnames = areas.areas[id].faction_open or {}
local pos = table.indexof(fnames, faction_name)
if pos < 0 then
-- Add new faction to the list
table.insert(fnames, faction_name)
else
table.remove(fnames, pos)
end
if #fnames == 0 then
-- Save {} as nil to avoid inflating the DB.
fnames = nil
end
areas.areas[id].faction_open = fnames
local open = not areas.areas[id].faction_open
-- Save false as nil to avoid inflating the DB.
areas.areas[id].faction_open = open or nil
areas:save()
return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
return true, open and S("Area opened for faction members.")
or S("Area closed for faction members.")
end
})
@ -393,7 +397,9 @@ minetest.register_chatcommand("area_info", {
elseif has_high_limit then
table.insert(lines,
S("You have extended area protection"..
" limits (\"areas_high_limit\" privilege)."))
" limits (\"areas_high_limit\" privilege)."))
elseif privs.megabuilder then
table.insert(lines, "You are a megabuilder (\"megabuilder\" privilege).")
end
-- Area count
@ -406,7 +412,7 @@ minetest.register_chatcommand("area_info", {
table.insert(lines, S("You have @1 areas.", area_num))
-- Area limit
local area_limit_line = privs.areas and
local area_limit_line = (privs.areas or privs.megabuilder) and
S("Limit: no area count limit") or
S("Limit: @1 areas", max_count)
table.insert(lines, area_limit_line)
@ -427,6 +433,9 @@ minetest.register_chatcommand("area_info", {
limit, size_limit)
priv_limit_info("areas_high_limit",
limit_high, size_limit_high)
table.insert(lines, "Players with the \"megabuilder\" privilege can protect unlimited areas in size and number.")
elseif privs.megabuilder then
table.insert(lines, "You can protect areas unlimited in size and number.")
elseif has_prot_priv then
size_info(S("You can protect areas"), max_size)
end

29
hud.lua
View File

@ -20,32 +20,13 @@ minetest.register_globalstep(function(dtime)
local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do
local faction_info
if area.faction_open and areas.factions_available then
-- Gather and clean up disbanded factions
local changed = false
for i, fac_name in ipairs(area.faction_open) do
if not factions.get_owner(fac_name) then
table.remove(area.faction_open, i)
changed = true
end
end
if #area.faction_open == 0 then
-- Prevent DB clutter, remove value
area.faction_open = nil
else
faction_info = table.concat(area.faction_open, ", ")
end
if changed then
areas:save()
end
end
local faction_info = area.faction_open and areas.factions_available and
factions.get_player_faction(area.owner)
area.faction_open = faction_info
table.insert(areaStrings, ("%s [%u] (%s%s%s)")
:format(area.name, id, area.owner,
area.open and S(":open") or "",
faction_info and ": "..faction_info or ""))
area.open and S(":open") or area.openfarming and ":openfarming" or "",
faction_info and ":"..faction_info or ""))
end
for i, area in pairs(areas:getExternalHudEntries(pos)) do

View File

@ -4,7 +4,7 @@
areas = {}
areas.factions_available = minetest.get_modpath("playerfactions") and true
areas.factions_available = minetest.global_exists("factions")
areas.adminPrivs = {areas=true}
areas.startTime = os.clock()
@ -16,27 +16,25 @@ dofile(areas.modpath.."/internal.lua")
dofile(areas.modpath.."/chatcommands.lua")
dofile(areas.modpath.."/pos.lua")
dofile(areas.modpath.."/interact.lua")
if areas.config.node_ownership_legacy then
dofile(areas.modpath.."/legacy.lua")
end
dofile(areas.modpath.."/legacy.lua")
dofile(areas.modpath.."/hud.lua")
areas:load()
local S = minetest.get_translator("areas")
minetest.register_privilege("areas", {
description = S("Can administer areas."),
give_to_singleplayer = false
description = "Can administer areas."
})
minetest.register_privilege("areas_high_limit", {
description = S("Can protect more, bigger areas."),
give_to_singleplayer = false
description = "Can protect more, bigger areas."
})
-- Mega_builder privilege -- MFF
minetest.register_privilege("megabuilder", {
description = "Can protect an infinite amount of areas."
})
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
minetest.register_privilege(areas.config.self_protection_privilege, {
description = S("Can protect areas."),
description = "Can protect areas.",
})
end

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@ -9,20 +9,11 @@ function minetest.is_protected(pos, name)
end
minetest.register_on_protection_violation(function(pos, name)
if areas:canInteract(pos, name) then
return
end
local owners = areas:getNodeOwners(pos)
if #owners == 0 then
-- When require_protection=true
if not areas:canInteract(pos, name) then
local owners = areas:getNodeOwners(pos)
minetest.chat_send_player(name,
S("@1 may not be accessed.",
minetest.pos_to_string(pos)))
return
S("@1 is protected by @2.",
minetest.pos_to_string(pos),
table.concat(owners, ", ")))
end
minetest.chat_send_player(name,
S("@1 is protected by @2.",
minetest.pos_to_string(pos),
table.concat(owners, ", ")))
end)

View File

@ -18,7 +18,7 @@ end
-- Save the areas table to a file
function areas:save()
local datastr = minetest.write_json(self.areas)
local datastr = minetest.serialize(self.areas)
if not datastr then
minetest.log("error", "[areas] Failed to serialize area data!")
return
@ -33,19 +33,10 @@ function areas:load()
self.areas = self.areas or {}
return err
end
local data = file:read("*a")
if data:sub(1, 1) == "[" then
self.areas, err = minetest.parse_json(data)
else
self.areas, err = minetest.deserialize(data)
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then
self.areas = {}
end
if err and #data > 10 then
minetest.log("error", "[areas] Failed to load area data: " ..
tostring(err))
end
file:close()
self:populateStore()
end
@ -225,24 +216,27 @@ function areas:canPlayerAddArea(pos1, pos2, name)
.." the necessary privilege.")
end
local max_size = privs.areas_high_limit and
-- MFF: megabuilders skip checks on size and number of areas
if not privs.megabuilder then
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, S("Area is too big.")
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
return false, S("Area is too big.")
end
end
local max_areas = privs.areas_high_limit and
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
@ -257,7 +251,6 @@ function areas:canPlayerAddArea(pos1, pos2, name)
return false, S("The area intersects with @1 [@2] (@3).",
area.name, id, area.owner)
end
return true
end

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@ -1,11 +1,9 @@
# textdomain: areas
### chatcommands.lua ###
<AreaName>=<NomZone>
<ID> [faction_name]=<ID> [nom_de_faction]
<NewOwner>=<NouveauPropriétaire>
<ParentID>=<IDZonePrincipale>
<PlayerName>=<NomJoueur>
@ -17,13 +15,12 @@ Area @1 does not exist or is not owned by you.=La zone @1 nexiste pas ou ne v
Area closed for faction members.=Zone fermée aux membres de la faction.
Area closed.=Zone fermée.
Area does not exist.=La zone nexiste pas.
Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
Area opened for faction members.=Zone ouverte aux membres de la faction.
Area opened.=Zone ouverte.
Area protected. ID: @1=Zone protégée. ID : @1
Area renamed.=Zone renommée.
Area successfully moved.=Zone déplacée avec succès.
Change the owner of an area using its ID=Change le propriétaire dune zone en utilisant son ID.
Faction doesn't exists=La faction n'existe pas
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et lutilisation des zones.
@ -46,7 +43,6 @@ Recursively remove areas using an ID=Supprime les zones récursivement en utilis
Remove an area using an ID=Supprime une zone en utilisant son ID.
Removed area @1=Zone @1 supprimée.
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
Rename an area that you own=Renomme une zone qui vous appartient.
Self protection is disabled.=Lautoprotection est désactivée.
Self protection is enabled.=Lautoprotection est activée.
@ -80,12 +76,6 @@ Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
:open= : ouverte
Areas:=Zones :
### init.lua ###
Can administer areas.=Permet dadministrer des zones.
Can protect areas.=Permet de protéger des zones.
Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zones.
### interact.lua ###
@1 is protected by @2.=@1 est protégée par @2.

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@ -1,11 +1,9 @@
# textdomain: areas
### chatcommands.lua ###
<AreaName>=<NomeArea>
<ID> [faction_name]= <ID> [nome_fazione]
<NewOwner>=<NuovoProprietario>
<ParentID>=<IDparent>
<PlayerName>=<NomeGiocatore>
@ -17,13 +15,12 @@ Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di
Area closed for faction members.=Area chiusa per i membri della fazione.
Area closed.=Area chiusa.
Area does not exist.=L'area non esiste.
Area is open for members of: @1=L'area è aperta ai membri di: @1
Area opened for faction members.=Area aperta per i membri della fazione.
Area opened.=Area aperta.
Area protected. ID: @1=Area protetta. ID: @1
Area renamed.=Area rinominata.
Area successfully moved.=Area spostata con successo.
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
Faction doesn't exists=La fazione non esiste
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
@ -46,7 +43,6 @@ Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un
Remove an area using an ID=Elimina un'area usando un ID
Removed area @1=Eliminata l'area @1
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
Removes all ownerless areas=
Rename an area that you own=Rinomina un'area che ti appartiene
Self protection is disabled.=L'auto-protezione è disattivata.
Self protection is enabled.=L'auto-protezione è attivata.
@ -80,12 +76,6 @@ Invalid usage, see /help @1.=Utilizzo non valido, si veda /help @1.
:open=:aperta
Areas:=Aree:
### init.lua ###
Can administer areas.=
Can protect areas.=
Can protect more, bigger areas.=
### interact.lua ###
@1 is protected by @2.=@1 è protetta da @2.

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@ -1,11 +1,9 @@
# textdomain: areas
### chatcommands.lua ###
<AreaName>=
<ID> [faction_name]=
<NewOwner>=
<ParentID>=
<PlayerName>=
@ -17,13 +15,12 @@ Area @1 does not exist or is not owned by you.=
Area closed for faction members.=
Area closed.=
Area does not exist.=
Area is open for members of: @1=
Area opened for faction members.=
Area opened.=
Area protected. ID: @1=
Area renamed.=
Area successfully moved.=
Change the owner of an area using its ID=
Faction doesn't exists=
Find areas using a Lua regular expression=
Get information about area configuration and usage.=
@ -46,7 +43,6 @@ Recursively remove areas using an ID=
Remove an area using an ID=
Removed area @1=
Removed area @1 and it's sub areas.=
Removes all ownerless areas=
Rename an area that you own=
Self protection is disabled.=
Self protection is enabled.=
@ -69,6 +65,8 @@ You have extended area protection limits ("areas_high_limit" privilege).=
You have the necessary privilege ("@1").=
You need to select an area first.=
Removes all ownerless areas.=
### chatcommands.lua ###
### pos.lua ###
@ -80,12 +78,6 @@ Invalid usage, see /help @1.=
:open=
Areas:=
### init.lua ###
Can administer areas.=
Can protect areas.=
Can protect more, bigger areas.=
### interact.lua ###
@1 is protected by @2.=

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@ -8,34 +8,30 @@
areas.self_protection (Self protection) bool false
# Self protection: Privilege required to protect an area
areas.self_protection_privilege (Self protection: Required priv) string interact
areas.self_protection_privilege (Self protection: Required privs) string interact
# Limits interactions of players to the areas they have access to.
# This setting is very restrictive and is not recommended for open-world games.
areas.require_protection (Require protection) bool false
# Area name HUD refresh delay in seconds
# Refresh delay for the name displays in the HUD in seconds
areas.tick (HUD update delay) float 0.5 0 100
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
areas.node_ownership_legacy (node_ownership compatibility) bool false
areas.legacy_table (Legacy owner_defs metatable) bool false
[Self protection (normal)]
# Maximal size of the protectable area
# Self protection (normal): Maximal size of the protectable area
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
# Maximal amount of protected areas per player
# Self protection (normal): Maximal amount of protected areas per player
areas.self_protection_max_areas (Maximal area count) int 4
[Self protection (high)]
# For players with the 'areas_high_limit' privilege.
# Maximal size of the protectable area
# This setting applies for players with the privilege 'areas_high_limit'
# Self protection (normal): Maximal size of the protectable area
# This setting applies for plyaers with the privilege 'areas_high_limit'
areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
# For players with the 'areas_high_limit' privilege.
# Maximal amount of protected areas per player
# Self protection (normal): Maximal amount of protected areas per player
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
# This setting applies for plyaers with the privilege 'areas_high_limit'
areas.self_protection_max_areas_high (Maximal area count) float 32

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