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49 lines
1.2 KiB
Markdown
49 lines
1.2 KiB
Markdown
Areas mod API
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===
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API list
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---
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* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
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* `areas:registerOnAdd(func(id, area))`
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* `areas:registerOnRemove(func(id))`
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* `areas:registerOnMove(func(id, area, pos1, pos2))`
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HUD
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---
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If you are making a protection mod or a similar mod that adds invisible regions
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to the world, and you would like then to show up in the areas HUD element, you
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can register a callback to show your areas.
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HUD handler specification:
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* `handler(pos, list)`
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* `pos` - The position to check.
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* `list` - The list of area HUD elements, this should be modified in-place.
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The area list item is a table containing a list of tables with the following fields:
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* `id` - An identifier for the area. This should be a unique string in the format `mod:id`.
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* `name` - The name of the area.
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* `owner` - The player name of the region owner, if any.
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All of the fields are optional but at least one of them must be set.
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### Example
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local function areas_hud_handler(pos, areas)
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local val = find_my_protection(pos)
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if val then
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table.insert(areas, {
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id = "mod:"..val.id,
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name = val.name,
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owner = val.owner,
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})
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end
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end
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areas:registerHudHandler(areas_hud_handler)
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