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1.2 KiB
1.2 KiB
API Extension
Adding your protections to the HUD
If you are providing an extra protection mod to work in conjunction with the
HUD feature of areas
, you can register a callback to add your mod's code to
display your protection's existence.
Registering a handler:
areas.registerHudHandler(handler) --> nil
Handler specification:
handler(pos,area_list) --> new_area_list
pos
- the position at which to check for protection coverage by your modarea_list
- the current list of protected areasnew_area_list
- the list of protected areas, updated with your entries
Area list items:
The area list item is a map table identified with an ID, and properties
The ID should be in the format modname:
and appended with an identifier for the protection.
Each area list item should be a table with the following properties
owner
- (required) the name of the protection ownername
- (optional) the name of the area
Example
local myhandler = function(pos,area_list)
local areaowner = find_my_protections(pos)
if areaowner then
arealist["mymodname:first"] = {
name = "Protection name",
owner = areaowner,
}
end
end
areas.register_hud_handler(myhandler)