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								init.lua
									
									
									
									
									
								
							@@ -767,7 +767,7 @@ local function reset_data(data)
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	data.items       = data.items_raw
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end
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-- Because `core.get_craft_recipe` and `core.get_all_craft_recipes` do not return the replacements,
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-- As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not return the replacements,
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-- we have to override `core.register_craft` and `core.register_alias` and do some reverse engineering.
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-- See engine's issue #4901.
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@@ -1183,6 +1183,9 @@ if progressive_mode then
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	end
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	local function show_hud_success(player, data, dtime)
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		-- It'd better to have an engine function `hud_move` to do not
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		-- depend on the server dtime, and use the client dtime internally instead.
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		local hud_info_bg = player:hud_get(data.hud.bg)
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		if hud_info_bg.position.y <= 0.9 then
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@@ -1222,8 +1225,8 @@ if progressive_mode then
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		end
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	end
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	-- Workaround. Need an engine call to detect when the contents
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	-- of the player inventory changed, instead
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	-- Workaround. Need an engine call to detect when the contents of
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	-- the player inventory changed, instead.
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	local function poll_new_items()
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		for i = 1, #PLAYERS do
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			local player = PLAYERS[i]
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