Add ability to display big recipes (up to 6x6)

This commit is contained in:
JP Guerrero 2016-12-14 15:19:39 +01:00
parent 1cf9eb0a02
commit 1884c92775
1 changed files with 20 additions and 6 deletions

View File

@ -1,6 +1,6 @@
local craftguide, datas = {}, {}
local progressive_mode = minetest.setting_getbool("craftguide_progressive_mode")
local min, max, ceil = math.min, math.max, math.ceil
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local iX, iY = (minetest.setting_get("craftguide_size") or "8x3"):match(
"([%d]+)[.%d+]*[^%d]*x[^%d]*([%d]+)[.%d+]*")
iX, iY = max(8, iX or 8), max(1, iY or 3)
@ -92,21 +92,35 @@ function craftguide:get_recipe(player_name, tooltip_l, item, recipe_num, recipes
-- Lua 5.3 removed `table.maxn`, use this alternative in case of breakage:
-- https://github.com/kilbith/xdecor/blob/master/handlers/helpers.lua#L1
local rows = ceil(table.maxn(items) / width)
local btn_size = 1
if recipe_type == "normal" and width > 3 or rows > 3 then
if recipe_type == "normal" and width > 6 or rows > 6 then
formspec = formspec.."label["..(offset_X)..","..(iY+2)..
";Recipe is too big to\nbe displayed ("..
width.."x"..rows..")]"
else for i, v in pairs(items) do
local X = (i-1) % width + offset_X
local Y = ceil(i / width + ((iY + 2) - min(2, rows)))
if recipe_type == "normal" and width > 3 or rows > 3 then
btn_size = 3 / width
if width > 3 then
X = (btn_size * (i % width)) + offset_X
end
if rows > 3 then
Y = (btn_size * floor((i-1) / rows)) + (iY + 3) -
min(2, rows)
end
end
local groups = extract_groups(v)
local label = groups and "\nG" or ""
local item = self:group_to_item(v)
local tooltip = self:get_tooltip(item, recipe_type, width, groups)
formspec = formspec.."item_image_button["..X..","..Y..";1,1;"..
item..";"..item..";"..label.."]"..tooltip
formspec = formspec.."item_image_button["..X..","..Y..";"..
btn_size..","..btn_size..";"..
item..";"..item..";"..label.."]"..tooltip
end
end
local output = recipes[recipe_num].output
@ -248,9 +262,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local data = datas[player_name]
if fields.clear then
data.filter, data.pagenum, data.recipe_num = "", 1, 1
data.filter, data.item, data.pagenum, data.recipe_num = "", nil, 1, 1
craftguide:get_items(player_name)
craftguide:get_formspec(player_name, true)
craftguide:get_formspec(player_name)
elseif fields.alternate then
local recipe = data.recipes_item[data.recipe_num + 1]
data.recipe_num = recipe and data.recipe_num + 1 or 1