Divorce inventory from craftguide (moved to my new repo "i3")
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@ -4,7 +4,6 @@ allow_defined_top = true
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read_globals = {
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"minetest",
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"default",
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"armor",
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"vector",
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"string",
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"table",
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234
init.lua
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@ -11,8 +11,6 @@ local replacements = {fuel = {}}
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local toolrepair
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local progressive_mode = core.settings:get_bool "craftguide_progressive_mode"
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local inventory_mode = core.settings:get_bool "craftguide_inventory_mode"
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local __3d_armor
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local http = core.request_http_api()
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local singleplayer = core.is_singleplayer()
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@ -687,7 +685,8 @@ local function cache_fuel(item)
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end
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local function show_item(def)
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return def and def.groups.not_in_creative_inventory ~= 1 and
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return def and not (def.groups.not_in_craft_guide == 1 or
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def.groups.not_in_creative_inventory == 1) and
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def.description and def.description ~= ""
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end
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@ -1089,17 +1088,10 @@ local function select_item(player, name, data, _f)
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item = reg_aliases[item] or item
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if item == data.query_item then
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if data.creative then
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local stack = ItemStack(item)
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local stackmax = stack:get_stack_max()
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stack = sprintf("%s %s", item, stackmax)
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get_stack(player, name, stack, clr("#ff0", sprintf("%u x %s", stackmax, item)))
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end
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return
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end
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if item == data.query_item then return end
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local recipes, usages = get_recipes(item, data, player)
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if not recipes and not usages then return end
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data.query_item = item
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data.recipes = recipes
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@ -1690,84 +1682,6 @@ local function get_item_list(fs, data, full_height)
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end
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end
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local function get_inventory_mode(player, fs, data, full_height)
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fs(fmt("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10))
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local player_props = player:get_properties()
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local name = player:get_player_name()
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fs(fmt("model", 0.2, 0.2, 4, 5.4, "player_model",
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player_props.mesh, concat(player_props.textures, ","), "0,-150", "false", "0,0"))
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local xoffset = __3d_armor and 0 or 4.5
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if __3d_armor then
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fs(sprintf("scrollbaroptions[max=35]scrollbar[-1,0;0.3,3;vertical;scrbar_inv;%u]",
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data.scrbar_inv or 0))
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fs("scroll_container[4.5,0;5.5,5.5;scrbar_inv;vertical]")
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end
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fs("style_type[label;font=bold;font_size=+6]")
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fs(fmt("label", xoffset, 0.4, ESC(name)))
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fs("style_type[label;font=normal;font_size=+0]")
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fs(fmt("box", xoffset, 0.7, 5.5, 0.05, "#666"))
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fs("listcolors[#bababa50;#bababa99]")
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local hp = data.hp or player:get_hp()
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local half = ceil((hp / 2) % 1)
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local hearts = (hp / 2) + half
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for i = 1, hearts do
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fs(fmt("image", xoffset + ((i - 1) * 0.4), 0.9, 0.4, 0.4,
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(half == 1 and i == floor(hearts)) and
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"craftguide_heart_half.png" or "craftguide_heart.png"))
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end
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fs(sprintf("list[current_player;craft;%f,1.75;3,3;]", xoffset))
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fs(fmt("image", xoffset + 3.64, 3.18, 0.7, 0.7, PNG.arrow))
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fs(sprintf("list[current_player;craftpreview;%f,3;1,1;]", xoffset + 4.45))
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fs("listring[detached:craftguide_trash;main]")
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fs(sprintf("list[detached:craftguide_trash;main;%f,4.25;1,1;]", xoffset + 4.45))
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fs(fmt("image", xoffset + 4.45, 4.25, 1, 1, PNG.trash))
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if __3d_armor then
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fs("style_type[label;font=bold;font_size=+2]")
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fs(fmt("label", 0, 5.8, ES"Armor"))
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fs("style_type[label;font=normal;font_size=+0]")
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fs(fmt("box", 0, 6.1, 5.5, 0.05, "#666"))
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fs(sprintf("list[detached:%s_armor;armor;0,6.4;3,2;]", name))
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fs(fmt("label", 3.75, 7.35, sprintf("%s: %s", ES"Level", armor.def[name].level)))
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fs(fmt("label", 3.75, 7.75, sprintf("%s: %s", ES"Heal", armor.def[name].heal)))
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fs("scroll_container_end[]")
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end
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for i = 0, 7 do
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fs(fmt("image", i + 0.23 + (i * 0.25), 6.1, 1, 1, "craftguide_hb_bg.png"))
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end
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fs("listring[current_player;main]")
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fs("list[current_player;main;0.23,6.1;8,1;]")
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fs("list[current_player;main;0.23,7.4;8,3;8]")
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local i = 0
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local btn = {
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trash = ES"Trash all items",
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sort_az = ES"Sort items (A-Z)",
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sort_za = ES"Sort items (Z-A)",
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compress = ES"Compress items",
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}
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for btn_name, tooltip in pairs(btn) do
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fs(fmt("image_button", i + 4 - (i * 0.4),
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full_height - 0.6, 0.35, 0.35, "", btn_name, ""))
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i = i + 1
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fs(sprintf("tooltip[%s;%s]", btn_name, tooltip))
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end
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end
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local function make_fs(player, data)
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local fs = setmetatable({}, {
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__call = function(t, ...)
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@ -1777,24 +1691,11 @@ local function make_fs(player, data)
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data.xoffset = ROWS + 1.2
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local full_height = LINES + 1.73
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local half_height = full_height / 2
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fs(sprintf("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
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MIN_FORMSPEC_VERSION, data.xoffset + (data.query_item and 8 or 0), full_height), styles)
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if not data.on_use then
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fs(sprintf("style[guide_mode;fgimg=%s]", data.inv_mode and PNG.tab or PNG.tab_hover))
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fs(sprintf("style[inv_mode;fgimg=%s]", data.inv_mode and PNG.tab_hover or PNG.tab))
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fs(fmt("image_button", 2.05, full_height, 3, 0.5, "", "guide_mode", ES"Crafting Guide"))
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fs(fmt("image_button", 5.15, full_height, 3, 0.5, "", "inv_mode", ES"Inventory"))
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end
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if data.inv_mode then
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get_inventory_mode(player, fs, data, full_height, half_height)
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else
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get_item_list(fs, data, full_height)
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end
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get_item_list(fs, data, full_height)
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if data.query_item then
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get_panels(player, fs, data)
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@ -1807,36 +1708,7 @@ local function show_fs(player, name)
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local data = pdata[name]
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local fs = make_fs(player, data)
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if data.on_use then
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show_formspec(name, "craftguide", fs)
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end
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if inventory_mode then
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player:set_inventory_formspec(fs)
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end
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end
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if inventory_mode then
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local trash = core.create_detached_inventory("craftguide_trash", {
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allow_put = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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on_put = function(inv, listname)
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inv:set_list(listname, {})
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end,
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})
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trash:set_size("main", 1)
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core.register_on_player_inventory_action(function(player)
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after(0, function()
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local name = player:get_player_name()
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local data = pdata[name]
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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end)
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end)
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show_formspec(name, "craftguide", fs)
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end
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craftguide.register_craft_type("digging", {
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@ -2030,8 +1902,10 @@ local function get_init_items()
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for name in pairs(_preselect) do
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cache_usages(name)
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init_items[#init_items + 1] = name
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_select[name] = true
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if recipes_cache[name] or usages_cache[name] then
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init_items[#init_items + 1] = name
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_select[name] = true
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end
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end
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resolve_aliases(_select)
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@ -2060,18 +1934,9 @@ local function init_data(player, name)
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items_raw = init_items,
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favs = {},
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export_counts = {},
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inv_mode = inventory_mode,
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lang_code = get_lang_code(info),
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fs_version = get_formspec_version(info),
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creative = core.is_creative_enabled(name),
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}
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if inventory_mode then
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local data = pdata[name]
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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end
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end
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local function reset_data(data)
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@ -2089,30 +1954,7 @@ local function reset_data(data)
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data.items = data.items_raw
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end
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on_mods_loaded(function()
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get_init_items()
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if inventory_mode then
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local creative = rawget(_G, "creative")
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if creative then
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function creative.set_creative_formspec() return end
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end
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local sfinv = rawget(_G, "sfinv")
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if sfinv then
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sfinv.enabled = false
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end
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local unified_inventory = rawget(_G, "unified_inventory")
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if unified_inventory then
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function unified_inventory.set_inventory_formspec() return end
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end
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if rawget(_G, "armor") then
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__3d_armor = true
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end
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end
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end)
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on_mods_loaded(get_init_items)
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on_joinplayer(function(player)
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after(0, function()
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@ -2127,27 +1969,23 @@ on_joinplayer(function(player)
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end)
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on_receive_fields(function(player, formname, _f)
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local name = player:get_player_name()
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local data = pdata[name]
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if not ((inventory_mode and formname == "") or (data.on_use and formname == "craftguide")) then
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if formname ~= "craftguide" then
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return false
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end
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local name = player:get_player_name()
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local data = pdata[name]
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local sb_rcp, sb_usg = _f.scrbar_rcp, _f.scrbar_usg
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if _f.quit then
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if data.on_use then
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data.on_use = nil
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data.inv_mode = true
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player:hud_change(data.vignette, "text", "")
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data.vignette = nil
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player:hud_change(data.vignette, "text", "")
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data.vignette = nil
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data.hud_flags.crosshair = true
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player:hud_set_flags(data.hud_flags)
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data.hud_flags = nil
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data.hud_flags.crosshair = true
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player:hud_set_flags(data.hud_flags)
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data.hud_flags = nil
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end
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return false
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elseif _f.cancel then
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reset_data(data)
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@ -2213,13 +2051,6 @@ on_receive_fields(function(player, formname, _f)
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end
|
||||
end
|
||||
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elseif _f.guide_mode or _f.inv_mode then
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if _f.guide_mode then
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data.inv_mode = nil
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else
|
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data.inv_mode = true
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end
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|
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elseif _f.trash then
|
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local inv = player:get_inventory()
|
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if not inv:is_empty("main") then
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@ -2263,9 +2094,6 @@ local function on_use(user)
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search(data)
|
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end
|
||||
|
||||
data.on_use = true
|
||||
data.inv_mode = nil
|
||||
|
||||
show_fs(user, name)
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|
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data.vignette = user:hud_add({
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@ -2281,19 +2109,6 @@ local function on_use(user)
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user:hud_set_flags(data.hud_flags)
|
||||
end
|
||||
|
||||
if inventory_mode then
|
||||
core.register_on_player_hpchange(function(player, hpchange)
|
||||
local name = player:get_player_name()
|
||||
local data = pdata[name]
|
||||
local hp_max = player:get_properties().hp_max
|
||||
|
||||
data.hp = min(hp_max, player:get_hp() + hpchange)
|
||||
|
||||
local fs = make_fs(player, data)
|
||||
player:set_inventory_formspec(fs)
|
||||
end)
|
||||
end
|
||||
|
||||
core.register_craftitem("craftguide:book", {
|
||||
description = S"Crafting Guide",
|
||||
inventory_image = PNG.book,
|
||||
|
@ -2534,19 +2349,12 @@ if progressive_mode then
|
|||
if #diff > 0 then
|
||||
data.inv_items = table_merge(diff, data.inv_items)
|
||||
local oldknown = data.known_recipes or 0
|
||||
local items = get_filtered_items(player, data)
|
||||
get_filtered_items(player, data)
|
||||
data.discovered = data.known_recipes - oldknown
|
||||
|
||||
if data.show_hud == nil and data.discovered > 0 then
|
||||
data.show_hud = true
|
||||
end
|
||||
|
||||
if inventory_mode then
|
||||
data.items_raw = items
|
||||
search(data)
|
||||
local fs = make_fs(player, data)
|
||||
player:set_inventory_formspec(fs)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
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Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 509 B |
Before Width: | Height: | Size: 279 B |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 950 B |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 1.8 KiB |