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Progressive mode: Add a name to filters
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@ -66,7 +66,7 @@ end)
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#### `craftguide.set_progressive_filter(function(recipes, player))`
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This function sets an unique recipes filter when progressive mode is enabled.
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This function sets an unique recipe filter when progressive mode is enabled.
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The default `craftguide` progressive filter will be overridden.
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#### `craftguide.get_progressive_filters()`
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25
init.lua
25
init.lua
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@ -63,10 +63,10 @@ craftguide.register_craft_type("digging", {
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function craftguide.register_craft(def)
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local func = "craftguide." .. __func() .. "(): "
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assert(def.type, func .. "'type' field missing")
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assert(def.type, func .. "'type' field missing")
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assert(def.width, func .. "'width' field missing")
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assert(def.output, func .. "'output' field missing")
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assert(def.items, func .. "'items' field missing")
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assert(def.items, func .. "'items' field missing")
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craftguide.custom_crafts[#craftguide.custom_crafts + 1] = def
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end
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@ -570,14 +570,23 @@ local function progressive_default_filter(recipes, player)
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return filtered
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end
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local progressive_filters = {progressive_default_filter}
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local progressive_filters = {{
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name = "Default filter",
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func = progressive_default_filter,
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}}
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function craftguide.add_progressive_filter(func)
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progressive_filters[#progressive_filters + 1] = func
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function craftguide.add_progressive_filter(name, func)
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progressive_filters[#progressive_filters + 1] = {
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name = name,
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func = func,
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}
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end
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function craftguide.set_progressive_filter(func)
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progressive_filters = {func}
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function craftguide.set_progressive_filter(name, func)
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progressive_filters = {{
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name = name,
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func = func,
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}}
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end
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function craftguide.get_progressive_filters()
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@ -586,7 +595,7 @@ end
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local function apply_progressive_filters(recipes, player)
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for i = 1, #progressive_filters do
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local func = progressive_filters[i]
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local func = progressive_filters[i].func
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recipes = func(recipes, player)
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end
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