Show HUD success only in singleplayer mode

This commit is contained in:
Jean-Patrick Guerrero 2020-05-14 02:21:50 +02:00
parent 46cb7615bf
commit cd17b8d38e

View File

@ -7,7 +7,6 @@ local searches = {}
local recipes_cache = {}
local usages_cache = {}
local fuel_cache = {}
local toolrepair
local progressive_mode = core.settings:get_bool "craftguide_progressive_mode"
@ -16,6 +15,7 @@ local autocache = core.settings:get_bool "craftguide_autocache"
local http = core.request_http_api()
local storage = core.get_mod_storage()
local singleplayer = core.is_singleplayer()
local reg_items = core.registered_items
local reg_tools = core.registered_tools
@ -1726,7 +1726,12 @@ else
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
groups = {choppy = 1, attached_node = 1, oddly_breakable_by_hand = 1, flammable = 3},
groups = {
choppy = 1,
attached_node = 1,
oddly_breakable_by_hand = 1,
flammable = 3,
},
node_box = {
type = "wallmounted",
wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
@ -1771,7 +1776,7 @@ else
if rawget(_G, "sfinv_buttons") then
sfinv_buttons.register_button("craftguide", {
title = S"Crafting Guide",
tooltip = S"Shows a list of available crafting recipes, cooking recipes and fuels",
tooltip = S"Shows a list of available crafting recipes",
image = PNG.book,
action = function(player)
on_use(player)
@ -1955,7 +1960,7 @@ if progressive_mode then
local name = player:get_player_name()
local data = pdata[name]
if data.show_hud ~= nil then
if data.show_hud ~= nil and singleplayer then
show_hud_success(player, data)
end
end
@ -1971,6 +1976,8 @@ if progressive_mode then
data.inv_items = dslz(meta:get_string "inv_items") or {}
data.known_recipes = dslz(meta:get_string "known_recipes") or 0
if not singleplayer then return end
data.hud = {
bg = player:hud_add{
hud_elem_type = "image",