Handle sound client-side

This commit is contained in:
Jean-Patrick Guerrero 2020-11-23 21:52:06 +01:00
parent 9d26dc4840
commit fdfc6fe934

View File

@ -117,9 +117,9 @@ local fs_elements = {
local styles = sprintf([[
style[filter;border=false]
style_type[label,field;font_size=+0]
style_type[image_button;border=false]
style_type[image_button;border=false;sound=craftguide_click]
style_type[button;border=false;font=bold;font_size=+2;content_offset=0]
style_type[item_image_button;border=false;bgimg_hovered=%s;bgimg_pressed=%s]
style_type[item_image_button;border=false;bgimg_hovered=%s;bgimg_pressed=%s;sound=craftguide_click]
style[search;fgimg=%s;fgimg_hovered=%s]
style[clear;fgimg=%s;fgimg_hovered=%s]
style[prev_page;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]
@ -1634,10 +1634,6 @@ local function fields(player, _f)
local name = player:get_player_name()
local data = pdata[name]
if not _f.key_enter_field then
sound_play("craftguide_click", {to_player = name, gain = 0.2})
end
if _f.clear then
reset_data(data)