4.1 KiB
API
Custom recipes
Custom recipes are nonconventional crafts outside the main crafting grid. They can be registered in-game dynamically and have a size beyond 3x3 items.
Registering a custom crafting type (example)
craftguide.register_craft_type("digging", {
description = "Digging",
icon = "default_tool_steelpick.png",
})
Registering a custom crafting recipe (examples)
craftguide.register_craft({
type = "digging",
result = "default:cobble 2",
items = {"default:stone"},
})
craftguide.register_craft({
result = "default:cobble 16",
items = {
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone",
}
})
Recipes can also be registered in a Minecraft-like way:
craftguide.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive mode is implemented as a recipe filter.
craftguide.add_recipe_filter(name, function(recipes, player))
Adds a recipe filter with the given name. The filter function should return the
recipes to be displayed, given the available recipes and an ObjectRef
to the
user. Each recipe is a table of the form returned by
minetest.get_craft_recipe
.
Example function to hide recipes for items from a mod called "secretstuff":
craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
local filtered = {}
for _, recipe in ipairs(recipes) do
if recipe.output:sub(1,12) ~= "secretstuff:" then
filtered[#filtered + 1] = recipe
end
end
return filtered
end)
craftguide.set_recipe_filter(name, function(recipe, player))
Removes all recipe filters and adds a new one.
craftguide.remove_recipe_filter(name)
Removes the recipe filter with the given name.
craftguide.get_recipe_filters()
Returns a map of recipe filters, indexed by name.
Search filters
Search filters are used to perform specific searches inside the search field.
They can be used like so: <optional name>+<filter name>=<value1>,<value2>,<...>
Examples:
+groups=cracky,crumbly
: search for groupscracky
andcrumbly
in all items.sand+groups=falling_node
: search for groupfalling_node
for items which containsand
in their names.
Notes:
- If
optional name
is omitted, the search filter will apply to all items, without pre-filtering. - Filters can be combined.
- The
groups
filter is currently implemented by default.
craftguide.add_search_filter(name, function(item, values))
Adds a search filter with the given name. The search function should return a boolean value (whether the given item should be listed or not).
Example function to show items which contain at least a recipe of given width(s):
craftguide.add_search_filter("widths", function(item, widths)
local has_width
local recipes = recipes_cache[item]
if recipes then
for i = 1, #recipes do
local recipe_width = recipes[i].width
for j = 1, #widths do
local width = tonumber(widths[j])
if width == recipe_width then
has_width = true
break
end
end
end
end
return has_width
end)
craftguide.remove_search_filter(name)
Removes the search filter with the given name.
craftguide.get_search_filters()
Returns a map of search filters, indexed by name.
Miscellaneous
craftguide.show(player_name, item, show_usages)
Opens the Crafting Guide with the current filter applied.
player_name
: string param.item
: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is usedshow_usages
: optional, boolean param. If true, show item usages.
craftguide.group_stereotypes
This is the table indexing the item groups by stereotypes. You can add a stereotype like so:
craftguide.group_stereotypes.radioactive = "mod:item"