[LuaCheck]: Various changes and improvements (#65)

* Add GitHub workflow
* Fix LuaCheck warnings
* Add build status badge on README.md
This commit is contained in:
David Leal 2021-01-16 02:59:19 -06:00 committed by GitHub
parent ab2eb4af43
commit dc6cc0b04a
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6 changed files with 26 additions and 9 deletions

11
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,11 @@
on: [push, pull_request]
name: build
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: lint
uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

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@ -7,6 +7,7 @@ read_globals = {
"pipeworks",
"dump",
"VoxelArea",
"ItemStack",
}
globals = {

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@ -1,6 +1,8 @@
Digilines
==========
[![Build status](https://github.com/minetest-mods/digilines/workflows/build/badge.svg)](https://github.com/minetest-mods/digilines/actions)
- The minetest counterpart for bus systems like i2c, SPI, RS232, USB -
- Minetest 5.0.0+ is required to use this mod.

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@ -92,7 +92,7 @@ function digilines.transmit(pos, channel, msg, checked)
return
end
checked[checkedID] = true
digilines.vm_begin()
local queue = queue_new()
queue_enqueue(queue, pos)
@ -112,9 +112,9 @@ function digilines.transmit(pos, channel, msg, checked)
for _, rule in ipairs(rules) do
local nextPos = digilines.addPosRule(curPos, rule)
if digilines.rules_link(curPos, nextPos) then
local checkedID = minetest.hash_node_position(nextPos)
if not checked[checkedID] then
checked[checkedID] = true
local checkedID2 = minetest.hash_node_position(nextPos)
if not checked[checkedID2] then
checked[checkedID2] = true
queue_enqueue(queue, nextPos)
end
end

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@ -229,7 +229,7 @@ minetest.register_node("digilines:chest", {
last_inventory_take_index = index
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
on_metadata_inventory_move = function(pos, _, from_index, _, to_index, count, player)
-- See what would happen if we were to move the items back from in the
-- opposite direction. In the event of a normal move, this must
-- succeed, because a normal move subtracts some items from the from

11
lcd.lua
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@ -240,7 +240,7 @@ local prepare_writing = function(pos)
if entity then
set_texture(entity)
rotate_text(pos)
end
end
end
local spawn_entity = function(pos)
@ -292,12 +292,12 @@ minetest.register_node("digilines:lcd", {
end,
on_construct = reset_meta,
on_destruct = clearscreen,
on_punch = function(pos, node, puncher, pointed_thing)
on_punch = function(pos, _, puncher, _)
if minetest.is_player(puncher) then
spawn_entity(pos)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
on_rotate = function(pos, _, _, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
@ -340,7 +340,10 @@ minetest.register_craft({
output = "digilines:lcd 2",
recipe = {
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},
{"mesecons_lightstone:lightstone_green_off","mesecons_lightstone:lightstone_green_off","mesecons_lightstone:lightstone_green_off"},
{"mesecons_lightstone:lightstone_green_off",
"mesecons_lightstone:lightstone_green_off",
"mesecons_lightstone:lightstone_green_off"},
{"default:glass","default:glass","default:glass"}
}
})