Readd Gauges when a player is lost

This commit is contained in:
MoNTE48 2020-01-21 22:52:07 +01:00 committed by Hugo Locurcio
parent b075262daf
commit 960ca02e42

View File

@ -7,48 +7,12 @@ if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
-- Localize the vector distance function for better performance, as it's called
-- on every step
-- Localize the vector distance function for better performance,
-- as it's called on every step
local vector_distance = vector.distance
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z=1},
-- The texture is changed later in the code
textures = {"blank.png"},
collisionbox = {0},
physical = false,
on_step = function(self)
local player = self.wielder
local gauge = self.object
if not player or
not minetest.is_player(player) or
vector_distance(player:get_pos(), gauge:get_pos()) > 3
then
gauge:remove()
return
end
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
if self.hp ~= hp or self.breath ~= breath then
gauge:set_properties({
textures = {
"health_"..tostring(hp)..".png^"..
"breath_"..tostring(breath)..".png"
}
})
self.hp = hp
self.breath = breath
end
end
})
local function add_gauge(player)
if player and minetest.is_player(player) then
if player and player:is_player() then
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
local height = 19
@ -63,6 +27,42 @@ local function add_gauge(player)
end
end
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z=1},
textures = {"blank.png"},
collisionbox = {0},
physical = false,
on_step = function(self)
local player = self.wielder
local gauge = self.object
if not player or not player:is_player() then
gauge:remove()
return
elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
gauge:remove()
add_gauge(player)
return
end
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
if self.hp ~= hp or self.breath ~= breath then
gauge:set_properties({
textures = {
"health_"..hp..".png^"..
"breath_"..breath..".png"
}
})
self.hp = hp
self.breath = breath
end
end
})
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)