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Readd Gauges when a player is lost
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parent
b075262daf
commit
960ca02e42
78
init.lua
78
init.lua
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@ -7,48 +7,12 @@ if minetest.settings:get_bool("health_bars") == false or
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not minetest.settings:get_bool("enable_damage")
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then return end
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-- Localize the vector distance function for better performance, as it's called
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-- on every step
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-- Localize the vector distance function for better performance,
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-- as it's called on every step
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local vector_distance = vector.distance
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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-- The texture is changed later in the code
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textures = {"blank.png"},
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collisionbox = {0},
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physical = false,
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on_step = function(self)
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local player = self.wielder
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local gauge = self.object
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if not player or
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not minetest.is_player(player) or
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vector_distance(player:get_pos(), gauge:get_pos()) > 3
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then
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gauge:remove()
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return
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end
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local hp = player:get_hp() <= 20 and player:get_hp() or 20
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local breath = player:get_breath() <= 10 and player:get_breath() or 11
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if self.hp ~= hp or self.breath ~= breath then
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gauge:set_properties({
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textures = {
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"health_"..tostring(hp)..".png^"..
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"breath_"..tostring(breath)..".png"
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}
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})
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self.hp = hp
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self.breath = breath
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end
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end
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})
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local function add_gauge(player)
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if player and minetest.is_player(player) then
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if player and player:is_player() then
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local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
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local height = 19
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@ -63,6 +27,42 @@ local function add_gauge(player)
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end
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end
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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textures = {"blank.png"},
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collisionbox = {0},
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physical = false,
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on_step = function(self)
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local player = self.wielder
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local gauge = self.object
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if not player or not player:is_player() then
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gauge:remove()
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return
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elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
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gauge:remove()
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add_gauge(player)
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return
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end
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local hp = player:get_hp() <= 20 and player:get_hp() or 20
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local breath = player:get_breath() <= 10 and player:get_breath() or 11
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if self.hp ~= hp or self.breath ~= breath then
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gauge:set_properties({
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textures = {
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"health_"..hp..".png^"..
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"breath_"..breath..".png"
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}
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})
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self.hp = hp
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self.breath = breath
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end
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end
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})
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_gauge, player)
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end)
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