Fix crash on math.round field as nil (#11)

Co-authored-by: sys4 <bricassa@sys4.fr>
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sys4-fr 2021-11-10 00:20:25 +00:00 committed by GitHub
parent 7c916f93a0
commit 98f346882d
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@ -3,6 +3,10 @@
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License -- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details. -- See `LICENSE.md` included in the source distribution for details.
local function round(v)
return math.floor(v + 0.5)
end
local enabled = minetest.settings:get_bool("health_bars") ~= false local enabled = minetest.settings:get_bool("health_bars") ~= false
if enabled then if enabled then
enabled = minetest.settings:get_bool("enable_damage") enabled = minetest.settings:get_bool("enable_damage")
@ -36,7 +40,7 @@ local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to supported amount -- Scale "hp" or "breath" to supported amount
local current = player["get_" .. field](player) local current = player["get_" .. field](player)
local max_display = math.max(player:get_properties()[field .. "_max"], current) local max_display = math.max(player:get_properties()[field .. "_max"], current)
return math.round(current / max_display * max[field]) return round(current / max_display * max[field])
end end
minetest.register_entity("gauges:hp_bar", { minetest.register_entity("gauges:hp_bar", {