Remove entities when disabling gauges or changing server mode
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@ -7,6 +7,12 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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## [1.0.4] - 2020-09-21
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### Changed
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- Gauges entities will be removed when disable or change server mode.
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## [1.0.3] - 2020-02-15
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### Fixed
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18
init.lua
18
init.lua
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@ -3,9 +3,10 @@
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- See `LICENSE.md` included in the source distribution for details.
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if minetest.settings:get_bool("health_bars") == false or
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not minetest.settings:get_bool("enable_damage")
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then return end
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local enabled = minetest.settings:get_bool("health_bars") ~= false
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if enabled then
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enabled = minetest.settings:get_bool("enable_damage")
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end
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-- Localize the vector distance function for better performance,
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-- as it's called on every step
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@ -39,7 +40,8 @@ minetest.register_entity("gauges:hp_bar", {
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local player = self.wielder
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local gauge = self.object
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if not player or not player:is_player() then
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if not enabled or
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not player or not player:is_player() then
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gauge:remove()
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return
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elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
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@ -64,6 +66,8 @@ minetest.register_entity("gauges:hp_bar", {
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end
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})
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_gauge, player)
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end)
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if enabled then
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_gauge, player)
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end)
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end
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