3 Commits

Author SHA1 Message Date
e1cae85e42 Merge branch 'master' of yunohost.local:minetest-mods/gauges into nalc-1.2-dev 2019-12-22 13:11:58 +01:00
e1534c2139 Corrige emplacement de la barre gauges
- Place à nouveau la barre au dessus de la tête du joueur.
2019-05-01 18:46:26 +02:00
d5f2404ddd Ajoute message de chargement du mod dans le journal action 2019-05-01 18:37:42 +02:00
22 changed files with 73 additions and 178 deletions

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@ -1,20 +0,0 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq luarocks
- name: Install LuaCheck and pre-commit
run: |
pip3 install pre-commit
luarocks install --local luacheck
- name: Run LuaCheck with pre-commit
run: |
export PATH="$HOME/.luarocks/bin:$PATH"
pre-commit run --all-files

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@ -21,11 +21,6 @@ stds.minetest = {
"copy",
},
},
math = {
fields = {
"round",
},
}
}
}

16
.travis.yml Normal file
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dist: bionic
language: python
python:
- 3.7.1
install:
- sudo apt-get update -qq
- sudo apt-get install -qqq luarocks
- pip3 install pre-commit
- luarocks install --local luacheck
script:
# All linters are run with pre-commit hooks
- export PATH="$HOME/.luarocks/bin:$PATH"
- pre-commit run --all-files

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@ -1,63 +0,0 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
### Fixed
- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
- A side effect is that health bar entities are no longer saved in map metadata.
## [1.0.4] - 2020-09-27
### Added
- Support for Minetest 5.3 and improved Minetest version definitions.
### Changed
- Gauge entities are now removed when the mod is disabled or when the server switches to creative mode.
## [1.0.3] - 2020-02-15
### Fixed
- Fix an issue with gauges occasionally no longer appearing above a player.
### Changed
- Improved the reliability of the Minetest version check (for compatibility with 0.4.17).
## [1.0.2] - 2020-01-16
### Fixed
- Fix crash when creating an entity if a player leaves the server quickly.
### Changed
- Restore Minetest 0.4.17 support. The version check works only with `minetest_game` with the `player_api` mod added in Minetest 5.0.
## [1.0.1] - 2020-01-01
### Changed
- Improve performance by localizing the `vector.distance()` function.
## 1.0.0 - 2020-01-01
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.4...HEAD
[1.0.4]: https://github.com/minetest-mods/gauges/compare/v1.0.3...v1.0.4
[1.0.3]: https://github.com/minetest-mods/gauges/compare/v1.0.2...v1.0.3
[1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2
[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1

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@ -1,6 +1,6 @@
# MIT License
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,7 +1,5 @@
# Gauges
![Preview](https://content.minetest.net/uploads/GBoKauWSou.png)
Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game.
@ -20,7 +18,9 @@ git clone https://github.com/minetest-mods/gauges.git
You can also
[download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip)
of Gauges.
of Gauges. If you do so, you will need to extract the archive then rename
the resulting folder from `gauges-master` to `gauges` this is
**absolutely** required, as the mod won't work otherwise.
### Enable the mod
@ -60,12 +60,11 @@ on that line.
## Version compatibility
Gauges currently supports Minetest 5.0 and later, as well as 0.4.17.
Issues arising in versions older than 5.0 will generally not be fixed.
Gauges requires Minetest 5.0.0 or newer to work as expected.
## License
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
- Code is licensed under the MIT license, see
[`LICENSE.md`](LICENSE.md) for details.

127
init.lua
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@ -1,97 +1,66 @@
-- gauges: Adds health/breath bars above players
--
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
local function round(v)
return math.floor(v + 0.5)
end
local enabled = minetest.settings:get_bool("health_bars") ~= false
if enabled then
enabled = minetest.settings:get_bool("enable_damage")
end
-- Localize this functions for better performance,
-- as it's called on every step
local vector_distance = vector.distance
local max = {
breath = 11,
hp = 20,
local hp_bar = {
physical = false,
collisionbox = {x = 0, y = 0, z = 0},
visual = "sprite",
textures = {"20.png"}, -- The texture is changed later in the code
visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5
wielder = nil,
}
local mt_5 = minetest.features.object_independent_selectionbox
local function add_gauge(player)
if player and player:is_player() then
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
-- Check Minetest version and set required entity heigh
-- (The entity height offset was changed in Minetest 5.0.0)
local height = mt_5 and 19 or 9
entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
function vector.sqdist(a, b)
local dx = a.x - b.x
local dy = a.y - b.y
local dz = a.z - b.z
return dx * dx + dy * dy + dz * dz
end
-- credit:
-- https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua#L31-L37
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to supported amount
local current = player["get_" .. field](player)
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return round(current / max_display * max[field])
end
function hp_bar:on_step(dtime)
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z=1},
textures = {"blank.png"},
collisionbox = {0},
physical = false,
static_save = false,
on_step = function(self)
local player = self.wielder
local gauge = self.object
if not enabled or
not player or not player:is_player() then
gauge:remove()
return
elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
gauge:remove()
add_gauge(player)
if
wielder == nil or
vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
return
end
local hp = scaleToDefault(player, "hp")
local breath = scaleToDefault(player, "breath")
local hp = wielder:get_hp()
local breath = wielder:get_breath()
if self.hp ~= hp or self.breath ~= breath then
local health_t = "health_"..hp..".png"
local breath_t = "breath_"..breath..".png"
if hp == 0 then
health_t = "blank.png"
end
if breath == max.breath then
breath_t = "blank.png"
end
gauge:set_properties({
textures = {health_t.."^"..breath_t}
self.object:set_properties({
textures = {
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
},
})
self.hp = hp
self.breath = breath
end
end
})
end
if enabled then
minetest.register_entity("gauges:hp_bar", hp_bar)
local function add_HP_gauge(name)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local ent = minetest.add_entity(pos, "gauges:hp_bar")
if ent ~= nil then
ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
ent = ent:get_luaentity()
ent.wielder = player:get_player_name()
end
end
if
minetest.settings:get_bool("enable_damage") and
minetest.settings:get_bool("health_bars") ~= false
then
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
minetest.after(1, add_HP_gauge, player:get_player_name())
end)
end
minetest.log("action", "[gauges] loaded.")

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name = gauges
description = Adds health and breath gauges above players.
min_minetest_version = 0.4.17

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