3 Commits

Author SHA1 Message Date
e1cae85e42 Merge branch 'master' of yunohost.local:minetest-mods/gauges into nalc-1.2-dev 2019-12-22 13:11:58 +01:00
e1534c2139 Corrige emplacement de la barre gauges
- Place à nouveau la barre au dessus de la tête du joueur.
2019-05-01 18:46:26 +02:00
d5f2404ddd Ajoute message de chargement du mod dans le journal action 2019-05-01 18:37:42 +02:00
16 changed files with 61 additions and 65 deletions

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## 1.0.0 - 2020-01-01
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.0...HEAD

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# MIT License
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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## Version compatibility
Gauges is currently primarily tested with Minetest 5.1.0. It may or may not work
with newer or older versions. Issues arising in versions older than 5.0.0
will generally not be fixed.
Gauges requires Minetest 5.0.0 or newer to work as expected.
## License
Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors
- Code is licensed under the MIT license, see
[`LICENSE.md`](LICENSE.md) for details.

104
init.lua
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-- gauges: Adds health/breath bars above players
--
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- Copyright © 2014-2019 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z = 1},
-- The texture is changed later in the code
textures = {"blank.png"},
collisionbox = {0},
local hp_bar = {
physical = false,
collisionbox = {x = 0, y = 0, z = 0},
visual = "sprite",
textures = {"20.png"}, -- The texture is changed later in the code
visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5
wielder = nil,
}
on_step = function(self)
local player = self.wielder
if not player or
not minetest.is_player(player) or
vector.distance(player:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
return
end
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
if self.hp ~= hp or self.breath ~= breath then
self.object:set_properties({
textures = {
"health_"..tostring(hp)..".png^"..
"breath_"..tostring(breath)..".png"
}
})
self.hp = hp
self.breath = breath
end
end
})
local function add_gauge(player)
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
function vector.sqdist(a, b)
local dx = a.x - b.x
local dy = a.y - b.y
local dz = a.z - b.z
return dx * dx + dy * dy + dz * dz
end
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)
function hp_bar:on_step(dtime)
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
if
wielder == nil or
vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
return
end
local hp = wielder:get_hp()
local breath = wielder:get_breath()
self.object:set_properties({
textures = {
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
},
})
end
minetest.register_entity("gauges:hp_bar", hp_bar)
local function add_HP_gauge(name)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local ent = minetest.add_entity(pos, "gauges:hp_bar")
if ent ~= nil then
ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
ent = ent:get_luaentity()
ent.wielder = player:get_player_name()
end
end
if
minetest.settings:get_bool("enable_damage") and
minetest.settings:get_bool("health_bars") ~= false
then
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_HP_gauge, player:get_player_name())
end)
end
minetest.log("action", "[gauges] loaded.")

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