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19
CHANGELOG.md
19
CHANGELOG.md
@ -7,8 +7,25 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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## [Unreleased]
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## [1.0.2] - 2020-01-16
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### Fixed
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- Fix crash when creating an entity if a player leaves the server quickly.
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### Changed
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- Restore Minetest 0.4.17 support. The version check works only with `minetest_game` with the `player_api` mod added in Minetest 5.0.
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## [1.0.1] - 2020-01-01
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### Changed
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- Improve performance by localizing the `vector.distance()` function.
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## 1.0.0 - 2020-01-01
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## 1.0.0 - 2020-01-01
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- Initial versioned release.
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.0...HEAD
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[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.1...HEAD
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[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1
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@ -1,5 +1,7 @@
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# Gauges
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# Gauges
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Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite
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Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite
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world block sandbox game.
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world block sandbox game.
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@ -18,9 +20,7 @@ git clone https://github.com/minetest-mods/gauges.git
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You can also
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You can also
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[download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip)
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[download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip)
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of Gauges. If you do so, you will need to extract the archive then rename
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of Gauges.
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the resulting folder from `gauges-master` to `gauges` – this is
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**absolutely** required, as the mod won't work otherwise.
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### Enable the mod
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### Enable the mod
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@ -60,7 +60,7 @@ on that line.
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## Version compatibility
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## Version compatibility
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Gauges is currently primarily tested with Minetest 5.1.0. It may or may not work
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Gauges is currently primarily tested with Minetest 5.1.0 and 0.4.17. It may or may not work
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with newer or older versions. Issues arising in versions older than 5.0.0
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with newer or older versions. Issues arising in versions older than 5.0.0
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will generally not be fixed.
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will generally not be fixed.
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17
init.lua
17
init.lua
@ -7,6 +7,10 @@ if minetest.settings:get_bool("health_bars") == false or
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not minetest.settings:get_bool("enable_damage")
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not minetest.settings:get_bool("enable_damage")
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then return end
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then return end
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-- Localize the vector distance function for better performance, as it's called
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-- on every step
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local vector_distance = vector.distance
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minetest.register_entity("gauges:hp_bar", {
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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visual_size = {x=1, y=1/16, z=1},
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@ -17,12 +21,13 @@ minetest.register_entity("gauges:hp_bar", {
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on_step = function(self)
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on_step = function(self)
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local player = self.wielder
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local player = self.wielder
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local gauge = self.object
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if not player or
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if not player or
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not minetest.is_player(player) or
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not minetest.is_player(player) or
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vector.distance(player:get_pos(), self.object:get_pos()) > 3
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vector_distance(player:get_pos(), gauge:get_pos()) > 3
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then
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then
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self.object:remove()
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gauge:remove()
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return
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return
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end
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end
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@ -30,7 +35,7 @@ minetest.register_entity("gauges:hp_bar", {
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local breath = player:get_breath() <= 10 and player:get_breath() or 11
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local breath = player:get_breath() <= 10 and player:get_breath() or 11
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if self.hp ~= hp or self.breath ~= breath then
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if self.hp ~= hp or self.breath ~= breath then
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self.object:set_properties({
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gauge:set_properties({
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textures = {
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textures = {
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"health_"..tostring(hp)..".png^"..
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"health_"..tostring(hp)..".png^"..
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"breath_"..tostring(breath)..".png"
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"breath_"..tostring(breath)..".png"
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@ -43,11 +48,15 @@ minetest.register_entity("gauges:hp_bar", {
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})
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})
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local function add_gauge(player)
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local function add_gauge(player)
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if player and minetest.is_player(player) then
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local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
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local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
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-- check for minetest_game 0.4.*
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local height = minetest.get_modpath("player_api") and 19 or 9
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entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
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entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
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entity:get_luaentity().wielder = player
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entity:get_luaentity().wielder = player
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, add_gauge, player)
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minetest.after(1, add_gauge, player)
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