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19 Commits

Author SHA1 Message Date
David Leal 478402dda9
Replace Travis CI with GitHub Actions (#12) 2023-08-31 20:50:04 +02:00
sys4-fr 98f346882d
Fix crash on `math.round` field as `nil` (#11)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-11-10 01:20:25 +01:00
Hugo Locurcio 7c916f93a0
Update changelog with recent additions 2021-11-02 00:31:29 +01:00
savilli b08db516d5 Don't lose hp_bar when teleporting
If a player teleports far away, their hp_bar can become deactivated and disappear. The mod installs the gauge only when a player joins, so it will be forever missing. `static_save = false` prevents the item from deactivating https://github.com/minetest/minetest/blob/master/src/serverenvironment.cpp#L2028 .
Also, it doesn't make sense to save `gauges:hp_bar` to map meta since it's not a standalone item.
2021-11-02 00:20:07 +01:00
LoneWolfHT 8e4faffe8d
Make health bars show rough percentage of max hp (#9) 2021-10-18 18:22:03 +02:00
Hugo Locurcio 622e31394e
Bump to version 1.0.4 2020-09-27 22:56:26 +02:00
Maksim 04018c504d
Remove unused entities on settings change (#8)
Also add Minetest 5.3 support for 10/11 maximal breath.
2020-09-27 19:14:49 +02:00
Hugo Locurcio 9b47fc7b4b
Declare the minimum supported Minetest version to 0.4.17
This information can be used by ContentDB.
2020-06-03 18:56:14 +02:00
Hugo Locurcio 0439216cab
Fix the Unreleased comparison link in the changelog 2020-02-15 16:24:29 +01:00
Hugo Locurcio ab7806a4bf
Tweak grammar in various files
- Fix release date to match the actual 1.0.3 release.
2020-02-15 16:19:33 +01:00
MoNTE48 0f924c177c Bump to version 1.0.3 2020-02-15 16:09:20 +01:00
MoNTE48 960ca02e42 Readd Gauges when a player is lost 2020-02-15 16:09:20 +01:00
MoNTE48 b075262daf More reliable version checking 2020-02-15 16:09:20 +01:00
Maksim 9425b8dcf5 Fix entity creating crash and restore 0.4 support 2020-01-19 14:07:23 +01:00
Hugo Locurcio 1990169c0a
Bump to version 1.0.1 2020-01-01 18:08:11 +01:00
Hugo Locurcio 7c3afd699c
Localize the `vector.distance` function for performance 2020-01-01 18:07:06 +01:00
Hugo Locurcio c28b6a9f35
Fix a code style issue 2020-01-01 18:03:08 +01:00
Hugo Locurcio f7be847de4
Remove obsolete notice about renaming the extracted mod folder
This is no longer required thanks to `mod.conf`.
2020-01-01 17:54:45 +01:00
Hugo Locurcio 29a7dabe8d
Add a preview screenshot at the top of the README 2020-01-01 17:53:37 +01:00
9 changed files with 150 additions and 49 deletions

20
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,20 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq luarocks
- name: Install LuaCheck and pre-commit
run: |
pip3 install pre-commit
luarocks install --local luacheck
- name: Run LuaCheck with pre-commit
run: |
export PATH="$HOME/.luarocks/bin:$PATH"
pre-commit run --all-files

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@ -21,6 +21,11 @@ stds.minetest = {
"copy",
},
},
math = {
fields = {
"round",
},
}
}
}

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@ -1,16 +0,0 @@
dist: bionic
language: python
python:
- 3.7.1
install:
- sudo apt-get update -qq
- sudo apt-get install -qqq luarocks
- pip3 install pre-commit
- luarocks install --local luacheck
script:
# All linters are run with pre-commit hooks
- export PATH="$HOME/.luarocks/bin:$PATH"
- pre-commit run --all-files

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@ -7,8 +7,57 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
### Changed
- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
### Fixed
- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
- A side effect is that health bar entities are no longer saved in map metadata.
## [1.0.4] - 2020-09-27
### Added
- Support for Minetest 5.3 and improved Minetest version definitions.
### Changed
- Gauge entities are now removed when the mod is disabled or when the server switches to creative mode.
## [1.0.3] - 2020-02-15
### Fixed
- Fix an issue with gauges occasionally no longer appearing above a player.
### Changed
- Improved the reliability of the Minetest version check (for compatibility with 0.4.17).
## [1.0.2] - 2020-01-16
### Fixed
- Fix crash when creating an entity if a player leaves the server quickly.
### Changed
- Restore Minetest 0.4.17 support. The version check works only with `minetest_game` with the `player_api` mod added in Minetest 5.0.
## [1.0.1] - 2020-01-01
### Changed
- Improve performance by localizing the `vector.distance()` function.
## 1.0.0 - 2020-01-01
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.0...HEAD
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.4...HEAD
[1.0.4]: https://github.com/minetest-mods/gauges/compare/v1.0.3...v1.0.4
[1.0.3]: https://github.com/minetest-mods/gauges/compare/v1.0.2...v1.0.3
[1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2
[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1

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@ -1,5 +1,7 @@
# Gauges
![Preview](https://content.minetest.net/uploads/GBoKauWSou.png)
Gauges for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game.
@ -18,9 +20,7 @@ git clone https://github.com/minetest-mods/gauges.git
You can also
[download a ZIP archive](https://github.com/minetest-mods/gauges/archive/master.zip)
of Gauges. If you do so, you will need to extract the archive then rename
the resulting folder from `gauges-master` to `gauges` this is
**absolutely** required, as the mod won't work otherwise.
of Gauges.
### Enable the mod
@ -60,9 +60,8 @@ on that line.
## Version compatibility
Gauges is currently primarily tested with Minetest 5.1.0. It may or may not work
with newer or older versions. Issues arising in versions older than 5.0.0
will generally not be fixed.
Gauges currently supports Minetest 5.0 and later, as well as 0.4.17.
Issues arising in versions older than 5.0 will generally not be fixed.
## License

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@ -3,38 +3,86 @@
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
local function round(v)
return math.floor(v + 0.5)
end
local enabled = minetest.settings:get_bool("health_bars") ~= false
if enabled then
enabled = minetest.settings:get_bool("enable_damage")
end
-- Localize this functions for better performance,
-- as it's called on every step
local vector_distance = vector.distance
local max = {
breath = 11,
hp = 20,
}
local mt_5 = minetest.features.object_independent_selectionbox
local function add_gauge(player)
if player and player:is_player() then
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
-- Check Minetest version and set required entity heigh
-- (The entity height offset was changed in Minetest 5.0.0)
local height = mt_5 and 19 or 9
entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
end
-- credit:
-- https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua#L31-L37
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to supported amount
local current = player["get_" .. field](player)
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return round(current / max_display * max[field])
end
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z = 1},
-- The texture is changed later in the code
visual_size = {x=1, y=1/16, z=1},
textures = {"blank.png"},
collisionbox = {0},
physical = false,
static_save = false,
on_step = function(self)
local player = self.wielder
local gauge = self.object
if not player or
not minetest.is_player(player) or
vector.distance(player:get_pos(), self.object:get_pos()) > 3
then
self.object:remove()
if not enabled or
not player or not player:is_player() then
gauge:remove()
return
elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
gauge:remove()
add_gauge(player)
return
end
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
local hp = scaleToDefault(player, "hp")
local breath = scaleToDefault(player, "breath")
if self.hp ~= hp or self.breath ~= breath then
self.object:set_properties({
textures = {
"health_"..tostring(hp)..".png^"..
"breath_"..tostring(breath)..".png"
}
local health_t = "health_"..hp..".png"
local breath_t = "breath_"..breath..".png"
if hp == 0 then
health_t = "blank.png"
end
if breath == max.breath then
breath_t = "blank.png"
end
gauge:set_properties({
textures = {health_t.."^"..breath_t}
})
self.hp = hp
self.breath = breath
@ -42,13 +90,8 @@ minetest.register_entity("gauges:hp_bar", {
end
})
local function add_gauge(player)
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
entity:set_attach(player, "", {x=0, y=19, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
if enabled then
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)
end
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)

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@ -1,2 +1,3 @@
name = gauges
description = Adds health and breath gauges above players.
min_minetest_version = 0.4.17

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