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9 Commits

Author SHA1 Message Date
David Leal 478402dda9
Replace Travis CI with GitHub Actions (#12) 2023-08-31 20:50:04 +02:00
sys4-fr 98f346882d
Fix crash on `math.round` field as `nil` (#11)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-11-10 01:20:25 +01:00
Hugo Locurcio 7c916f93a0
Update changelog with recent additions 2021-11-02 00:31:29 +01:00
savilli b08db516d5 Don't lose hp_bar when teleporting
If a player teleports far away, their hp_bar can become deactivated and disappear. The mod installs the gauge only when a player joins, so it will be forever missing. `static_save = false` prevents the item from deactivating https://github.com/minetest/minetest/blob/master/src/serverenvironment.cpp#L2028 .
Also, it doesn't make sense to save `gauges:hp_bar` to map meta since it's not a standalone item.
2021-11-02 00:20:07 +01:00
LoneWolfHT 8e4faffe8d
Make health bars show rough percentage of max hp (#9) 2021-10-18 18:22:03 +02:00
Hugo Locurcio 622e31394e
Bump to version 1.0.4 2020-09-27 22:56:26 +02:00
Maksim 04018c504d
Remove unused entities on settings change (#8)
Also add Minetest 5.3 support for 10/11 maximal breath.
2020-09-27 19:14:49 +02:00
Hugo Locurcio 9b47fc7b4b
Declare the minimum supported Minetest version to 0.4.17
This information can be used by ContentDB.
2020-06-03 18:56:14 +02:00
Hugo Locurcio 0439216cab
Fix the Unreleased comparison link in the changelog 2020-02-15 16:24:29 +01:00
8 changed files with 98 additions and 40 deletions

20
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,20 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq luarocks
- name: Install LuaCheck and pre-commit
run: |
pip3 install pre-commit
luarocks install --local luacheck
- name: Run LuaCheck with pre-commit
run: |
export PATH="$HOME/.luarocks/bin:$PATH"
pre-commit run --all-files

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@ -21,6 +21,11 @@ stds.minetest = {
"copy",
},
},
math = {
fields = {
"round",
},
}
}
}

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@ -1,16 +0,0 @@
dist: bionic
language: python
python:
- 3.7.1
install:
- sudo apt-get update -qq
- sudo apt-get install -qqq luarocks
- pip3 install pre-commit
- luarocks install --local luacheck
script:
# All linters are run with pre-commit hooks
- export PATH="$HOME/.luarocks/bin:$PATH"
- pre-commit run --all-files

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@ -7,6 +7,25 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
### Changed
- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
### Fixed
- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
- A side effect is that health bar entities are no longer saved in map metadata.
## [1.0.4] - 2020-09-27
### Added
- Support for Minetest 5.3 and improved Minetest version definitions.
### Changed
- Gauge entities are now removed when the mod is disabled or when the server switches to creative mode.
## [1.0.3] - 2020-02-15
### Fixed
@ -37,7 +56,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.1...HEAD
[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1
[1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2
[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.4...HEAD
[1.0.4]: https://github.com/minetest-mods/gauges/compare/v1.0.3...v1.0.4
[1.0.3]: https://github.com/minetest-mods/gauges/compare/v1.0.2...v1.0.3
[1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2
[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1

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@ -3,43 +3,61 @@
-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
-- See `LICENSE.md` included in the source distribution for details.
if minetest.settings:get_bool("health_bars") == false or
not minetest.settings:get_bool("enable_damage")
then return end
local function round(v)
return math.floor(v + 0.5)
end
-- Localize the vector distance function for better performance,
local enabled = minetest.settings:get_bool("health_bars") ~= false
if enabled then
enabled = minetest.settings:get_bool("enable_damage")
end
-- Localize this functions for better performance,
-- as it's called on every step
local vector_distance = vector.distance
local max = {
breath = 11,
hp = 20,
}
local mt_5 = minetest.features.object_independent_selectionbox
local function add_gauge(player)
if player and player:is_player() then
local entity = minetest.add_entity(player:get_pos(), "gauges:hp_bar")
local height = 19
-- Check for Minetest 0.4.17 and adjust the entity height if needed
-- (The entity height offset was changed in Minetest 5.0.0.)
local version = tonumber(minetest.get_version().string:sub(1, 1))
if version and version < 5 then
height = 9
end
-- Check Minetest version and set required entity heigh
-- (The entity height offset was changed in Minetest 5.0.0)
local height = mt_5 and 19 or 9
entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
end
-- credit:
-- https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua#L31-L37
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to supported amount
local current = player["get_" .. field](player)
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return round(current / max_display * max[field])
end
minetest.register_entity("gauges:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/16, z=1},
textures = {"blank.png"},
collisionbox = {0},
physical = false,
static_save = false,
on_step = function(self)
local player = self.wielder
local gauge = self.object
if not player or not player:is_player() then
if not enabled or
not player or not player:is_player() then
gauge:remove()
return
elseif vector_distance(player:get_pos(), gauge:get_pos()) > 3 then
@ -48,15 +66,23 @@ minetest.register_entity("gauges:hp_bar", {
return
end
local hp = player:get_hp() <= 20 and player:get_hp() or 20
local breath = player:get_breath() <= 10 and player:get_breath() or 11
local hp = scaleToDefault(player, "hp")
local breath = scaleToDefault(player, "breath")
if self.hp ~= hp or self.breath ~= breath then
local health_t = "health_"..hp..".png"
local breath_t = "breath_"..breath..".png"
if hp == 0 then
health_t = "blank.png"
end
if breath == max.breath then
breath_t = "blank.png"
end
gauge:set_properties({
textures = {
"health_"..hp..".png^"..
"breath_"..breath..".png"
}
textures = {health_t.."^"..breath_t}
})
self.hp = hp
self.breath = breath
@ -64,6 +90,8 @@ minetest.register_entity("gauges:hp_bar", {
end
})
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)
if enabled then
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_gauge, player)
end)
end

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@ -1,2 +1,3 @@
name = gauges
description = Adds health and breath gauges above players.
min_minetest_version = 0.4.17

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