Compare commits
5 Commits
Author | SHA1 | Date |
---|---|---|
David Leal | 478402dda9 | |
sys4-fr | 98f346882d | |
Hugo Locurcio | 7c916f93a0 | |
savilli | b08db516d5 | |
LoneWolfHT | 8e4faffe8d |
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@ -0,0 +1,20 @@
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name: build
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on: [push, pull_request]
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jobs:
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luacheck:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: Install dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq luarocks
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- name: Install LuaCheck and pre-commit
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run: |
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pip3 install pre-commit
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luarocks install --local luacheck
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- name: Run LuaCheck with pre-commit
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run: |
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export PATH="$HOME/.luarocks/bin:$PATH"
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pre-commit run --all-files
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@ -21,6 +21,11 @@ stds.minetest = {
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"copy",
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},
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},
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math = {
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fields = {
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"round",
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},
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}
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}
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}
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16
.travis.yml
16
.travis.yml
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@ -1,16 +0,0 @@
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dist: bionic
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language: python
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python:
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- 3.7.1
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install:
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- sudo apt-get update -qq
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- sudo apt-get install -qqq luarocks
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- pip3 install pre-commit
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- luarocks install --local luacheck
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script:
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# All linters are run with pre-commit hooks
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- export PATH="$HOME/.luarocks/bin:$PATH"
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- pre-commit run --all-files
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@ -7,6 +7,15 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [Unreleased]
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### Changed
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- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
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### Fixed
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- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
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- A side effect is that health bar entities are no longer saved in map metadata.
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## [1.0.4] - 2020-09-27
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### Added
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26
init.lua
26
init.lua
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@ -3,6 +3,10 @@
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-- Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors - MIT License
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-- See `LICENSE.md` included in the source distribution for details.
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local function round(v)
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return math.floor(v + 0.5)
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end
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local enabled = minetest.settings:get_bool("health_bars") ~= false
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if enabled then
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enabled = minetest.settings:get_bool("enable_damage")
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@ -11,8 +15,10 @@ end
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-- Localize this functions for better performance,
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-- as it's called on every step
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local vector_distance = vector.distance
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local min = math.min
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local max_breath = minetest.PLAYER_MAX_BREATH_DEFAULT or 11
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local max = {
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breath = 11,
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hp = 20,
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}
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local mt_5 = minetest.features.object_independent_selectionbox
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@ -29,12 +35,22 @@ local function add_gauge(player)
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end
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end
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-- credit:
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-- https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua#L31-L37
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to supported amount
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local current = player["get_" .. field](player)
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local max_display = math.max(player:get_properties()[field .. "_max"], current)
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return round(current / max_display * max[field])
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end
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minetest.register_entity("gauges:hp_bar", {
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visual = "sprite",
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visual_size = {x=1, y=1/16, z=1},
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textures = {"blank.png"},
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collisionbox = {0},
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physical = false,
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static_save = false,
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on_step = function(self)
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local player = self.wielder
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@ -50,8 +66,8 @@ minetest.register_entity("gauges:hp_bar", {
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return
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end
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local hp = min(player:get_hp(), 20)
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local breath = min(player:get_breath(), max_breath)
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local hp = scaleToDefault(player, "hp")
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local breath = scaleToDefault(player, "breath")
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if self.hp ~= hp or self.breath ~= breath then
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local health_t = "health_"..hp..".png"
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@ -61,7 +77,7 @@ minetest.register_entity("gauges:hp_bar", {
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health_t = "blank.png"
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end
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if breath == max_breath then
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if breath == max.breath then
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breath_t = "blank.png"
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end
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