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64 lines
1.8 KiB
Markdown
64 lines
1.8 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- [Health and breath bars now adapt to custom maximum values instead of being hardcoded to 20 and 11 respectively.](https://github.com/minetest-mods/gauges/pull/9)
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### Fixed
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- [The health bar entity is no longer lost when a player teleports.](https://github.com/minetest-mods/gauges/pull/10)
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- A side effect is that health bar entities are no longer saved in map metadata.
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## [1.0.4] - 2020-09-27
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### Added
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- Support for Minetest 5.3 and improved Minetest version definitions.
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### Changed
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- Gauge entities are now removed when the mod is disabled or when the server switches to creative mode.
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## [1.0.3] - 2020-02-15
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### Fixed
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- Fix an issue with gauges occasionally no longer appearing above a player.
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### Changed
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- Improved the reliability of the Minetest version check (for compatibility with 0.4.17).
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## [1.0.2] - 2020-01-16
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### Fixed
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- Fix crash when creating an entity if a player leaves the server quickly.
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### Changed
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- Restore Minetest 0.4.17 support. The version check works only with `minetest_game` with the `player_api` mod added in Minetest 5.0.
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## [1.0.1] - 2020-01-01
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### Changed
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- Improve performance by localizing the `vector.distance()` function.
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## 1.0.0 - 2020-01-01
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- Initial versioned release.
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[Unreleased]: https://github.com/minetest-mods/gauges/compare/v1.0.4...HEAD
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[1.0.4]: https://github.com/minetest-mods/gauges/compare/v1.0.3...v1.0.4
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[1.0.3]: https://github.com/minetest-mods/gauges/compare/v1.0.2...v1.0.3
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[1.0.2]: https://github.com/minetest-mods/gauges/compare/v1.0.1...v1.0.2
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[1.0.1]: https://github.com/minetest-mods/gauges/compare/v1.0.0...v1.0.1
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