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atm.lua
48
atm.lua
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@ -41,33 +41,33 @@ local function unique()
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end
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end
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function cash_fs(p_name)
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function cash_fs(p_name)
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local balance = exchange:get_balance(p_name)
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local balance = exchange:get_balance(p_name)
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local formspec =
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local formspec =
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'size[8,9]'..
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'size[8,9]'..
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'label[0,0;' .. p_name .. '\'s account]' ..
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'label[0,0;' .. p_name .. '\'s account]' ..
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'label[0,1;Balance: ' .. balance .. ']' ..
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'label[0,1;Balance: ' .. balance .. ']' ..
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--money
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--money
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'list[detached:global_exchange;money;0,2;3,1;]'..
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'list[detached:global_exchange;money;0,2;3,1;]'..
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--player inventory
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--player inventory
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'list[current_player;main;0,4;8,4;]'..
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'list[current_player;main;0,4;8,4;]'..
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--back button
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--back button
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back(0,8)
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back(0,8)
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--print(formspec)
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--print(formspec)
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return formspec
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return formspec
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end
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end
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function bills2balance(stack, p_name)
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function bills2balance(stack, p_name)
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local bal = exchange:get_balance(p_name)
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local bal = exchange:get_balance(p_name)
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local name = stack:get_name()
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local name = stack:get_name()
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local count = stack:get_count()
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local count = stack:get_count()
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if name == 'currency:minegeld' then
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if name == 'currency:minegeld' then
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bal = bal + count
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bal = bal + count
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elseif name == 'currency:minegeld_5' then
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elseif name == 'currency:minegeld_5' then
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bal = bal + count * 5
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bal = bal + count * 5
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elseif name == 'currency:minegeld_10' then
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elseif name == 'currency:minegeld_10' then
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bal = bal + count * 10
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bal = bal + count * 10
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end
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end
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return bal
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return bal
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end
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end
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local function wire_fs(p_name)
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local function wire_fs(p_name)
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@ -198,66 +198,66 @@ minetest.after(0, function()
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inv:add_item("main", item_name)
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inv:add_item("main", item_name)
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show_main(p_name, item_name)
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show_main(p_name, item_name)
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end,
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end,
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, index, stack, player)
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local p_name = player:get_player_name()
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local p_name = player:get_player_name()
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if listname == 'money' and minetest.get_item_group(stack:get_name(), 'minegeld') then
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if listname == 'money' and minetest.get_item_group(stack:get_name(), 'minegeld') then
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local old_balance = exchange:get_balance(p_name)
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local old_balance = exchange:get_balance(p_name)
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local balance = bills2balance(stack, p_name)
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local balance = bills2balance(stack, p_name)
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exchange:change_balance(p_name, balance - old_balance)
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exchange:change_balance(p_name, balance - old_balance)
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minetest.sound_play("atm_cash", {to_player = p_name})
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minetest.sound_play("atm_cash", {to_player = p_name})
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local stacks = inv:get_list('money')
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local stacks = inv:get_list('money')
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local tens = math.floor(balance/10)
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local tens = math.floor(balance/10)
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if tens > 0 then
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if tens > 0 then
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inv:set_stack('money', 1, 'currency:minegeld_10 ' .. tens)
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inv:set_stack('money', 1, 'currency:minegeld_10 ' .. tens)
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balance = balance - tens * 10
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balance = balance - tens * 10
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else
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else
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inv:set_stack('money', 1, '')
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inv:set_stack('money', 1, '')
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end
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end
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local fives = math.floor(balance/5)
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local fives = math.floor(balance/5)
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if fives > 0 then
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if fives > 0 then
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inv:set_stack('money', 2, 'currency:minegeld_5 ' .. fives)
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inv:set_stack('money', 2, 'currency:minegeld_5 ' .. fives)
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balance = balance - fives * 5
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balance = balance - fives * 5
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else
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else
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inv:set_stack('money', 2, '')
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inv:set_stack('money', 2, '')
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end
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end
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local ones = math.floor(balance)
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local ones = math.floor(balance)
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if ones > 0 then
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if ones > 0 then
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inv:set_stack('money', 3, 'currency:minegeld ' .. ones)
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inv:set_stack('money', 3, 'currency:minegeld ' .. ones)
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balance = balance - ones
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balance = balance - ones
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else
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else
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inv:set_stack('money', 3, '')
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inv:set_stack('money', 3, '')
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end
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end
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end
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end
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minetest.show_formspec(p_name, "global_exchange:atm_form", cash_fs(p_name)) --redraw with new balance
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minetest.show_formspec(p_name, "global_exchange:atm_form", cash_fs(p_name)) --redraw with new balance
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end,
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end,
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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local name = stack:get_name()
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local name = stack:get_name()
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if listname == 'money' and minetest.get_item_group(name, 'minegeld') > 0 then
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if listname == 'money' and minetest.get_item_group(name, 'minegeld') > 0 then
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return stack:get_count()
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return stack:get_count()
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end
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end
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return 0
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return 0
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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local p_name = player:get_player_name()
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local p_name = player:get_player_name()
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if listname == 'money' and minetest.get_item_group(stack:get_name(), 'minegeld') then
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if listname == 'money' and minetest.get_item_group(stack:get_name(), 'minegeld') then
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local name = stack:get_name()
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local name = stack:get_name()
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local count = stack:get_count()
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local count = stack:get_count()
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local delta
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local delta
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if name == 'currency:minegeld' then
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if name == 'currency:minegeld' then
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delta = count
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delta = count
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elseif name == 'currency:minegeld_5' then
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elseif name == 'currency:minegeld_5' then
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delta = count * 5
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delta = count * 5
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elseif name == 'currency:minegeld_10' then
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elseif name == 'currency:minegeld_10' then
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delta = count * 10
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delta = count * 10
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end
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end
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exchange:change_balance(p_name, -delta) --let's hope it always returns success
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exchange:change_balance(p_name, -delta) --let's hope it always returns success
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minetest.sound_play("atm_cash", {to_player = p_name})
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minetest.sound_play("atm_cash", {to_player = p_name})
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end
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end
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minetest.show_formspec(p_name, "global_exchange:atm_form", cash_fs(p_name)) --redraw with new balance
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minetest.show_formspec(p_name, "global_exchange:atm_form", cash_fs(p_name)) --redraw with new balance
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end,
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end,
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allow_take = function(inv, listname, index, stack, player)
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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})
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})
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local selectable_list,n = {},1
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local selectable_list,n = {},1
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