This commit is contained in:
sfan5 2019-10-17 16:43:56 +02:00 committed by texmex
parent 0893fd8bec
commit 49305c18d3
1 changed files with 112 additions and 91 deletions

203
init.lua
View File

@ -43,7 +43,8 @@ end
-- Functions
local function start_sprint(player)
if not sprinting[player:get_player_name()] then
local name = player:get_player_name()
if not sprinting[name] then
if mod_player_monoids then
player_monoids.speed:add_change(player, speed, "hbsprint:speed")
player_monoids.jump:add_change(player, jump, "hbsprint:jump")
@ -53,11 +54,13 @@ local function start_sprint(player)
else
player:set_physics_override({speed = speed, jump = jump})
end
sprinting[name] = true
end
end
local function stop_sprint(player)
if sprinting[player:get_player_name()] then
local name = player:get_player_name()
if sprinting[name] then
if mod_player_monoids then
player_monoids.speed:del_change(player, "hbsprint:speed")
player_monoids.jump:del_change(player, "hbsprint:jump")
@ -67,13 +70,15 @@ local function stop_sprint(player)
else
player:set_physics_override({speed = 1, jump = 1})
end
sprinting[name] = false
end
end
local function drain_stamina(player)
local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
local player_stamina = player:get_meta():get_float("hbsprint:stamina")
if player_stamina > 0 then
player:get_meta():set_float("hbsprint:stamina", player_stamina - stamina_drain)
player_stamina = math.max(0, player_stamina - stamina_drain)
player:get_meta():set_float("hbsprint:stamina", player_stamina)
end
if mod_hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
@ -82,55 +87,56 @@ local function drain_stamina(player)
end
local function replenish_stamina(player)
local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
local player_stamina = player:get_meta():get_float("hbsprint:stamina")
if player_stamina < 20 then
player:get_meta():set_float("hbsprint:stamina", player_stamina + stamina_drain)
player_stamina = math.min(20, player_stamina + stamina_drain)
player:get_meta():set_float("hbsprint:stamina", player_stamina)
end
if mod_hudbars then
hb.change_hudbar(player, "stamina", player_stamina)
if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
end
end
local function drain_hunger(player, hunger, name)
if hunger > 0 then
local newhunger = hunger - starve_drain
if starve == "hbhunger" then
hbhunger.hunger[name] = newhunger
hbhunger.set_hunger_raw(player)
elseif starve == "hunger_ng" then
hunger_ng.alter_hunger(name, - starve_drain, "Sprinting")
end
local function drain_hunger(player, name)
if starve == "hbhunger" then
local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
hbhunger.hunger[name] = math.max(0, hunger)
hbhunger.set_hunger_raw(player)
elseif starve == "hunger_ng" then
hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
end
end
local function drain_breath(player)
local player_breath = player:get_breath()
if player_breath < 11 then
player_breath = player_breath - breath_drain
if player_breath > 0 then
player:set_breath(player_breath)
end
player_breath = math.max(0, player_breath - breath_drain)
player:set_breath(player_breath)
end
end
local function create_particles(player, name, pos, ground)
if ground and ground.name ~= "air" and ground.name ~= "ignore" then
local def = minetest.registered_nodes[ground.name]
local tile = def.tiles[1] or def.inventory_image or ""
if type(tile) == "string" then
for i = 1, particles do
minetest.add_particle({
pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
velocity = {x = 0, y = 5, z = 0},
acceleration = {x = 0, y = -13, z = 0},
expirationtime = math.random(),
size = math.random() + 0.5,
vertical = false,
texture = tile,
})
end
end
if not ground or ground.name == "air" or ground.name == "ignore" then
return
end
local def = minetest.registered_nodes[ground.name]
local tile = def.tiles[1] or def.inventory_image
if type(tile) ~= "string" then
return
end
local rand = function() return math.random(-1,1) * math.random() / 2 end
for i = 1, particles do
minetest.add_particle({
pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
velocity = {x = 0, y = 5, z = 0},
acceleration = {x = 0, y = -13, z = 0},
expirationtime = math.random(),
size = math.random() + 0.5,
vertical = false,
texture = tile,
})
end
end
@ -152,66 +158,81 @@ if mod_hudbars and stamina then
end
minetest.register_on_joinplayer(function(player)
if mod_hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end
player:get_meta():set_float("hbsprint:stamina", 20)
if stamina then
if mod_hudbars then
hb.init_hudbar(player, "stamina", 20, 20, autohide)
end
player:get_meta():set_float("hbsprint:stamina", 20)
end
end)
local function sprint_step(player, dtime)
local name = player:get_player_name()
if stamina then
stamina_timer[name] = (stamina_timer[name] or 0) + dtime
end
if breath then
breath_timer[name] = (breath_timer[name] or 0) + dtime
end
local ctrl = player:get_player_control()
local key_press
if dir then
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
else
key_press = ctrl.aux1
end
if not key_press then
stop_sprint(player)
if stamina and stamina_timer[name] >= replenish then
replenish_stamina(player)
stamina_timer[name] = 0
end
return
end
local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false
if ground ~= nil then
local ground_def = minetest.registered_nodes[ground.name]
walkable = ground_def and (ground_def.walkable or ground_def.liquidtype ~= "none")
end
local player_stamina = 1
if stamina then
player_stamina = player:get_meta():get_float("hbsprint:stamina")
end
local hunger = 30
if starve == "hbhunger" then
hunger = tonumber(hbhunger.hunger[name])
elseif starve == "hunger_ng" then
hunger = hunger_ng.get_hunger_information(name).hunger.exact
end
if player_stamina > 0 and hunger > starve_limit and walkable then
start_sprint(player)
if stamina then drain_stamina(player) end
if starve then drain_hunger(player, name) end
if breath and breath_timer[name] >= 2 then
drain_breath(player)
breath_timer[name] = 0
end
if particles then
create_particles(player, name, pos, ground)
end
else
stop_sprint(player)
end
end
minetest.register_globalstep(function(dtime)
sprint_timer = sprint_timer + dtime
if sprint_timer >= sprint_timer_step then
for _,player in ipairs(minetest.get_connected_players()) do
local ctrl = player:get_player_control()
local key_press = false
stamina_timer[player:get_player_name()] = (stamina_timer[player:get_player_name()] or 0) + sprint_timer
breath_timer[player:get_player_name()] = (breath_timer[player:get_player_name()] or 0) + sprint_timer
if dir then
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
else
key_press = ctrl.aux1
end
if key_press then
local name = player:get_player_name()
local hunger = 30
local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false
local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
if starve == "hbhunger" then
hunger = tonumber(hbhunger.hunger[name])
elseif starve == "hunger_ng" then
hunger = hunger_ng.get_hunger_information(name).hunger.exact
end
if ground ~= nil then
local ground_def = minetest.registered_nodes[ground.name]
if ground_def and (minetest.registered_nodes[ground.name].walkable or minetest.registered_nodes[ground.name].liquidtype ~= "none") then
walkable = true
end
end
if player_stamina > 0 and hunger > starve_limit and walkable then
start_sprint(player)
sprinting[name] = true
if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end
if breath then
if breath_timer[name] >= 2 then
drain_breath(player)
breath_timer[name] = 0
end
end
if particles then create_particles(player, name, pos, ground) end
else
stop_sprint(player)
sprinting[name] = false
end
else
stop_sprint(player)
sprinting[player:get_player_name()] = false
if stamina_timer[player:get_player_name()] >= replenish then
if stamina then replenish_stamina(player) end
stamina_timer[player:get_player_name()] = 0
end
end
for _, player in ipairs(minetest.get_connected_players()) do
sprint_step(player, sprint_timer)
end
sprint_timer = 0
end