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Add setting 'hudbars_autohide_stamina' to disable hiding stamina
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9
init.lua
9
init.lua
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@ -12,6 +12,7 @@ local starve = minetest.settings:get_bool("sprint_starve")
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local starve_drain = tonumber(minetest.settings:get("sprint_starve_drain")) or 0.5
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local breath = minetest.settings:get_bool("sprint_breath")
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local breath_drain = tonumber(minetest.settings:get("sprint_breath_drain")) or 1
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local autohide = minetest.settings:get_bool("hudbars_autohide_stamina") ~= false
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if dir ~= false then dir = true end
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if stamina ~= false then stamina = true end
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if starve ~= false then starve = true end
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@ -61,7 +62,7 @@ local function drain_stamina(player)
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player:set_attribute("stamina", player_stamina - stamina_drain)
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end
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if hudbars then
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if player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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end
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@ -73,7 +74,7 @@ local function replenish_stamina(player)
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end
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if hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
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if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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@ -124,7 +125,9 @@ if minetest.get_modpath("hudbars") ~= nil and stamina then
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player_stamina, player_stamina,
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false, "%s: %.1f/%.1f")
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hudbars = true
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hb.hide_hudbar(player, "stamina")
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if autohide then
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hb.hide_hudbar(player, "stamina")
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end
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end
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minetest.register_on_joinplayer(function(player)
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@ -33,3 +33,7 @@ sprint_breath (Breath) bool true
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#The amount of air to drain while sprinting under water
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sprint_breath_drain (Breath drain) float 1
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#If enabled (default), the stamina indicators in the HUD will be automatically hidden shortly
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#after stamina has filled up. Otherwise, stamina will always be displayed.
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hudbars_autohide_stamina (Automatically hide staminal indicator) bool true
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