Merge pull request #14 from minetest-mods/5.0.0

Merge 5.0.0-specific commits
This commit is contained in:
texmex 2019-04-13 14:03:40 +02:00 committed by GitHub
commit 775a7d33ff
1 changed files with 24 additions and 17 deletions

View File

@ -20,8 +20,9 @@ local sprint_timer = 0
local stamina_timer = 0 local stamina_timer = 0
local breath_timer = 0 local breath_timer = 0
local hudbars = minetest.get_modpath("hudbars") or false local mod_hudbars = minetest.get_modpath("hudbars") or false
local monoids = minetest.get_modpath("player_monoids") or false local mod_player_monoids = minetest.get_modpath("player_monoids") or false
local mod_playerphysics = minetest.get_modpath("playerphysics") or false
local starve local starve
if minetest.get_modpath("hbhunger") then if minetest.get_modpath("hbhunger") then
starve = "hbhunger" starve = "hbhunger"
@ -37,10 +38,13 @@ end
-- Functions -- Functions
local function start_sprint(player) local function start_sprint(player)
if player:get_attribute("hbsprint:sprinting") == "false" then if player:get_meta():get("hbsprint:sprinting") == "false" then
if monoids then if mod_player_monoids then
player_monoids.speed:add_change(player, speed, "hbsprint:speed") player_monoids.speed:add_change(player, speed, "hbsprint:speed")
player_monoids.jump:add_change(player, jump, "hbsprint:jump") player_monoids.jump:add_change(player, jump, "hbsprint:jump")
elseif mod_playerphysics then
playerphysics.add_physics_factor(player, "speed", "hbsprint:speed", speed)
playerphysics.add_physics_factor(player, "jump", "hbsprint:jump", jump)
else else
player:set_physics_override({speed = speed, jump = jump}) player:set_physics_override({speed = speed, jump = jump})
end end
@ -48,10 +52,13 @@ local function start_sprint(player)
end end
local function stop_sprint(player) local function stop_sprint(player)
if player:get_attribute("hbsprint:sprinting") == "true" then if player:get_meta():get("hbsprint:sprinting") == "true" then
if monoids then if mod_player_monoids then
player_monoids.speed:del_change(player, "hbsprint:speed") player_monoids.speed:del_change(player, "hbsprint:speed")
player_monoids.jump:del_change(player, "hbsprint:jump") player_monoids.jump:del_change(player, "hbsprint:jump")
elseif mod_playerphysics then
playerphysics.remove_physics_factor(player, "speed", "hbsprint:speed")
playerphysics.remove_physics_factor(player, "jump", "hbsprint:jump")
else else
player:set_physics_override({speed = 1, jump = 1}) player:set_physics_override({speed = 1, jump = 1})
end end
@ -59,9 +66,9 @@ local function stop_sprint(player)
end end
local function drain_stamina(player) local function drain_stamina(player)
local player_stamina = tonumber(player:get_attribute("hbsprint:stamina")) local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
if player_stamina > 0 then if player_stamina > 0 then
player:set_attribute("hbsprint:stamina", player_stamina - stamina_drain) player:get_meta():set_float("hbsprint:stamina", player_stamina - stamina_drain)
end end
if hudbars then if hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
@ -70,9 +77,9 @@ local function drain_stamina(player)
end end
local function replenish_stamina(player) local function replenish_stamina(player)
local player_stamina = tonumber(player:get_attribute("hbsprint:stamina")) local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
if player_stamina < 20 then if player_stamina < 20 then
player:set_attribute("hbsprint:stamina", player_stamina + stamina_drain) player:get_meta():set_float("hbsprint:stamina", player_stamina + stamina_drain)
end end
if hudbars then if hudbars then
hb.change_hudbar(player, "stamina", player_stamina) hb.change_hudbar(player, "stamina", player_stamina)
@ -87,7 +94,7 @@ local function drain_hunger(player, hunger, name)
hbhunger.hunger[name] = newhunger hbhunger.hunger[name] = newhunger
hbhunger.set_hunger_raw(player) hbhunger.set_hunger_raw(player)
elseif starve == "hunger_ng" then elseif starve == "hunger_ng" then
player:set_attribute("hunger_ng:hunger", newhunger) hunger_ng.alter_hunger(name, - starve_drain, "Sprinting")
end end
end end
end end
@ -141,7 +148,7 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
if hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end if hudbars and stamina then hb.init_hudbar(player, "stamina", 20, 20, autohide) end
player:set_attribute("hbsprint:stamina", 20) player:get_meta():set_float("hbsprint:stamina", 20)
end) end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -169,11 +176,11 @@ minetest.register_globalstep(function(dtime)
local pos = player:get_pos() local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false local walkable = false
local player_stamina = tonumber(player:get_attribute("hbsprint:stamina")) local player_stamina = tonumber(player:get_meta():get("hbsprint:stamina"))
if starve == "hbhunger" then if starve == "hbhunger" then
hunger = tonumber(hbhunger.hunger[name]) hunger = tonumber(hbhunger.hunger[name])
elseif starve == "hunger_ng" then elseif starve == "hunger_ng" then
hunger = tonumber(player:get_attribute("hunger_ng:hunger")) hunger = hunger_ng.get_hunger_information(name).hunger.exact
end end
if ground ~= nil then if ground ~= nil then
local ground_def = minetest.registered_nodes[ground.name] local ground_def = minetest.registered_nodes[ground.name]
@ -183,7 +190,7 @@ minetest.register_globalstep(function(dtime)
end end
if player_stamina > 0 and hunger > starve_limit and walkable then if player_stamina > 0 and hunger > starve_limit and walkable then
start_sprint(player) start_sprint(player)
player:set_attribute("hbsprint:sprinting", "true") player:get_meta():set_string("hbsprint:sprinting", "true")
if stamina then drain_stamina(player) end if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end if starve then drain_hunger(player, hunger, name) end
if breath then if breath then
@ -195,11 +202,11 @@ minetest.register_globalstep(function(dtime)
if particles then create_particles(player, name, pos, ground) end if particles then create_particles(player, name, pos, ground) end
else else
stop_sprint(player) stop_sprint(player)
player:set_attribute("hbsprint:sprinting", "false") player:get_meta():set_string("hbsprint:sprinting", "false")
end end
else else
stop_sprint(player) stop_sprint(player)
player:set_attribute("hbsprint:sprinting", "false") player:get_meta():set_string("hbsprint:sprinting", "false")
if stamina_timer >= replenish then if stamina_timer >= replenish then
if stamina then replenish_stamina(player) end if stamina then replenish_stamina(player) end
stamina_timer = 0 stamina_timer = 0