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tacotexmex 2017-08-24 08:21:20 +02:00
parent d8593168f9
commit 7fd2beb60f

258
init.lua
View File

@ -33,164 +33,164 @@ if minetest.get_modpath("player_monoids") ~= nil then monoids = true else monoid
-- Functions
local function start_sprint(player)
if player:get_attribute("sprinting") == "false" then
if monoids then
player_monoids.speed:add_change(player, speed, "hbsprint:speed")
player_monoids.jump:add_change(player, jump, "hbsprint:jump")
else
player:set_physics_override({speed = speed, jump = jump})
end
end
if player:get_attribute("sprinting") == "false" then
if monoids then
player_monoids.speed:add_change(player, speed, "hbsprint:speed")
player_monoids.jump:add_change(player, jump, "hbsprint:jump")
else
player:set_physics_override({speed = speed, jump = jump})
end
end
end
local function stop_sprint(player)
if player:get_attribute("sprinting") == "true" then
if monoids then
player_monoids.speed:del_change(player, "hbsprint:speed")
player_monoids.jump:del_change(player, "hbsprint:jump")
else
player:set_physics_override({speed = 1, jump = 1})
end
end
if player:get_attribute("sprinting") == "true" then
if monoids then
player_monoids.speed:del_change(player, "hbsprint:speed")
player_monoids.jump:del_change(player, "hbsprint:jump")
else
player:set_physics_override({speed = 1, jump = 1})
end
end
end
local function drain_stamina(player)
local player_stamina = tonumber(player:get_attribute("stamina"))
if player_stamina > 0 then
player:set_attribute("stamina", player_stamina - stamina_drain)
end
if hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
hb.change_hudbar(player, "stamina", player_stamina)
end
local player_stamina = tonumber(player:get_attribute("stamina"))
if player_stamina > 0 then
player:set_attribute("stamina", player_stamina - stamina_drain)
end
if hudbars then
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
hb.change_hudbar(player, "stamina", player_stamina)
end
end
local function replenish_stamina(player)
local player_stamina = tonumber(player:get_attribute("stamina"))
if player_stamina < 20 then
player:set_attribute("stamina", player_stamina + stamina_drain)
end
if hudbars then
hb.change_hudbar(player, "stamina", player_stamina)
if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
end
local player_stamina = tonumber(player:get_attribute("stamina"))
if player_stamina < 20 then
player:set_attribute("stamina", player_stamina + stamina_drain)
end
if hudbars then
hb.change_hudbar(player, "stamina", player_stamina)
if autohide and player_stamina == 20 then hb.hide_hudbar(player, "stamina") end
end
end
local function drain_hunger(player, hunger, name)
if hunger > 0 then
hbhunger.hunger[name] = hunger - starve_drain
hbhunger.set_hunger_raw(player)
end
if hunger > 0 then
hbhunger.hunger[name] = hunger - starve_drain
hbhunger.set_hunger_raw(player)
end
end
local function drain_breath(player)
local player_breath = player:get_breath()
if player_breath < 11 then
player_breath = player_breath - breath_drain
if player_breath > 0 then
player:set_breath(player_breath)
end
end
local player_breath = player:get_breath()
if player_breath < 11 then
player_breath = player_breath - breath_drain
if player_breath > 0 then
player:set_breath(player_breath)
end
end
end
local function create_particles(player, name, pos, ground)
if ground and ground.name ~= "air" and ground.name ~= "ignore" then
local def = minetest.registered_nodes[ground.name]
local tile = def.tiles[1] or def.inventory_image or ""
if type(tile) == "string" then
for i = 1, particles do
minetest.add_particle({
pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
velocity = {x = 0, y = 5, z = 0},
acceleration = {x = 0, y = -13, z = 0},
expirationtime = math.random(),
size = math.random() + 0.5,
vertical = false,
texture = tile,
})
end
end
end
if ground and ground.name ~= "air" and ground.name ~= "ignore" then
local def = minetest.registered_nodes[ground.name]
local tile = def.tiles[1] or def.inventory_image or ""
if type(tile) == "string" then
for i = 1, particles do
minetest.add_particle({
pos = {x = pos.x + math.random(-1,1) * math.random() / 2, y = pos.y + 0.1, z = pos.z + math.random(-1,1) * math.random() / 2},
velocity = {x = 0, y = 5, z = 0},
acceleration = {x = 0, y = -13, z = 0},
expirationtime = math.random(),
size = math.random() + 0.5,
vertical = false,
texture = tile,
})
end
end
end
end
-- Registrations
if minetest.get_modpath("hudbars") ~= nil and stamina then
hb.register_hudbar("stamina",
0xFFFFFF,
"Stamina",
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" },
20, 20,
false, "%s: %.1f/%.1f")
hudbars = true
if autohide then
hb.hide_hudbar(player, "stamina")
end
hb.register_hudbar("stamina",
0xFFFFFF,
"Stamina",
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" },
20, 20,
false, "%s: %.1f/%.1f")
hudbars = true
if autohide then
hb.hide_hudbar(player, "stamina")
end
end
minetest.register_on_joinplayer(function(player)
if hudbars and stamina then hb.init_hudbar(player, "stamina") end
player:set_attribute("stamina", 20)
if hudbars and stamina then hb.init_hudbar(player, "stamina") end
player:set_attribute("stamina", 20)
end)
minetest.register_globalstep(function(dtime)
sprint_timer = sprint_timer + dtime
stamina_timer = stamina_timer + dtime
breath_timer = breath_timer + dtime
if sprint_timer >= sprint_timer_step then
for _,player in ipairs(minetest.get_connected_players()) do
local ctrl = player:get_player_control()
local key_press = false
if key == "Use" and dir then
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
elseif key == "Use" and not dir then
key_press = ctrl.aux1
end
sprint_timer = sprint_timer + dtime
stamina_timer = stamina_timer + dtime
breath_timer = breath_timer + dtime
if sprint_timer >= sprint_timer_step then
for _,player in ipairs(minetest.get_connected_players()) do
local ctrl = player:get_player_control()
local key_press = false
if key == "Use" and dir then
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
elseif key == "Use" and not dir then
key_press = ctrl.aux1
end
-- if key == "W" and dir then
-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
-- elseif key == "W" then
-- key_press = ctrl.aux1 or key_press and key_tap
-- end
-- if key == "W" and dir then
-- key_press = ctrl.aux1 and ctrl.up or key_press and ctrl.up
-- elseif key == "W" then
-- key_press = ctrl.aux1 or key_press and key_tap
-- end
if key_press then
local name = player:get_player_name()
local hunger = 30
local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false
local player_stamina = tonumber(player:get_attribute("stamina"))
if starve then
hunger = tonumber(hbhunger.hunger[name])
end
if ground ~= nil then
walkable = minetest.registered_nodes[ground.name].walkable
end
if player_stamina > 0 and hunger > 9 and walkable then
start_sprint(player)
player:set_attribute("sprinting", "true")
if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end
if breath then
if breath_timer >= 2 then
drain_breath(player)
breath_timer = 0
end
end
if particles then create_particles(player, name, pos, ground) end
else
stop_sprint(player)
player:set_attribute("sprinting", "false")
end
else
stop_sprint(player)
player:set_attribute("sprinting", "false")
if stamina_timer >= replenish then
if stamina then replenish_stamina(player) end
stamina_timer = 0
end
end
end
sprint_timer = 0
end
if key_press then
local name = player:get_player_name()
local hunger = 30
local pos = player:get_pos()
local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
local walkable = false
local player_stamina = tonumber(player:get_attribute("stamina"))
if starve then
hunger = tonumber(hbhunger.hunger[name])
end
if ground ~= nil then
walkable = minetest.registered_nodes[ground.name].walkable
end
if player_stamina > 0 and hunger > 9 and walkable then
start_sprint(player)
player:set_attribute("sprinting", "true")
if stamina then drain_stamina(player) end
if starve then drain_hunger(player, hunger, name) end
if breath then
if breath_timer >= 2 then
drain_breath(player)
breath_timer = 0
end
end
if particles then create_particles(player, name, pos, ground) end
else
stop_sprint(player)
player:set_attribute("sprinting", "false")
end
else
stop_sprint(player)
player:set_attribute("sprinting", "false")
if stamina_timer >= replenish then
if stamina then replenish_stamina(player) end
stamina_timer = 0
end
end
end
sprint_timer = 0
end
end)