2020-12-30 23:21:05 +01:00
|
|
|
## API
|
|
|
|
|
2021-01-16 01:46:26 +01:00
|
|
|
### Custom tabs
|
|
|
|
|
2021-11-15 00:56:27 +01:00
|
|
|
#### `i3.new_tab(name, def)`
|
2021-01-16 04:44:25 +01:00
|
|
|
|
2021-11-19 19:35:41 +01:00
|
|
|
- `name` is the tab name.
|
|
|
|
- `def` is the tab definition.
|
|
|
|
|
2021-01-16 01:46:26 +01:00
|
|
|
Custom tabs can be added to the `i3` inventory as follow (example):
|
|
|
|
|
|
|
|
```Lua
|
2021-11-14 21:39:48 +01:00
|
|
|
i3.new_tab("stuff", {
|
2021-01-16 01:46:26 +01:00
|
|
|
description = "Stuff",
|
2021-01-16 03:46:46 +01:00
|
|
|
image = "image.png", -- Optional, adds an image next to the tab description
|
2021-01-16 01:46:26 +01:00
|
|
|
|
|
|
|
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
|
|
|
|
access = function(player, data)
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if name == "singleplayer" then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
|
|
|
|
formspec = function(player, data, fs)
|
|
|
|
fs("label[3,1;This is just a test]")
|
|
|
|
end,
|
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
-- Events handling happens here
|
2021-01-16 01:46:26 +01:00
|
|
|
fields = function(player, data, fields)
|
2021-01-31 00:01:44 +01:00
|
|
|
|
2021-01-16 01:46:26 +01:00
|
|
|
end,
|
2021-11-14 21:39:48 +01:00
|
|
|
})
|
2021-01-16 01:46:26 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
- `player` is an `ObjectRef` to the user.
|
|
|
|
- `data` are the user data.
|
|
|
|
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
|
2021-01-30 23:21:20 +01:00
|
|
|
|
2021-11-14 21:39:48 +01:00
|
|
|
#### `i3.set_fs(player)`
|
2021-01-30 23:21:20 +01:00
|
|
|
|
2021-11-14 21:39:48 +01:00
|
|
|
Updates the current formspec.
|
2021-01-16 01:46:26 +01:00
|
|
|
|
2021-06-30 21:54:18 +02:00
|
|
|
#### `i3.remove_tab(tabname)`
|
2021-01-16 04:44:25 +01:00
|
|
|
|
|
|
|
Deletes a tab by name.
|
|
|
|
|
2021-09-19 22:04:49 +02:00
|
|
|
#### `i3.get_current_tab(player)`
|
|
|
|
|
|
|
|
Returns the current player tab. `player` is an `ObjectRef` to the user.
|
|
|
|
|
2021-01-30 23:21:20 +01:00
|
|
|
#### `i3.set_tab(player[, tabname])`
|
2021-01-28 21:00:08 +01:00
|
|
|
|
|
|
|
Sets the current tab by name. `player` is an `ObjectRef` to the user.
|
2021-01-30 23:21:20 +01:00
|
|
|
`tabname` can be omitted to get an empty tab.
|
2021-01-28 21:00:08 +01:00
|
|
|
|
2021-01-29 02:51:46 +01:00
|
|
|
#### `i3.override_tab(tabname, def)`
|
2021-01-28 21:00:08 +01:00
|
|
|
|
|
|
|
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
|
|
|
|
|
2021-10-19 03:56:37 +02:00
|
|
|
#### `i3.tabs`
|
2021-01-16 04:44:25 +01:00
|
|
|
|
2021-10-19 03:56:37 +02:00
|
|
|
A list of registered tabs.
|
2021-01-16 04:44:25 +01:00
|
|
|
|
|
|
|
---
|
|
|
|
|
2020-12-30 23:21:05 +01:00
|
|
|
### Custom recipes
|
|
|
|
|
|
|
|
Custom recipes are nonconventional crafts outside the main crafting grid.
|
|
|
|
They can be registered in-game dynamically and have a size beyond 3x3 items.
|
|
|
|
|
|
|
|
**Note:** the registration format differs from the default registration format in everything.
|
|
|
|
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
|
|
|
|
|
|
|
|
#### Registering a custom crafting type (example)
|
|
|
|
|
|
|
|
```Lua
|
2020-12-30 23:23:48 +01:00
|
|
|
i3.register_craft_type("digging", {
|
2020-12-30 23:21:05 +01:00
|
|
|
description = "Digging",
|
|
|
|
icon = "default_tool_steelpick.png",
|
|
|
|
})
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Registering a custom crafting recipe (examples)
|
|
|
|
|
|
|
|
```Lua
|
2021-10-19 03:56:37 +02:00
|
|
|
i3.register_craft {
|
2020-12-30 23:21:05 +01:00
|
|
|
type = "digging",
|
|
|
|
result = "default:cobble 2",
|
|
|
|
items = {"default:stone"},
|
2021-10-19 03:56:37 +02:00
|
|
|
}
|
2020-12-30 23:21:05 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
```Lua
|
2021-10-19 03:56:37 +02:00
|
|
|
i3.register_craft {
|
2020-12-30 23:21:05 +01:00
|
|
|
result = "default:cobble 16",
|
|
|
|
items = {
|
|
|
|
"default:stone, default:stone, default:stone",
|
|
|
|
"default:stone, , default:stone",
|
|
|
|
"default:stone, default:stone, default:stone",
|
|
|
|
}
|
2021-10-19 03:56:37 +02:00
|
|
|
}
|
2020-12-30 23:21:05 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
Recipes can be registered in a Minecraft-like way:
|
|
|
|
|
|
|
|
```Lua
|
2021-10-19 03:56:37 +02:00
|
|
|
i3.register_craft {
|
2020-12-30 23:21:05 +01:00
|
|
|
grid = {
|
|
|
|
"X #",
|
|
|
|
" ## ",
|
|
|
|
"X#X#",
|
|
|
|
"X X",
|
|
|
|
},
|
|
|
|
key = {
|
|
|
|
['#'] = "default:wood",
|
|
|
|
['X'] = "default:glass",
|
|
|
|
},
|
|
|
|
result = "default:mese 3",
|
2021-10-19 03:56:37 +02:00
|
|
|
}
|
2020-12-30 23:21:05 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
Multiples recipes can also be registered:
|
|
|
|
|
|
|
|
```Lua
|
2021-10-19 03:56:37 +02:00
|
|
|
i3.register_craft {
|
2020-12-30 23:21:05 +01:00
|
|
|
{
|
|
|
|
result = "default:mese",
|
|
|
|
items = {
|
|
|
|
"default:mese_crystal, default:mese_crystal",
|
|
|
|
"default:mese_crystal, default:mese_crystal",
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
big = {
|
|
|
|
result = "default:mese 4",
|
|
|
|
items = {
|
|
|
|
"default:mese_crystal, default:mese_crystal",
|
|
|
|
"default:mese_crystal, default:mese_crystal",
|
|
|
|
"default:mese_crystal, default:mese_crystal",
|
|
|
|
"default:mese_crystal, default:mese_crystal",
|
|
|
|
}
|
|
|
|
},
|
2021-10-19 03:56:37 +02:00
|
|
|
}
|
2020-12-30 23:21:05 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
|
|
|
|
|
|
|
|
```Lua
|
2021-10-19 03:56:37 +02:00
|
|
|
i3.register_craft {
|
2021-06-26 03:10:05 +02:00
|
|
|
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
|
2021-10-19 03:56:37 +02:00
|
|
|
}
|
2020-12-30 23:21:05 +01:00
|
|
|
```
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
### Recipe filters
|
|
|
|
|
|
|
|
Recipe filters can be used to filter the recipes shown to players. Progressive
|
|
|
|
mode is implemented as a recipe filter.
|
|
|
|
|
2020-12-30 23:23:48 +01:00
|
|
|
#### `i3.add_recipe_filter(name, function(recipes, player))`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-01-23 19:49:28 +01:00
|
|
|
Adds a recipe filter with the given `name`. The filter function returns the
|
2020-12-30 23:21:05 +01:00
|
|
|
recipes to be displayed, given the available recipes and an `ObjectRef` to the
|
|
|
|
user. Each recipe is a table of the form returned by
|
|
|
|
`minetest.get_craft_recipe`.
|
|
|
|
|
|
|
|
Example function to hide recipes for items from a mod called "secretstuff":
|
|
|
|
|
|
|
|
```lua
|
2020-12-30 23:23:48 +01:00
|
|
|
i3.add_recipe_filter("Hide secretstuff", function(recipes)
|
2020-12-30 23:21:05 +01:00
|
|
|
local filtered = {}
|
|
|
|
for _, recipe in ipairs(recipes) do
|
|
|
|
if recipe.output:sub(1,12) ~= "secretstuff:" then
|
|
|
|
filtered[#filtered + 1] = recipe
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return filtered
|
|
|
|
end)
|
|
|
|
```
|
|
|
|
|
2020-12-30 23:23:48 +01:00
|
|
|
#### `i3.set_recipe_filter(name, function(recipe, player))`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
|
|
|
Removes all recipe filters and adds a new one.
|
|
|
|
|
2021-10-19 03:24:32 +02:00
|
|
|
#### `i3.recipe_filters`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-10-19 03:24:32 +02:00
|
|
|
A map of recipe filters, indexed by name.
|
2020-12-30 23:21:05 +01:00
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
### Search filters
|
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
Search filters are used to perform specific searches from the search field.
|
|
|
|
The filters can be cumulated to perform a specific search.
|
|
|
|
They are used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-01-23 20:11:28 +01:00
|
|
|
Example usages:
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-10-25 05:31:58 +02:00
|
|
|
- `+groups=cracky,crumbly` -> search for groups `cracky` and `crumbly` in all items.
|
|
|
|
- `wood +groups=flammable` -> search for group `flammable` amongst items which contain
|
2021-06-26 06:22:03 +02:00
|
|
|
`wood` in their names.
|
2020-12-30 23:21:05 +01:00
|
|
|
|
|
|
|
Notes:
|
2021-01-23 19:49:28 +01:00
|
|
|
- If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering.
|
2021-06-26 06:22:03 +02:00
|
|
|
- The `+groups` filter is currently implemented by default.
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2020-12-30 23:23:48 +01:00
|
|
|
#### `i3.add_search_filter(name, function(item, values))`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
Adds a search filter.
|
2021-01-23 19:49:28 +01:00
|
|
|
The search function must return a boolean value (whether the given item should be listed or not).
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
- `name` is the filter name.
|
|
|
|
- `values` is a table of all possible values.
|
|
|
|
|
2021-01-23 19:49:28 +01:00
|
|
|
Example function sorting items by drawtype:
|
2020-12-30 23:21:05 +01:00
|
|
|
|
|
|
|
```lua
|
2021-01-24 23:08:49 +01:00
|
|
|
i3.add_search_filter("types", function(item, drawtypes)
|
|
|
|
local t = {}
|
|
|
|
|
|
|
|
for i, dt in ipairs(drawtypes) do
|
|
|
|
t[i] = (dt == "node" and reg_nodes[item] and 1) or
|
|
|
|
(dt == "item" and reg_craftitems[item] and 1) or
|
|
|
|
(dt == "tool" and reg_tools[item] and 1) or nil
|
2020-12-30 23:21:05 +01:00
|
|
|
end
|
2021-01-24 23:08:49 +01:00
|
|
|
|
|
|
|
return #t > 0
|
2020-12-30 23:21:05 +01:00
|
|
|
end)
|
|
|
|
```
|
|
|
|
|
2021-10-19 03:24:32 +02:00
|
|
|
#### `i3.search_filters`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
2021-10-19 03:24:32 +02:00
|
|
|
A map of search filters, indexed by name.
|
2020-12-30 23:21:05 +01:00
|
|
|
|
|
|
|
---
|
|
|
|
|
2021-10-31 22:11:41 +01:00
|
|
|
### Sorting methods
|
|
|
|
|
|
|
|
Sorting methods are used to filter the player's main inventory.
|
|
|
|
|
2021-11-19 19:35:41 +01:00
|
|
|
#### `i3.add_sorting_method(name, def)`
|
2021-10-31 22:11:41 +01:00
|
|
|
|
|
|
|
Adds a player inventory sorting method.
|
|
|
|
|
2021-11-19 19:35:41 +01:00
|
|
|
- `name` is the method name.
|
2021-10-31 22:11:41 +01:00
|
|
|
- `def` is the method definition.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```Lua
|
2021-11-19 19:35:41 +01:00
|
|
|
i3.add_sorting_method("test", {
|
2021-10-31 22:11:41 +01:00
|
|
|
description = "Cool sorting method",
|
2021-11-01 15:12:32 +01:00
|
|
|
func = function(list, data)
|
|
|
|
-- `list`: inventory list
|
|
|
|
-- `data`: player data
|
|
|
|
|
2021-10-31 22:11:41 +01:00
|
|
|
table.sort(list)
|
|
|
|
|
2021-11-01 15:12:32 +01:00
|
|
|
-- A list must be returned
|
2021-10-31 22:11:41 +01:00
|
|
|
return list
|
|
|
|
end,
|
2021-11-19 19:35:41 +01:00
|
|
|
})
|
2021-10-31 22:11:41 +01:00
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
#### `i3.sorting_methods`
|
|
|
|
|
|
|
|
A table containing all sorting methods.
|
|
|
|
|
|
|
|
---
|
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
### Item list compression
|
2021-10-25 00:14:21 +02:00
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
`i3` can reduce the item list size by compressing a group of items.
|
2021-10-25 00:14:21 +02:00
|
|
|
|
|
|
|
#### `i3.compress(item, def)`
|
|
|
|
|
|
|
|
Adds a new group of items to compress.
|
|
|
|
|
2022-01-31 18:09:53 +01:00
|
|
|
- `item` is the item which represent the group of compressed items.
|
2021-10-25 00:14:21 +02:00
|
|
|
- `def` is a table specifying the substring replace patterns to be used.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```Lua
|
|
|
|
i3.compress("default:diamondblock", {
|
|
|
|
replace = "diamond",
|
|
|
|
by = {"bronze", "copper", "gold", "steel", "tin"}
|
|
|
|
})
|
|
|
|
|
|
|
|
```
|
|
|
|
|
2021-10-25 05:31:58 +02:00
|
|
|
#### `i3.compress_groups`
|
2021-10-25 00:14:21 +02:00
|
|
|
|
2021-10-25 05:31:58 +02:00
|
|
|
A map of all compressed item groups, indexed by stereotypes.
|
2021-10-25 00:14:21 +02:00
|
|
|
|
|
|
|
---
|
|
|
|
|
2020-12-30 23:21:05 +01:00
|
|
|
### Miscellaneous
|
|
|
|
|
2021-11-26 03:32:04 +01:00
|
|
|
#### `i3.hud_notif(name, msg[, img])`
|
|
|
|
|
|
|
|
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
|
|
|
|
|
|
|
|
- `name` is the player name.
|
|
|
|
- `msg` is the HUD message to show.
|
|
|
|
- `img` (optional) is the HUD image to show (preferably 16x16 px).
|
|
|
|
|
2021-10-18 21:21:33 +02:00
|
|
|
#### `i3.get_recipes(item)`
|
|
|
|
|
2021-10-25 23:40:04 +02:00
|
|
|
Returns a table of recipes and usages of `item`.
|
2021-10-18 21:21:33 +02:00
|
|
|
|
2020-12-30 23:23:48 +01:00
|
|
|
#### `i3.export_url`
|
2020-12-30 23:21:05 +01:00
|
|
|
|
|
|
|
If set, the mod will export all the cached recipes and usages in a JSON format
|
|
|
|
to the given URL (HTTP support is required¹).
|
|
|
|
|
2021-11-09 01:36:20 +01:00
|
|
|
#### `groups = {bag = <1-4>}`
|
2021-10-18 21:11:07 +02:00
|
|
|
|
|
|
|
The `bag` group in the item definition allows to extend the player inventory size
|
2021-11-09 01:36:20 +01:00
|
|
|
given a number between 1 and 4.
|
2021-10-18 21:11:07 +02:00
|
|
|
|
2020-12-30 23:21:05 +01:00
|
|
|
---
|
|
|
|
|
2020-12-30 23:23:48 +01:00
|
|
|
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
|