Split init.lua into separate files (Part I)

This commit is contained in:
Jean-Patrick Guerrero 2021-10-19 03:24:32 +02:00
parent f8ac9c45d1
commit 853ddc9d94
5 changed files with 2004 additions and 1951 deletions

8
API.md
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@ -186,9 +186,9 @@ Removes all recipe filters and adds a new one.
Removes the recipe filter with the given `name`.
#### `i3.get_recipe_filters()`
#### `i3.recipe_filters`
Returns a map of recipe filters, indexed by name.
A map of recipe filters, indexed by name.
---
@ -233,9 +233,9 @@ end)
Removes the search filter with the given `name`.
#### `i3.get_search_filters()`
#### `i3.search_filters`
Returns a map of search filters, indexed by name.
A map of search filters, indexed by name.
---

211
etc/common.lua Normal file
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@ -0,0 +1,211 @@
local modpath = core.get_modpath "i3"
local item_compression = core.settings:get_bool("i3_item_compression", true)
local reg_items, translate = core.registered_items, core.get_translated_string
local fmt, find, gmatch, match, sub, split, lower =
string.format, string.find, string.gmatch, string.match,
string.sub, string.split, string.lower
local function reset_compression(data)
data.alt_items = nil
data.expand = ""
end
local function search(data)
reset_compression(data)
local filter = data.filter
local opt = "^(.-)%+([%w_]+)=([%w_,]+)"
local search_filter = next(i3.search_filters) and match(filter, opt)
local filters = {}
if search_filter then
search_filter = search_filter:trim()
for filter_name, values in gmatch(filter, sub(opt, 6)) do
if i3.search_filters[filter_name] then
values = split(values, ",")
filters[filter_name] = values
end
end
end
local filtered_list, c = {}, 0
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = core.registered_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
if search_filter then
for filter_name, values in pairs(filters) do
if values then
local func = i3.search_filters[filter_name]
to_add = (j > 1 and temp[item] or j == 1) and
func(item, values) and (search_filter == "" or
find(search_in, search_filter, 1, true))
if to_add then
temp[item] = true
end
j = j + 1
end
end
else
local ok = true
for keyword in gmatch(filter, "%S+") do
if not find(search_in, keyword, 1, true) then
ok = nil
break
end
end
if ok then
to_add = true
end
end
if to_add then
c = c + 1
filtered_list[c] = item
end
end
data.items = filtered_list
end
local function table_merge(t1, t2, hash)
t1 = t1 or {}
t2 = t2 or {}
if hash then
for k, v in pairs(t2) do
t1[k] = v
end
else
local c = #t1
for i = 1, #t2 do
c = c + 1
t1[c] = t2[i]
end
end
return t1
end
local function is_group(item)
return sub(item, 1, 6) == "group:"
end
local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",")
end
end
local function item_has_groups(item_groups, groups)
for i = 1, #groups do
local group = groups[i]
if (item_groups[group] or 0) == 0 then return end
end
return true
end
local function show_item(def)
return def and def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= ""
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if show_item(def) then
return stereotype
end
end
local names = {}
for name, def in pairs(reg_items) do
if show_item(def) and item_has_groups(def.groups, groups) then
if get_all then
names[#names + 1] = name
else
return name
end
end
end
return get_all and names or ""
end
local function apply_recipe_filters(recipes, player)
for _, filter in pairs(i3.recipe_filters) do
recipes = filter(recipes, player)
end
return recipes
end
local function compression_active(data)
return item_compression and not next(i3.recipe_filters) and data.filter == ""
end
local function compressible(item, data)
return compression_active(data) and i3.compress_groups[item]
end
local function is_str(x)
return type(x) == "string"
end
local function true_str(str)
return is_str(str) and str ~= ""
end
local function is_fav(favs, query_item)
local fav, i
for j = 1, #favs do
if favs[j] == query_item then
fav = true
i = j
break
end
end
return fav, i
end
return {
init = {
is_str,
show_item,
reset_compression,
},
progressive = {
search,
table_merge,
is_group,
extract_groups,
item_has_groups,
apply_recipe_filters,
},
gui = {
groups_to_items,
compression_active,
compressible,
true_str,
is_fav,
},
}

1312
etc/gui.lua Normal file

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301
etc/progressive.lua Normal file
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@ -0,0 +1,301 @@
local POLL_FREQ = 0.25
local HUD_TIMER_MAX = 1.5
local set_fs = i3.set_fs
local modpath = core.get_modpath "i3"
local search, table_merge, is_group, extract_groups, item_has_groups, apply_recipe_filters =
unpack(dofile(modpath .. "/etc/common.lua").progressive)
local singleplayer = core.is_singleplayer()
local fmt, after = string.format, core.after
local function array_diff(t1, t2)
local hash = {}
for i = 1, #t1 do
local v = t1[i]
hash[v] = true
end
for i = 1, #t2 do
local v = t2[i]
hash[v] = nil
end
local diff, c = {}, 0
for i = 1, #t1 do
local v = t1[i]
if hash[v] then
c = c + 1
diff[c] = v
end
end
return diff
end
local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0
for i = 1, #i3.init_items do
local item = i3.init_items[i]
local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[item]
recipes = #apply_recipe_filters(recipes or {}, player)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c = c + 1
items[c] = item
if data then
known = known + recipes + usages
end
end
end
if data then
data.known_recipes = known
end
return items
end
local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groups = extract_groups(item)
for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]]
if def then
if item_has_groups(def.groups, groups) then
return true
end
end
end
else
for i = 1, inv_items_size do
if inv_items[i] == item then
return true
end
end
end
end
local function recipe_in_inv(rcp, inv_items)
for _, item in pairs(rcp.items) do
if not item_in_inv(item, inv_items) then return end
end
return true
end
local function progressive_filter(recipes, player)
if not recipes then
return {}
end
local name = player:get_player_name()
local data = i3.data[name]
if #data.inv_items == 0 then
return {}
end
local filtered, c = {}, 0
for i = 1, #recipes do
local recipe = recipes[i]
if recipe_in_inv(recipe, data.inv_items) then
c = c + 1
filtered[c] = recipe
end
end
return filtered
end
local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player)
local inv = player:get_inventory()
local stacks = {}
for i = 1, #item_lists do
local list = inv:get_list(item_lists[i])
table_merge(stacks, list)
end
local inv_items, c = {}, 0
for i = 1, #stacks do
local stack = stacks[i]
if not stack:is_empty() then
local name = stack:get_name()
if core.registered_items[name] then
c = c + 1
inv_items[c] = name
end
end
end
return inv_items
end
local function init_hud(player, data)
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = "i3_bg.png",
z_index = 0xDEAD,
},
book = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "i3_book.png",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
local function show_hud_success(player, data)
-- It'd better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - (dt / 5)
})
end
player:hud_change(data.hud.text, "text",
fmt("%u new recipe%s unlocked!",
data.discovered, data.discovered > 1 and "s" or ""))
elseif data.show_hud == false then
if data.hud_timer >= HUD_TIMER_MAX then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + (dt / 5)
})
end
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
end
end
end
end
-- Workaround. Need an engine call to detect when the contents of
-- the player inventory changed, instead.
local function poll_new_items()
local players = core.get_connected_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
local inv_items = get_inv_items(player)
local diff = array_diff(inv_items, data.inv_items)
if #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
data.items_raw = items
data.current_itab = 1
search(data)
set_fs(player)
end
end
after(POLL_FREQ, poll_new_items)
end
poll_new_items()
if singleplayer then
core.register_globalstep(function()
local name = "singleplayer"
local player = core.get_player_by_name(name)
local data = i3.data[name]
if data and data.show_hud ~= nil then
show_hud_success(player, data)
end
end)
end
i3.add_recipe_filter("Default progressive filter", progressive_filter)
core.register_on_joinplayer(function(player)
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
data.inv_items = data.inv_items or {}
data.known_recipes = data.known_recipes or 0
local oldknown = data.known_recipes
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
data.items_raw = items
search(data)
if singleplayer then
init_hud(player, data)
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
end
end)

2123
init.lua

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