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	Fix potential issue with model preview
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										12
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								init.lua
									
									
									
									
									
								
							@@ -2413,12 +2413,18 @@ local function get_inventory_fs(player, data, fs)
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	if props.mesh ~= "" then
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		local anim = player:get_local_animation()
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		--fs("style[player_model;bgcolor=black]")
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		local armor_skin = __3darmor or __skinsdb
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		local t = {}
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		for _, v in ipairs(props.textures) do
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			t[#t + 1] = ESC(v):gsub(",", "!")
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		end
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		local textures = concat(t, ","):gsub("!", ",")
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		--fs("style[player_model;bgcolor=black]")
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		fs("model", 0.2, 0.2, armor_skin and 4 or 3.4, armor_skin and ctn_hgt or 5.8,
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			"player_model",
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			props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
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			"player_model", props.mesh, textures, "0,-150", "false", "false",
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			fmt("%u,%u", anim.x, anim.y))
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	else
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		local size = 2.5
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