Preset texture name

This commit is contained in:
Jean-Patrick Guerrero 2021-03-22 21:42:26 +01:00
parent 5b83c6d726
commit 2d4726217a
1 changed files with 3 additions and 2 deletions

View File

@ -99,6 +99,7 @@ local BAG_SIZES = {
local PNG = {
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
search = "i3_search.png",
heart = "i3_heart.png",
@ -1777,7 +1778,7 @@ local function add_subtitle(fs, title, x, y, ctn_len, font_size)
fs(fmt("style_type[label;font=bold;font_size=%u]", font_size),
fmt("label", x, y, title),
"style_type[label;font=normal;font_size=16]",
fmt("image", x, y + 0.3, ctn_len, 0.035, "i3_bar.png"))
fmt("image", x, y + 0.3, ctn_len, 0.035, PNG.bar))
end
local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
@ -1853,7 +1854,7 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
fs("style[player_name;font=bold;font_size=22;border=false;content_offset=0]",
fmt("button", 0, 0, ctn_len, 0.5, "player_name", ESC(name)),
fmt("image", 0, 0.55, ctn_len, 0.035, "i3_bar.png"))
fmt("image", 0, 0.55, ctn_len, 0.035, PNG.bar))
local hp = damage_enabled and (data.hp or player:get_hp()) or 20
local half = ceil((hp / 2) % 1)