Fix missing func

This commit is contained in:
Jean-Patrick Guerrero 2022-01-11 02:49:44 +01:00
parent 617ef40a1d
commit 2fa971acb4
2 changed files with 27 additions and 26 deletions

View File

@ -561,6 +561,30 @@ local function sort_inventory(player, data)
end
end
local function reset_data(data)
data.filter = ""
data.expand = ""
data.pagenum = 1
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
data.export_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
data.show_setting = "home"
data.items = data.items_raw
if data.itab > 1 then
sort_by_category(data)
end
end
local function add_hud_waypoint(player, name, pos, color)
return player:hud_add {
hud_elem_type = "waypoint",
@ -638,6 +662,7 @@ local _ = {
spawn_item = spawn_item,
clean_name = clean_name,
play_sound = play_sound,
reset_data = reset_data,
safe_teleport = safe_teleport,
add_hud_waypoint = add_hud_waypoint,

View File

@ -2,37 +2,13 @@ local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function reset_data(data)
data.filter = ""
data.expand = ""
data.pagenum = 1
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
data.export_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
data.show_setting = "home"
data.items = data.items_raw
if data.itab > 1 then
sort_by_category(data)
end
end
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()