mirror of
https://github.com/minetest-mods/i3.git
synced 2024-11-13 06:10:21 +01:00
🚀 Greatly improve Progressive Mode look
This commit is contained in:
parent
05995a22df
commit
325d6f30be
9
init.lua
9
init.lua
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@ -36,9 +36,8 @@ i3 = {
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hud_speed = 1,
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hud_timer_max = 1.5,
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damage_enabled = core.settings:get_bool"enable_damage",
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damage_enabled = core.settings:get_bool"enable_damage",
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progressive_mode = core.settings:get_bool"i3_progressive_mode",
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item_compression = core.settings:get_bool("i3_item_compression", true),
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},
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categories = {
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@ -52,6 +51,7 @@ i3 = {
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saves = { -- Metadata to save
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bag = true,
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home = true,
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collapse = true,
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font_size = true,
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hide_tabs = true,
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waypoints = true,
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@ -61,6 +61,11 @@ i3 = {
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legacy_inventory = true,
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},
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default_enabled = {
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collapse = true,
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inv_compress = true,
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},
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files = {
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api = lf"/src/api.lua",
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bags = lf"/src/bags.lua",
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@ -1,5 +1,2 @@
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# The progressive mode shows recipes you can craft from items you ever had in your inventory.
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i3_progressive_mode (Learn crafting recipes progressively) bool false
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# Regroup the items of the same type in the item list.
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i3_item_compression (Regroup items of the same type) bool true
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BIN
sounds/i3_achievement.ogg
Normal file
BIN
sounds/i3_achievement.ogg
Normal file
Binary file not shown.
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@ -3,7 +3,7 @@ local make_fs, get_inventory_fs = i3.files.gui()
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IMPORT("gmatch", "split")
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IMPORT("S", "err", "fmt", "reg_items")
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IMPORT("sorter", "sort_inventory")
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IMPORT("sorter", "sort_inventory", "play_sound")
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IMPORT("sort", "concat", "copy", "insert", "remove")
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IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
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@ -323,8 +323,10 @@ function i3.hud_notif(name, msg, img)
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data.show_hud = true
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data.hud_msg = msg
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play_sound(name, "i3_achievement", 1.0)
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if img then
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data.hud_img = fmt("%s^[resize:16x16", img)
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data.hud_img = fmt("%s^[resize:64x64", img)
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end
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end
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@ -203,6 +203,17 @@ local function init_data(player, info)
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local name = player:get_player_name()
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i3.data[name] = i3.data[name] or {}
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local data = i3.data[name]
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local default = {}
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for k in pairs(i3.default_enabled) do
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default[k] = data[k]
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if data[k] == nil then
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default[k] = true
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end
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data[k] = default[k]
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end
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data.player_name = name
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data.filter = ""
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@ -215,7 +226,6 @@ local function init_data(player, info)
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data.ignore_hotbar = false
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data.auto_sorting = false
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data.reverse_sorting = false
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data.inv_compress = true
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data.crafting_counts = {}
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data.sort = 1
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data.tab = 1
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@ -328,7 +328,7 @@ local function apply_recipe_filters(recipes, player)
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end
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local function compression_active(data)
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return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
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return data.collapse and not next(i3.recipe_filters) and data.filter == ""
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end
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local function compressible(item, data)
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@ -2,12 +2,12 @@ local set_fs = i3.set_fs
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IMPORT("min", "max", "vec_round")
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IMPORT("reg_items", "reg_aliases")
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IMPORT("S", "random", "translate", "ItemStack")
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IMPORT("sort", "copy", "insert", "remove", "indexof")
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IMPORT("S", "random", "translate", "compressible", "ItemStack")
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IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
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IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
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IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
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IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
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IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
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local function inv_fields(player, data, fields)
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local name = data.player_name
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@ -40,6 +40,8 @@ local function inv_fields(player, data, fields)
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if str == "legacy_inventory" then
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update_inv_size(player, data)
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elseif str == "collapse" then
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search(data)
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end
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elseif sub(field, 1, 8) == "setting_" then
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61
src/gui.lua
61
src/gui.lua
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@ -12,8 +12,8 @@ IMPORT("find", "match", "sub", "upper")
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IMPORT("clr", "ESC", "msg", "check_privs")
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IMPORT("compression_active", "compressible")
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IMPORT("min", "max", "floor", "ceil", "round")
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IMPORT("reg_items", "reg_tools", "reg_entities")
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IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
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IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
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IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
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IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
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IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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@ -435,7 +435,7 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
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for i = 1, 10 do
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image(heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
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heart_size, heart_size, PNG.heart_grey)
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heart_size, heart_size, PNG.heart .. "^[colorize:#232428")
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end
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for i = 1, hearts do
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@ -583,7 +583,8 @@ local function show_settings(fs, data)
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image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
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elseif data.show_settings then
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image(2.2, 9, 6, 2.35, PNG.bg_content)
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fs"container[-0.06,0]"
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image(2.2, 9, 6.1, 2.35, PNG.bg_content)
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local show_home = data.show_setting == "home"
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local show_style = data.show_setting == "style"
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@ -606,9 +607,9 @@ local function show_settings(fs, data)
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local X = 2.5
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button(X, 9.1, 1.6, 0.55, "setting_home", "Home")
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button(X + 1.6, 9.1, 1.6, 0.55, "setting_style", "Style")
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button(X + 3.2, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
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image_button(X + 5, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
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button(X + 1.7, 9.1, 1.6, 0.55, "setting_style", "Style")
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button(X + 3.38, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
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image_button(X + 5.12, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
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if show_home then
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local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set"
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@ -622,20 +623,24 @@ local function show_settings(fs, data)
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end)
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end
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hypertext(2.1, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
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image_button(4.2, 10.4, 1.8, 0.7, "", "set_home", "Set home")
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hypertext(2.2, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
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image_button(4.3, 10.4, 1.8, 0.7, "", "set_home", "Set home")
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elseif show_style then
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checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
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checkbox(2.6, 10.4, "cb_legacy_inventory", "Legacy inventory", tostring(data.legacy_inventory))
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checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud))
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if not next(i3.recipe_filters) then
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checkbox(5.3, 10.85, "cb_collapse", "Collapse inventory", tostring(data.collapse))
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end
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local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
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label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
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local range = 5
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fs("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range)
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fs("scrollbar[5.3,10.25;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size)
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fs("scrollbar[5.3,10.2;2.45,0.3;horizontal;sb_font_size;%d]", data.font_size)
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fs("tooltip[cb_hide_tabs;%s;#707070;#fff]",
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ES"Enable this option to change the style of the right panel")
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@ -643,12 +648,14 @@ local function show_settings(fs, data)
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ES"Enable this option to set the classic inventory size in Minetest")
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fs("tooltip[cb_wielditem_hud;%s;#707070;#fff]",
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ES"Enable this option to show the wielded item description in your HUD")
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fs("tooltip[cb_collapse;%s;#707070;#fff]",
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ES"Enable this option to collapse certain items in your inventory")
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elseif show_sorting then
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checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
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checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
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checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
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checkbox(5.4, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
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checkbox(5.3, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
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local methods = {}
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@ -657,13 +664,13 @@ local function show_settings(fs, data)
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insert(methods, name)
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end
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label(5.4, 10.4, ES"Sorting method:")
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fs("dropdown[%f,%f;2.4,0.5;dd_sorting_method;%s;%u;true]",
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5.4, 10.6, concat(methods, ","), data.sort)
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label(5.3, 10.4, ES"Sorting method:")
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fs("dropdown[%f,%f;2.6,0.5;dd_sorting_method;%s;%u;true]",
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5.3, 10.6, concat(methods, ","), data.sort)
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local desc = i3.sorting_methods[data.sort].description
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if desc then
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tooltip(5.4, 10.6, 2.4, 0.5, ESC(desc))
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tooltip(5.3, 10.6, 2.4, 0.5, ESC(desc))
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end
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fs("tooltip[cb_inv_compress;%s;#707070;#fff]",
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@ -675,6 +682,8 @@ local function show_settings(fs, data)
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fs("tooltip[cb_auto_sorting;%s;#707070;#fff]",
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ES"Enable this option to sort your inventory automatically")
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end
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fs"container_end[]"
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end
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end
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@ -1356,7 +1365,7 @@ local function hide_items(player, data)
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data.items = new
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end
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if not core.is_creative_enabled(data.player_name) then
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if not core.is_creative_enabled(data.player_name) and not next(i3.recipe_filters) then
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local new = {}
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for i = 1, #data.items do
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@ -1509,7 +1518,24 @@ local function get_items_fs(fs, data, player, full_height)
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local Y = round((i % ipp - X) / rows + 1, 0)
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Y -= (Y * 0.085) + 0.92
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insert(fs, fmt("item_image_button", X, Y, size, size, name, item, ""))
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local item_btn = fmt("item_image_button", X, Y, size, size, name, item, "")
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if next(i3.recipe_filters) then
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if data.items_progress[item] then
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insert(fs, item_btn)
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else
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local col = "^\\[colorize:#232428^\\[opacity:245"
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local img = reg_items[item].inventory_image .. col
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if reg_nodes[item] then
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img = PNG.cube .. col
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end
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insert(fs, fmt("image", X, Y, size, size, img))
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end
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else
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insert(fs, item_btn)
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end
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if compressible(item, data) then
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local expand = data.expand == name
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@ -1652,10 +1678,9 @@ local function make_fs(player, data)
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__call = function(t, ...)
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local args = {...}
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if select("#", ...) > 1 then
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if #args > 1 then
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local arg1 = args[1]
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local elem = fs_elements[arg1]
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insert(t, fmt(elem or arg1, select(2, ...)))
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else
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insert(t, concat(args))
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@ -26,7 +26,7 @@ local function init_hud(player)
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hud_elem_type = "image",
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position = {x = 0.79, y = 1.02},
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alignment = {x = 1, y = 1},
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scale = {x = 4, y = 4},
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scale = {x = 1, y = 1},
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text = "",
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z_index = 0xDEAD,
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},
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@ -59,7 +59,7 @@ local function show_hud(player, data)
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-- 2 calls for the notification's back and forth.
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local hud_info_bg = player:hud_get(data.hud.bg)
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local dt = 0.016
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local dt = 0.025
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if hud_info_bg.position.y <= 0.9 then
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data.show_hud = false
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@ -2,11 +2,12 @@ local set_fs = i3.set_fs
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local hud_notif = i3.hud_notif
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local POLL_FREQ = 0.25
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IMPORT("reg_items", "reg_nodes")
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IMPORT("fmt", "search", "table_merge", "array_diff")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
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local function get_filtered_items(player, data)
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local items, known, c = {}, 0, 0
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local items, known = {}, 0
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for i = 1, #i3.init_items do
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local item = i3.init_items[i]
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@ -17,8 +18,7 @@ local function get_filtered_items(player, data)
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usages = #apply_recipe_filters(usages or {}, player)
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if recipes > 0 or usages > 0 then
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c++
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items[c] = item
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items[item] = true
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known += recipes + usages
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end
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end
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@ -133,10 +133,18 @@ local function poll_new_items(player, data, join)
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if data.discovered > 0 then
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local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
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hud_notif(data.player_name, msg, "i3_book.png")
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local last_discovered = diff[1]
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local img = reg_items[last_discovered].inventory_image
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if reg_nodes[last_discovered] then
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local id = core.get_content_id(last_discovered)
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img = i3.cubes[id] or img
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end
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hud_notif(data.player_name, msg, img)
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end
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data.items_raw = items
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data.items_progress = items
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data.itab = 1
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search(data)
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@ -12,7 +12,6 @@ local PNG = {
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search = "i3_search.png",
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heart = "i3_heart.png",
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heart_half = "i3_heart_half.png",
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heart_grey = "i3_heart_grey.png",
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prev = "i3_next.png^\\[transformFX",
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next = "i3_next.png",
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arrow = "i3_arrow.png",
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@ -54,6 +53,7 @@ local PNG = {
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all = "i3_all.png",
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node = "i3_node.png",
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item = "i3_item.png",
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cube = "i3_cube.png",
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cancel_hover = "i3_cancel.png^\\[brighten",
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search_hover = "i3_search.png^\\[brighten",
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Before Width: | Height: | Size: 262 B |
BIN
textures/i3_cube.png
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BIN
textures/i3_cube.png
Normal file
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After Width: | Height: | Size: 404 B |
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Before Width: | Height: | Size: 147 B |
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