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init.lua
2
init.lua
@ -28,7 +28,7 @@ i3 = {
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max_waypoints = 30,
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min_fs_version = 4,
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item_btn_size = 1.1,
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sprite_resolution = 1024,
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sprite_resolution = 256,
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drop_bag_on_die = true,
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save_interval = 600, -- Player data save interval (in seconds)
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@ -45,7 +45,12 @@ local function cache_groups(group, groups)
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if def.drawtype and is_cube(def.drawtype) then
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texture = get_cube(tiles)
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elseif texture then
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-- Buggy, it disforms the texture but can handle any sequence
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:146x146"
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--[[ Alternative, it scales a flat texture perfectly but does not
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handle correctly mixed sequence like: inv cube -> flat texture -> inv cube ]]
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-- px = 112
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end
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if texture then
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