More cleaning

This commit is contained in:
Jean-Patrick Guerrero 2021-11-02 01:35:30 +01:00
parent 25e57f6a23
commit 47e68a3e92
2 changed files with 68 additions and 92 deletions

View File

@ -2,7 +2,7 @@ local make_fs = i3.files.gui()
local gmatch, match, split = i3.get("gmatch", "match", "split")
local S, err, fmt, reg_items = i3.get("S", "err", "fmt", "reg_items")
local name_sort, count_sort, sort_inventory = i3.get("name_sort", "count_sort", "sort_inventory")
local sorter, sort_inventory = i3.get("sorter", "sort_inventory")
local sort, concat, copy, insert, remove = i3.get("sort", "concat", "copy", "insert", "remove")
local true_str, true_table, is_str, is_func, is_table, clean_name =
i3.get("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
@ -307,40 +307,12 @@ function i3.add_sorting_method(def)
insert(i3.sorting_methods, def)
end
local function pre_sorting(list)
local new_inv, stack_meta = {}, {}
for i = 1, #list do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear then
stack_meta[#stack_meta + 1] = stack
else
new_inv[#new_inv + 1] = ItemStack(fmt("%s %u", name, count))
end
end
end
for i = 1, #stack_meta do
new_inv[#new_inv + 1] = stack_meta[i]
end
return new_inv
end
i3.add_sorting_method {
name = "alphabetical",
description = S"Sort items by name (A-Z)",
func = function(list, data)
local new_inv = pre_sorting(list)
name_sort(new_inv, data.reverse_sorting)
return new_inv
sorter(list, data.reverse_sorting, 1)
return list
end
}
@ -348,8 +320,7 @@ i3.add_sorting_method {
name = "numerical",
description = S"Sort items by number of items per stack",
func = function(list, data)
local new_inv = pre_sorting(list)
count_sort(new_inv, data.reverse_sorting)
return new_inv
sorter(list, data.reverse_sorting, 2)
return list
end,
}

View File

@ -1,6 +1,4 @@
local translate = core.get_translated_string
local insert, remove, sort, vec_add, vec_mul =
table.insert, table.remove, table.sort, vector.add, vector.mul
local fmt, find, gmatch, match, sub, split, lower =
string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.lower
local reg_items, reg_nodes, reg_craftitems, reg_tools =
@ -178,7 +176,7 @@ local function table_eq(T1, T2)
for k in pairs(t2) do
if is_table(k) then
insert(t2kv, k)
table.insert(t2kv, k)
end
t2k[k] = true
@ -191,7 +189,7 @@ local function table_eq(T1, T2)
for i = 1, #t2kv do
local tk = t2kv[i]
if table_eq(k1, tk) and recurse(v1, t2[tk]) then
remove(t2kv, i)
table.remove(t2kv, i)
t2k[tk] = nil
ok = true
break
@ -346,35 +344,11 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + 1.625
local look_at = vec_add(ppos, vec_mul(dir, 1))
local look_at = vector.add(ppos, vector.multiply(dir, 1))
core.add_item(look_at, stack)
end
local function name_sort(inv, reverse)
return sort(inv, function(a, b)
a, b = a:get_name(), b:get_name()
if reverse then
return a > b
end
return a < b
end)
end
local function count_sort(inv, reverse)
return sort(inv, function(a, b)
a, b = a:get_count(), b:get_count()
if reverse then
return a > b
end
return a < b
end)
end
local function get_sorting_idx(name)
local idx = 1
@ -387,56 +361,79 @@ local function get_sorting_idx(name)
return idx
end
local function apply_sort(inv, size, data, new_inv, start_i)
if not data.ignore_hotbar then
inv:set_list("main", new_inv)
return
end
local function sorter(inv, reverse, mode)
table.sort(inv, function(a, b)
if mode == 1 then
a, b = a:get_name(), b:get_name()
else
a, b = a:get_count(), b:get_count()
end
for i = start_i, size do
local idx = i - start_i + 1
inv:set_stack("main", i, new_inv[idx] or "")
end
if reverse then
return a > b
end
return a < b
end)
end
local function compress_items(list, start_i)
local new_inv, _new_inv, special = {}, {}, {}
local function pre_sorting(list, start_i)
local new_inv, special = {}, {}
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local stackmax = stack:get_stack_max()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear then
special[#special + 1] = stack
else
new_inv[#new_inv + 1] = stack
end
end
end
new_inv = table_merge(new_inv, special)
return new_inv
end
local function compress_items(list, start_i)
local hash, new_inv, special = {}, {}, {}
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local stackmax = stack:get_stack_max()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear or count >= stackmax then
special[#special + 1] = stack
else
new_inv[name] = new_inv[name] or 0
new_inv[name] = new_inv[name] + count
hash[name] = hash[name] or 0
hash[name] = hash[name] + count
end
end
end
for name, count in pairs(new_inv) do
for name, count in pairs(hash) do
local stackmax = ItemStack(name):get_stack_max()
local iter = math.ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
_new_inv[#_new_inv + 1] = ItemStack(fmt("%s %u", name, math.min(stackmax, leftover)))
new_inv[#new_inv + 1] = ItemStack(fmt("%s %u", name, math.min(stackmax, leftover)))
leftover = leftover - stackmax
end
end
for i = 1, #special do
_new_inv[#_new_inv + 1] = special[i]
end
return _new_inv
new_inv = table_merge(new_inv, special)
return new_inv
end
local function sort_inventory(player, data)
@ -447,13 +444,22 @@ local function sort_inventory(player, data)
if data.inv_compress then
list = compress_items(list, start_i)
else
list = pre_sorting(list, start_i)
end
local idx = get_sorting_idx(data.sort)
local new_inv = i3.sorting_methods[idx].func(list, data)
if not new_inv then return end
if new_inv then
apply_sort(inv, size, data, new_inv, start_i)
if not data.ignore_hotbar then
inv:set_list("main", new_inv)
return
end
for i = start_i, size do
local index = i - start_i + 1
inv:set_stack("main", i, new_inv[index] or "")
end
end
@ -472,8 +478,7 @@ local _ = {
-- Sorting
search = search,
name_sort = name_sort,
count_sort = count_sort,
sorter = sorter,
sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category,