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Fix again
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@ -40,7 +40,7 @@ local function cache_groups(group, groups)
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local texture = def.inventory_image or def.wield_image
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if true_str(texture) then
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texture = texture .. "\\^[resize\\:150x150"
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texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. "\\^[resize\\:150x150"
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elseif is_cube(def.drawtype) then
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texture = get_cube(def.tiles)
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end
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@ -271,6 +271,8 @@ local function groups_to_items(groups)
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end
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end
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sort(names)
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return names
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end
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