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Fix crash with certain mods enabled (address #40)
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@ -1,3 +1,4 @@
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local PNG = i3.files.styles()
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local replacements = {fuel = {}}
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local http = ...
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@ -285,29 +286,25 @@ end
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local function get_cube(tiles)
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if not true_table(tiles) then
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return "i3_blank.png"
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return PNG.blank
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end
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local t = copy(tiles)
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local texture
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for k, v in pairs(t) do
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if type(v) == "table" then
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t[k] = v.name
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end
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local top = tiles[1] or PNG.blank
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if is_table(top) then
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top = top.name or top.image
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end
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-- Tiles: up, down, right, left, back, front
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-- Inventory cube: up, front, right
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if #t <= 2 then
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texture = draw_cube(t[1], t[1], t[1])
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elseif #t <= 5 then
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texture = draw_cube(t[1], t[3], t[3])
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else -- Full tileset
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texture = draw_cube(t[1], t[6], t[3])
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local left = tiles[3] or top or PNG.blank
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if is_table(left) then
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left = left.name or left.image
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end
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return texture
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local right = tiles[5] or left or PNG.blank
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if is_table(right) then
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right = right.name or right.image
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end
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return draw_cube(top, left, right)
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end
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local function init_cubes()
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