Unify items list and inventory

This commit is contained in:
Jean-Patrick Guerrero 2021-05-01 00:28:11 +02:00
parent f0b5eb7a18
commit 7e648246eb
3 changed files with 118 additions and 117 deletions

6
API.md
View File

@ -27,12 +27,6 @@ i3.new_tab {
fields = function(player, data, fields)
end,
-- Determine if the recipe panels must be hidden or not (must return a boolean)
hide_panels = function(player, data)
local name = player:get_player_name()
return core.is_creative_enabled(name)
end,
}
```

229
init.lua
View File

@ -75,9 +75,6 @@ local pairs, ipairs, next, type, setmetatable, tonum, unpack, select =
local vec_add, vec_mul = vector.add, vector.multiply
local ROWS = 11
local LINES = 12
local IPP = ROWS * LINES
local MAX_FAVS = 6
local ITEM_BTN_SIZE = 1.1
@ -142,6 +139,7 @@ local PNG = {
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -162,6 +160,7 @@ local PNG = {
teleport_hover = "i3_teleport.png^\\[brighten",
add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
exit_hover = "i3_exit.png^\\[brighten",
}
local fs_elements = {
@ -188,6 +187,7 @@ local styles = sprintf([[
style_type[item_image_button;bgimg_hovered=%s]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page;fgimg=%s;fgimg_hovered=%s]
@ -203,6 +203,7 @@ local styles = sprintf([[
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]],
PNG.slot,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
@ -1671,7 +1672,7 @@ end
local function get_header(fs, data)
local fav = is_fav(data.favs, data.query_item)
local nfavs = #data.favs
local star_x, star_y, star_size = data.xoffset + 0.4, data.yoffset + 0.5, 0.4
local star_x, star_y, star_size = data.xoffset + 0.4, data.yoffset + 0.2, 0.4
if nfavs < MAX_FAVS or (nfavs == MAX_FAVS and fav) then
local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "")
@ -1687,6 +1688,9 @@ local function get_header(fs, data)
fs(fmt("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached."))
end
fs("image_button", star_x + 0.05, star_y + 0.6, star_size, star_size, "", "exit", "")
fs(fmt("tooltip[exit;%s]", ES"Back to item list"))
local desc_lim, name_lim = 33, 34
local desc = translate(data.lang_code, get_desc(data.query_item))
desc = ESC(desc)
@ -1752,7 +1756,7 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
ES("Craft (x@1)", stack_fs))
end
local function get_rcp_extra(player, data, fs, panel, is_recipe, is_usage)
local function get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
local rn = panel.rcp and #panel.rcp
if rn then
@ -1789,6 +1793,57 @@ local function get_rcp_extra(player, data, fs, panel, is_recipe, is_usage)
end
end
local function get_items_fs(fs, data, creative)
local rows = 8
local lines = creative and 12 or 9
local ipp = rows * lines
fs(fmt("box[%f,0.2;4.05,0.6;#bababa25]", data.xoffset + 0.3),
"set_focus[filter]",
fmt("field[%f,0.2;2.95,0.6;filter;;%s]", data.xoffset + 0.35, ESC(data.filter)),
"field_close_on_enter[filter;false]")
fs("image_button", data.xoffset + 3.35, 0.35, 0.3, 0.3, "", "cancel", "")
fs("image_button", data.xoffset + 3.85, 0.32, 0.35, 0.35, "", "search", "")
fs("image_button", data.xoffset + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
fs("image_button", data.xoffset + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
data.pagemax = max(1, ceil(#data.items / ipp))
fs("button", data.xoffset + 5.6, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax))
if #data.items == 0 then
local lbl = ES"No item to show"
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes"
end
fs("button", data.xoffset + 0.1, 3, 8, 1, "no_item", lbl)
end
local first_item = (data.pagenum - 1) * ipp
local size = 0.85
for i = first_item, first_item + ipp - 1 do
local item = data.items[i + 1]
if not item then break end
local X = i % rows
X = X - (X * 0.045) + data.xoffset + 0.28
local Y = round((i % ipp - X) / rows + 1, 0)
Y = Y - (Y * (creative and 0.11 or 0.06)) + 0.9
if data.query_item == item then
fs("image", X, Y, size, size, PNG.slot)
end
fs[#fs + 1] = fmt("item_image_button", X, Y, size, size, item, fmt("%s_inv", item), "")
end
end
local function get_favs(fs, data)
fs("label", data.xoffset + 0.4, data.yoffset + 0.4, ES"Bookmarks")
@ -1805,12 +1860,27 @@ local function get_favs(fs, data)
end
end
local function get_panels(player, data, fs)
local function get_panels(player, data, fs, full_height)
local _title = {name = "title", height = 1.4}
local _favs = {name = "favs", height = 2.23}
local _items = {name = "items", height = 9.41}
local _recipes = {name = "recipes", rcp = data.recipes, height = 3.9}
local _usages = {name = "usages", rcp = data.usages, height = 3.9}
local panels = {_title, _recipes, _usages, _favs}
local panels
local name = player:get_player_name()
local creative = core.is_creative_enabled(name)
if data.query_item then
panels = {_title, _recipes, _usages, _favs}
else
panels = {_items, _favs}
if creative then
_items.height = full_height
panels = {_items}
end
end
for idx = 1, #panels do
local panel = panels[idx]
@ -1827,7 +1897,9 @@ local function get_panels(player, data, fs)
local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
if is_recipe or is_usage then
get_rcp_extra(player, data, fs, panel, is_recipe, is_usage)
get_rcp_extra(player, fs, data, panel, is_recipe, is_usage)
elseif panel.name == "items" then
get_items_fs(fs, data, creative)
elseif panel.name == "title" then
get_header(fs, data)
elseif panel.name == "favs" then
@ -2158,11 +2230,9 @@ local function make_fs(player, data)
local full_height = 11.73
local tab = tabs[data.current_tab]
local hide_panels = tab and tab.hide_panels and tab.hide_panels(player, data)
local show_panels = data.query_item and tab and not hide_panels
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
MIN_FORMSPEC_VERSION, data.xoffset + (show_panels and 8 or 0), full_height), styles)
MIN_FORMSPEC_VERSION, data.xoffset + 8, full_height), styles)
fs("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10)
@ -2170,11 +2240,11 @@ local function make_fs(player, data)
tab.formspec(player, data, fs)
end
if show_panels then
get_panels(player, data, fs)
end
get_panels(player, data, fs, full_height)
get_tabs_fs(player, data, fs, full_height)
if #tabs > 1 then
get_tabs_fs(player, data, fs, full_height)
end
--get_debug_grid(data, fs, full_height)
--print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000))
@ -2316,7 +2386,7 @@ local function reset_data(data)
data.items = data.items_raw
end
local function panel_fields(player, data, fields)
local function rcp_fields(player, data, fields)
local name = player:get_player_name()
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
@ -2496,52 +2566,6 @@ local function get_inventory_fs(player, data, fs)
end
end
local function get_items_fs(_, data, fs)
fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]",
fmt("field[0.3,0.2;3.45,0.6;filter;;%s]", ESC(data.filter)),
"field_close_on_enter[filter;false]")
fs("image_button", 3.75, 0.35, 0.3, 0.3, "", "cancel", "")
fs("image_button", 4.25, 0.32, 0.35, 0.35, "", "search", "")
fs("image_button", data.xoffset - 2.73, 0.3, 0.35, 0.35, "", "prev_page", "")
fs("image_button", data.xoffset - 0.55, 0.3, 0.35, 0.35, "", "next_page", "")
data.pagemax = max(1, ceil(#data.items / IPP))
fs("button", data.xoffset - 2.4, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax))
if #data.items == 0 then
local lbl = ES"No item to show"
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes"
end
fs("button", 0, 3, data.xoffset, 1, "no_item", lbl)
end
local first_item = (data.pagenum - 1) * IPP
local size = 0.8
for i = first_item, first_item + IPP - 1 do
local item = data.items[i + 1]
if not item then break end
local X = i % ROWS
X = X - (X * 0.098) + 0.2
local Y = round((i % IPP - X) / ROWS + 1, 0)
Y = Y - (Y * 0.108) + 0.05
if data.query_item == item then
fs("image", X, Y, size, size, PNG.slot)
end
fs[#fs + 1] = fmt("item_image_button", X, Y, size, size, item, fmt("%s_inv", item), "")
end
end
i3.new_tab {
name = "inventory",
description = S"Inventory",
@ -2551,9 +2575,7 @@ i3.new_tab {
local name = player:get_player_name()
local sb_inv = fields.scrbar_inv
if not core.is_creative_enabled(name) then
panel_fields(player, data, fields)
end
rcp_fields(player, data, fields)
if fields.skins and data.skin_id ~= tonum(fields.skins) then
data.skin_id = tonum(fields.skins)
@ -2611,7 +2633,37 @@ i3.new_tab {
end
end
if fields.trash then
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum = data.pagenum - (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.trash then
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
@ -2651,51 +2703,6 @@ i3.new_tab {
return set_fs(player)
end,
hide_panels = function(player)
local name = player:get_player_name()
return core.is_creative_enabled(name)
end,
}
i3.new_tab {
name = "items",
description = S"Items",
formspec = get_items_fs,
fields = function(player, data, fields)
panel_fields(player, data, fields)
if fields.cancel then
reset_data(data)
elseif fields.key_enter_field == "filter" or fields.search then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum = data.pagenum - (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
end
return set_fs(player)
end,
}
local trash = create_inventory("i3_trash", {

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