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https://github.com/minetest-mods/i3.git
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API: Add field to toggle slots in custom tabs
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commit
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3
API.md
3
API.md
@ -26,6 +26,7 @@ Custom tabs can be added to the `i3` inventory as follow (example):
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i3.new_tab("stuff", {
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description = "Stuff",
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image = "image.png", -- Optional, add an image next to the tab description
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slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
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--
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-- The functions below are all optional
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@ -49,7 +50,7 @@ i3.new_tab("stuff", {
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-- Do things
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end
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i3.set_fs(player) -- Update the formspec
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-- No need to update the formspec, it's automatic
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end,
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})
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```
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2
init.lua
2
init.lua
@ -24,7 +24,7 @@ i3 = {
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data = core.deserialize(storage:get_string"data") or {},
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settings = {
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debug_mode = false,
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debug_mode = true,
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max_favs = 6,
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max_waypoints = 30,
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min_fs_version = 6,
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@ -197,6 +197,7 @@ i3.new_tab("inventory", {
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description = S"Inventory",
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formspec = get_inventory_fs,
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fields = i3.files.fields(),
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slots = true,
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})
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function i3.remove_tab(name)
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@ -211,8 +211,6 @@ local function inv_fields(player, data, fields)
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elseif fields.hide_debug_grid then
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data.hide_debug_grid = not data.hide_debug_grid
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end
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return set_fs(player)
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end
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local function select_item(player, data, fields)
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@ -465,8 +463,14 @@ core.register_on_player_receive_fields(function(player, formname, fields)
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local tab = i3.tabs[data.tab]
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if tab and tab.fields then
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return true, tab.fields(player, data, fields)
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if tab then
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if tab.slots and data.tab > 1 then
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inv_fields(player, data, fields)
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end
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if tab.fields then
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tab.fields(player, data, fields)
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end
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end
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return true, set_fs(player)
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130
src/gui.lua
130
src/gui.lua
@ -127,32 +127,6 @@ local function get_stack_max(inv, data, is_recipe, rcp)
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return max_stacks
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end
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local function get_inv_slots(data, fs)
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local legacy_inventory = data.legacy_inventory
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local hotbar_len = data.hotbar_len
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local inv_x = legacy_inventory and 0.23 or 0.22
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local inv_y = legacy_inventory and 6.7 or 6.9
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local spacing = legacy_inventory and 0.25 or 0.1
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local size = 1
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fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
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for i = 0, hotbar_len - 1 do
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box(i * size + inv_x + (i * spacing), inv_y, size, size, "")
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end
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fs("style_type[list;size=%f;spacing=%f]", size, spacing)
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fs("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len)
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fs("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing)
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fs("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
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hotbar_len, data.inv_size / hotbar_len, hotbar_len)
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fs"style_type[list;size=1;spacing=0.15]"
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fs"listring[current_player;craft]listring[current_player;main]"
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end
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local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label)
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fs("style[%s;font=bold;font_size=%u]", name, font_size)
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button(0, y, ctn_len, 0.5, name, ESC(label))
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@ -688,11 +662,53 @@ local function show_settings(fs, data)
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end
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end
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local function get_footer(fs, data)
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local btn = {
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{"trash", ES"Clear inventory"},
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{"sort", ES"Sort inventory"},
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{"settings", ES"Settings"},
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{"home", ES"Go home"},
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}
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for i, v in ipairs(btn) do
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local btn_name, tooltip = unpack(v)
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fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
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btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])
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image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
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fs("tooltip[%s;%s]", btn_name, tooltip)
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end
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show_settings(fs, data)
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end
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local function get_slots(fs, data)
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local legacy_inventory = data.legacy_inventory
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local hotbar_len = data.hotbar_len
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local inv_x = legacy_inventory and 0.23 or 0.22
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local inv_y = legacy_inventory and 6.7 or 6.9
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local spacing = legacy_inventory and 0.25 or 0.1
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local size = 1
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fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
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for i = 0, hotbar_len - 1 do
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box(i * size + inv_x + (i * spacing), inv_y, size, size, "")
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end
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fs("style_type[list;size=%f;spacing=%f]", size, spacing)
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fs("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, hotbar_len)
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fs("style_type[list;size=%f;spacing=%f,%f]", size, spacing, legacy_inventory and 0.15 or spacing)
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fs("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + (legacy_inventory and 1.25 or 1.15),
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hotbar_len, data.inv_size / hotbar_len, hotbar_len)
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fs"listring[current_player;craft]listring[current_player;main]"
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get_footer(fs, data)
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end
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local function get_inventory_fs(player, data, fs)
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fs"listcolors[#bababa50;#bababa99]"
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get_inv_slots(data, fs)
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local props = player:get_properties()
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local ctn_len = 5.7
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local ctn_hgt = data.legacy_inventory and 6.1 or 6.3
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@ -772,23 +788,6 @@ local function get_inventory_fs(player, data, fs)
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fs("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt)
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get_container(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb, bag_size)
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fs"scroll_container_end[]"
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local btn = {
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{"trash", ES"Clear inventory"},
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{"sort", ES"Sort inventory"},
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{"settings", ES"Settings"},
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{"home", ES"Go home"},
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}
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for i, v in ipairs(btn) do
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local btn_name, tooltip = unpack(v)
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fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
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btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])
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image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
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fs("tooltip[%s;%s]", btn_name, tooltip)
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end
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show_settings(fs, data)
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end
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local function get_tooltip(item, info, lang_code)
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@ -1313,6 +1312,7 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
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button(x + 0.2, data.yoffset + 1.85, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
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fs"style_type[label;font_size=16;textcolor=#fff]"
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fs"style_type[image,button,image_button;noclip=false]"
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end
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local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
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@ -1497,17 +1497,16 @@ local function get_minitabs(fs, data, player, full_height)
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local selected = id == data.itab
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local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
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local flip = top and "^[transformFY" or ""
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local tabname = fmt("itab_%u", id)
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fs([[ style_type[image_button;bgimg=%s%s;bgimg_hovered=%s%s;
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bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]],
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hover_texture, flip, PNG.tab_small_hover, flip)
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fs([[ style[%s;bgimg=%s%s;bgimg_hovered=%s%s;noclip=true;font=bold;font_size=16;
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textcolor=%s;content_offset=0;sound=i3_tab;bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]],
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tabname, hover_texture, flip, PNG.tab_small_hover, flip, selected and "#fff" or "#bbb")
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fs([[ style_type[image_button;noclip=true;font=bold;font_size=16;
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textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb")
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fs"style_type[image_button:hovered;textcolor=#fff]"
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fs("style[%s:hovered;textcolor=#fff]", tabname)
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image_button((data.inv_width - 0.65) + (X * (tab_len + 0.1)),
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top and -tab_hgh or full_height, tab_len, tab_hgh, "", fmt("itab_%u", id), title)
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top and -tab_hgh or full_height, tab_len, tab_hgh, "", tabname, title)
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end
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end
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@ -1656,17 +1655,17 @@ local function get_tabs_fs(fs, player, data, full_height)
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local middle = btm and "16,0,-16,-16" or "16,16,-16,-16"
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local padding = btm and "-16,0,16,16" or "-16,-16,16,16"
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fs([[ style_type[image_button;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s] ]],
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bgimg, bgimg_hover, middle, padding)
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local tabname = fmt("tab_%s", def.name)
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fs("style_type[image_button;noclip=true;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab]",
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selected and "#fff" or "#ddd")
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fs([[ style[%s;bgimg=%s;bgimg_hovered=%s;bgimg_middle=%s;padding=%s;noclip=true;
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font=bold;font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]],
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tabname, bgimg, bgimg_hover, middle, padding, selected and "#fff" or "#bbb")
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local X = (data.inv_width / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2))
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local Y = btm and full_height or -tab_hgh
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fs"style_type[image_button:hovered;textcolor=#fff]"
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image_button(X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description))
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fs("style[%s:hovered;textcolor=#fff]", tabname)
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image_button(X, Y, tab_len, tab_hgh, "", tabname, ESC(def.description))
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if true_str(def.image) then
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local desc = translate(data.lang_code, def.description)
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@ -1674,6 +1673,7 @@ local function get_tabs_fs(fs, player, data, full_height)
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fs"style_type[image;noclip=true]"
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image(X + (tab_len / 2) - ((desc_len * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, def.image)
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fs"style_type[image;noclip=false]"
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end
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c++
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@ -1736,8 +1736,14 @@ local function make_fs(player, data)
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local tab = i3.tabs[data.tab]
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if tab and tab.formspec then
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tab.formspec(player, data, fs)
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if tab then
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if tab.formspec then
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tab.formspec(player, data, fs)
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end
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if tab.slots then
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get_slots(fs, data)
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end
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end
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if data.query_item then
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@ -83,6 +83,9 @@ local PNG = {
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}
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local styles = string.format([[
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listcolors[#bababa50;#bababa99]
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style_type[list;size=1;spacing=0.15]
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style_type[field;border=false;bgcolor=transparent]
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style_type[label,field;font_size=16]
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style_type[button;border=false;content_offset=0]
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@ -1,16 +1,32 @@
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local SWITCH
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i3.new_tab("test1", {
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description = "Test 1 Test 1",
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image = "i3_heart.png",
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formspec = function(player, data, fs)
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fs("button", 3, 4, 3, 0.8, "test", "Click here")
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fs("label", 3, 1, "Just a test")
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fs"label[3,2;Lorem Ipsum]"
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if SWITCH then
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fs"label[3,2;Button clicked]"
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else
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fs"label[3,2;Lorem Ipsum]"
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end
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end,
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fields = function(player, data, fields)
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if fields.test then
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SWITCH = true
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end
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end
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})
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i3.new_tab("test2", {
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description = "Test 2",
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image = "i3_mesepick.png",
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slots = true,
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formspec = function(player, data, fs)
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fs("label[3,1;Test 2]")
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