Split some code to own files

This commit is contained in:
Jean-Patrick Guerrero 2021-06-25 04:21:23 +02:00
parent b1fff8617b
commit c1bd944465
9 changed files with 201 additions and 199 deletions

11
API.md
View File

@ -141,7 +141,7 @@ Recipes can be registered from a given URL containing a JSON file (HTTP support
```Lua
i3.register_craft({
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/test_online_recipe.json"
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/etc/test_online_recipe.json"
})
```
@ -237,15 +237,6 @@ Returns a map of search filters, indexed by name.
### Miscellaneous
#### `i3.group_stereotypes`
This is the table indexing the item groups by stereotypes.
You can add a stereotype like so:
```Lua
i3.group_stereotypes.radioactive = "mod:item"
```
#### `i3.export_url`
If set, the mod will export all the cached recipes and usages in a JSON format

62
etc/groups.lua Normal file
View File

@ -0,0 +1,62 @@
local S = core.get_translator "i3"
local group_stereotypes = {
dye = "dye:white",
wool = "wool:white",
wood = "default:wood",
tree = "default:tree",
sand = "default:sand",
glass = "default:glass",
stick = "default:stick",
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
}
local group_names = {
dye = S"Any dye",
coal = S"Any coal",
sand = S"Any sand",
tree = S"Any tree",
wool = S"Any wool",
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",
vessel = S"Any vessel",
wood = S"Any wood planks",
mushroom = S"Any mushroom",
["color_red,flower"] = S"Any red flower",
["color_blue,flower"] = S"Any blue flower",
["color_black,flower"] = S"Any black flower",
["color_white,flower"] = S"Any white flower",
["color_green,flower"] = S"Any green flower",
["color_orange,flower"] = S"Any orange flower",
["color_yellow,flower"] = S"Any yellow flower",
["color_violet,flower"] = S"Any violet flower",
["color_red,dye"] = S"Any red dye",
["color_blue,dye"] = S"Any blue dye",
["color_grey,dye"] = S"Any grey dye",
["color_pink,dye"] = S"Any pink dye",
["color_cyan,dye"] = S"Any cyan dye",
["color_black,dye"] = S"Any black dye",
["color_white,dye"] = S"Any white dye",
["color_brown,dye"] = S"Any brown dye",
["color_green,dye"] = S"Any green dye",
["color_orange,dye"] = S"Any orange dye",
["color_yellow,dye"] = S"Any yellow dye",
["color_violet,dye"] = S"Any violet dye",
["color_magenta,dye"] = S"Any magenta dye",
["color_dark_grey,dye"] = S"Any dark grey dye",
["color_dark_green,dye"] = S"Any dark green dye",
}
return group_stereotypes, group_names

13
etc/model_aliases.lua Normal file
View File

@ -0,0 +1,13 @@
local model_alias = {
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"},
["default:chest"] = {name = "default:chest_open"},
["default:chest_locked"] = {name = "default:chest_locked_open"},
["doors:door_wood"] = {name = "doors:door_wood_a"},
["doors:door_glass"] = {name = "doors:door_glass_a"},
["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"},
["doors:door_steel"] = {name = "doors:door_steel_a"},
["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"},
}
return model_alias

114
etc/styles.lua Normal file
View File

@ -0,0 +1,114 @@
local fmt = string.format
local PNG = {
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
trash = "i3_trash.png",
sort_az = "i3_sort_az.png",
sort_za = "i3_sort_za.png",
compress = "i3_compress.png",
fire = "i3_fire.png",
fire_anim = "i3_fire_anim.png",
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
tab = "i3_tab.png",
tab_top = "i3_tab.png^\\[transformFY",
furnace_anim = "i3_furnace_anim.png",
bag = "i3_bag.png",
armor = "i3_armor.png",
awards = "i3_award.png",
skins = "i3_skin.png",
waypoints = "i3_waypoint.png",
teleport = "i3_teleport.png",
add = "i3_add.png",
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten",
sort_az_hover = "i3_sort_az.png^\\[brighten",
sort_za_hover = "i3_sort_za.png^\\[brighten",
prev_hover = "i3_next_hover.png^\\[transformFX",
next_hover = "i3_next_hover.png",
tab_hover = "i3_tab_hover.png",
tab_hover_top = "i3_tab_hover.png^\\[transformFY",
bag_hover = "i3_bag_hover.png",
armor_hover = "i3_armor_hover.png",
awards_hover = "i3_award_hover.png",
skins_hover = "i3_skin_hover.png",
waypoints_hover = "i3_waypoint_hover.png",
teleport_hover = "i3_teleport.png^\\[brighten",
add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
exit_hover = "i3_exit.png^\\[brighten",
}
local styles = fmt([[
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]],
PNG.slot,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover)
local fs_elements = {
label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]",
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
return PNG, styles, fs_elements

200
init.lua
View File

@ -1,6 +1,6 @@
i3 = {}
local modpath = minetest.get_modpath "i3"
local modpath = core.get_modpath "i3"
local storage = core.get_mod_storage()
local slz, dslz = core.serialize, core.deserialize
local pdata = dslz(storage:get_string "pdata") or {}
@ -15,7 +15,11 @@ local replacements = {fuel = {}}
local toolrepair
local tabs = {}
local compress_groups, compressed = loadfile(modpath .. "/compress.lua")()
local model_aliases = loadfile(modpath .. "/etc/model_aliases.lua")()
local PNG, styles, fs_elements = loadfile(modpath .. "/etc/styles.lua")()
local compress_groups, compressed = loadfile(modpath .. "/etc/compress.lua")()
local group_stereotypes, group_names = loadfile(modpath .. "/etc/groups.lua")()
local progressive_mode = core.settings:get_bool "i3_progressive_mode"
local item_compression = core.settings:get_bool "i3_item_compression"
@ -40,7 +44,7 @@ local reg_entities = core.registered_entities
local reg_aliases = core.registered_aliases
local check_privs = core.check_player_privs
local translate = minetest.get_translated_string
local translate = core.get_translated_string
local create_inventory = core.create_detached_inventory
local ESC = core.formspec_escape
@ -96,117 +100,6 @@ local SUBCAT = {
"waypoints",
}
local PNG = {
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
trash = "i3_trash.png",
sort_az = "i3_sort_az.png",
sort_za = "i3_sort_za.png",
compress = "i3_compress.png",
fire = "i3_fire.png",
fire_anim = "i3_fire_anim.png",
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
tab = "i3_tab.png",
tab_top = "i3_tab.png^\\[transformFY",
furnace_anim = "i3_furnace_anim.png",
bag = "i3_bag.png",
armor = "i3_armor.png",
awards = "i3_award.png",
skins = "i3_skin.png",
waypoints = "i3_waypoint.png",
teleport = "i3_teleport.png",
add = "i3_add.png",
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten",
sort_az_hover = "i3_sort_az.png^\\[brighten",
sort_za_hover = "i3_sort_za.png^\\[brighten",
prev_hover = "i3_next_hover.png^\\[transformFX",
next_hover = "i3_next_hover.png",
tab_hover = "i3_tab_hover.png",
tab_hover_top = "i3_tab_hover.png^\\[transformFY",
bag_hover = "i3_bag_hover.png",
armor_hover = "i3_armor_hover.png",
awards_hover = "i3_award_hover.png",
skins_hover = "i3_skin_hover.png",
waypoints_hover = "i3_waypoint_hover.png",
teleport_hover = "i3_teleport.png^\\[brighten",
add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
exit_hover = "i3_exit.png^\\[brighten",
}
local fs_elements = {
label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]",
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
local styles = sprintf([[
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]],
PNG.slot,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover)
local function get_lang_code(info)
return info and info.lang_code
end
@ -229,77 +122,6 @@ function core.is_creative_enabled(name)
return check_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
i3.group_stereotypes = {
dye = "dye:white",
wool = "wool:white",
wood = "default:wood",
tree = "default:tree",
sand = "default:sand",
glass = "default:glass",
stick = "default:stick",
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
}
local group_names = {
dye = S"Any dye",
coal = S"Any coal",
sand = S"Any sand",
tree = S"Any tree",
wool = S"Any wool",
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",
vessel = S"Any vessel",
wood = S"Any wood planks",
mushroom = S"Any mushroom",
["color_red,flower"] = S"Any red flower",
["color_blue,flower"] = S"Any blue flower",
["color_black,flower"] = S"Any black flower",
["color_white,flower"] = S"Any white flower",
["color_green,flower"] = S"Any green flower",
["color_orange,flower"] = S"Any orange flower",
["color_yellow,flower"] = S"Any yellow flower",
["color_violet,flower"] = S"Any violet flower",
["color_red,dye"] = S"Any red dye",
["color_blue,dye"] = S"Any blue dye",
["color_grey,dye"] = S"Any grey dye",
["color_pink,dye"] = S"Any pink dye",
["color_cyan,dye"] = S"Any cyan dye",
["color_black,dye"] = S"Any black dye",
["color_white,dye"] = S"Any white dye",
["color_brown,dye"] = S"Any brown dye",
["color_green,dye"] = S"Any green dye",
["color_orange,dye"] = S"Any orange dye",
["color_yellow,dye"] = S"Any yellow dye",
["color_violet,dye"] = S"Any violet dye",
["color_magenta,dye"] = S"Any magenta dye",
["color_dark_grey,dye"] = S"Any dark grey dye",
["color_dark_green,dye"] = S"Any dark green dye",
}
i3.model_alias = {
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"},
["default:chest"] = {name = "default:chest_open"},
["default:chest_locked"] = {name = "default:chest_locked_open"},
["doors:door_wood"] = {name = "doors:door_wood_a"},
["doors:door_glass"] = {name = "doors:door_glass_a"},
["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"},
["doors:door_steel"] = {name = "doors:door_steel_a"},
["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"},
}
local function err(str)
return log("error", str)
end
@ -976,7 +798,7 @@ end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local stereotype = group_stereotypes[group]
local def = reg_items[stereotype]
if def and show_item(def) then
@ -1756,7 +1578,7 @@ local function get_header(fs, data)
fs("style_type[label;font=normal;font_size=16]")
local def = reg_items[data.query_item]
local model_alias = i3.model_alias[data.query_item]
local model_alias = model_aliases[data.query_item]
if def.drawtype == "mesh" or model_alias then
get_model_fs(fs, data, def, model_alias)
@ -3492,5 +3314,5 @@ for size, rcp in pairs(bag_recipes) do
core.register_craft {type = "fuel", recipe = bagname, burntime = 3}
end
--dofile(modpath .. "/test_tabs.lua")
--dofile(modpath .. "/test_custom_recipes.lua")
--dofile(modpath .. "/etc/test_tabs.lua")
--dofile(modpath .. "/etc/test_custom_recipes.lua")