Split some code to own files

This commit is contained in:
Jean-Patrick Guerrero
2021-06-25 04:21:23 +02:00
parent b1fff8617b
commit c1bd944465
9 changed files with 201 additions and 199 deletions

191
etc/compress.lua Normal file
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local fmt, insert = string.format, table.insert
local wood_types = {
"acacia_wood", "aspen_wood", "junglewood", "pine_wood",
}
local material_tools = {
"bronze", "diamond", "mese", "stone", "wood",
}
local material_stairs = {
"acacia_wood", "aspen_wood", "brick", "bronzeblock", "cobble", "copperblock",
"desert_cobble", "desert_sandstone", "desert_sandstone_block", "desert_sandstone_brick",
"desert_stone", "desert_stone_block", "desert_stonebrick",
"glass", "goldblock", "ice", "junglewood", "mossycobble", "obsidian",
"obsidian_block", "obsidian_glass", "obsidianbrick", "pine_wood",
"sandstone", "sandstone_block", "sandstonebrick",
"silver_sandstone", "silver_sandstone_block", "silver_sandstone_brick",
"snowblock", "steelblock", "stone", "stone_block", "stonebrick",
"straw", "tinblock",
}
local colors = {
"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green",
"grey", "magenta", "orange", "pink", "red", "violet", "yellow",
}
local to_compress = {
["bucket:bucket_empty"] = {
replace = "empty",
by = {"lava", "river_water", "water"}
},
["default:wood"] = {
replace = "wood",
by = wood_types,
},
["default:sapling"] = {
replace = "sapling",
by = {
"acacia_bush_sapling",
"acacia_sapling",
"aspen_sapling",
"blueberry_bush_sapling",
"bush_sapling",
"emergent_jungle_sapling",
"junglesapling",
"pine_bush_sapling",
"pine_sapling"
}
},
["default:gold_lump"] = {
replace = "gold",
by = {"clay", "coal", "copper", "iron", "tin"}
},
["default:leaves"] = {
replace = "leaves",
by = {
"acacia_bush_leaves",
"acacia_leaves",
"aspen_leaves",
"blueberry_bush_leaves",
"blueberry_bush_leaves_with_berries",
"bush_leaves",
"jungleleaves",
},
},
["default:stone_with_diamond"] = {
replace = "diamond",
by = {"coal", "copper", "gold", "iron", "mese", "tin"},
},
["default:fence_wood"] = {
replace = "wood",
by = wood_types,
},
["default:fence_rail_wood"] = {
replace = "wood",
by = wood_types,
},
["default:mese_post_light"] = {
replace = "mese_post_light",
by = {
"mese_post_light_acacia",
"mese_post_light_aspen_wood",
"mese_post_light_junglewood",
"mese_post_light_pine_wood",
}
},
["doors:gate_wood_closed"] = {
replace = "wood",
by = wood_types,
},
["doors:door_wood"] = {
replace = "wood",
by = {"glass", "obsidian_glass", "steel"}
},
["flowers:geranium"] = {
replace = "geranium",
by = {
"chrysanthemum_green",
"dandelion_white",
"dandelion_yellow",
"rose",
"tulip",
"tulip_black",
"viola",
}
},
["wool:white"] = {
replace = "white",
by = colors
},
["dye:white"] = {
replace = "white",
by = colors
},
["default:axe_steel"] = {
replace = "steel",
by = material_tools
},
["default:pick_steel"] = {
replace = "steel",
by = material_tools
},
["default:shovel_steel"] = {
replace = "steel",
by = material_tools
},
["default:sword_steel"] = {
replace = "steel",
by = material_tools
},
["stairs:slab_wood"] = {
replace = "wood",
by = material_stairs
},
["stairs:stair_wood"] = {
replace = "wood",
by = material_stairs
},
["stairs:stair_inner_wood"] = {
replace = "wood",
by = material_stairs
},
["stairs:stair_outer_wood"] = {
replace = "wood",
by = material_stairs
},
}
local compressed = {}
for k, v in pairs(to_compress) do
compressed[k] = compressed[k] or {}
for _, str in ipairs(v.by) do
local a, b = k:match("(.*):(.*)")
local it = fmt("%s:%s", a, b:gsub(v.replace, str))
insert(compressed[k], it)
end
end
local _compressed = {}
for _, v in pairs(compressed) do
for _, v2 in ipairs(v) do
_compressed[v2] = true
end
end
return compressed, _compressed

62
etc/groups.lua Normal file
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local S = core.get_translator "i3"
local group_stereotypes = {
dye = "dye:white",
wool = "wool:white",
wood = "default:wood",
tree = "default:tree",
sand = "default:sand",
glass = "default:glass",
stick = "default:stick",
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
}
local group_names = {
dye = S"Any dye",
coal = S"Any coal",
sand = S"Any sand",
tree = S"Any tree",
wool = S"Any wool",
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",
vessel = S"Any vessel",
wood = S"Any wood planks",
mushroom = S"Any mushroom",
["color_red,flower"] = S"Any red flower",
["color_blue,flower"] = S"Any blue flower",
["color_black,flower"] = S"Any black flower",
["color_white,flower"] = S"Any white flower",
["color_green,flower"] = S"Any green flower",
["color_orange,flower"] = S"Any orange flower",
["color_yellow,flower"] = S"Any yellow flower",
["color_violet,flower"] = S"Any violet flower",
["color_red,dye"] = S"Any red dye",
["color_blue,dye"] = S"Any blue dye",
["color_grey,dye"] = S"Any grey dye",
["color_pink,dye"] = S"Any pink dye",
["color_cyan,dye"] = S"Any cyan dye",
["color_black,dye"] = S"Any black dye",
["color_white,dye"] = S"Any white dye",
["color_brown,dye"] = S"Any brown dye",
["color_green,dye"] = S"Any green dye",
["color_orange,dye"] = S"Any orange dye",
["color_yellow,dye"] = S"Any yellow dye",
["color_violet,dye"] = S"Any violet dye",
["color_magenta,dye"] = S"Any magenta dye",
["color_dark_grey,dye"] = S"Any dark grey dye",
["color_dark_green,dye"] = S"Any dark green dye",
}
return group_stereotypes, group_names

13
etc/model_aliases.lua Normal file
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local model_alias = {
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"},
["default:chest"] = {name = "default:chest_open"},
["default:chest_locked"] = {name = "default:chest_locked_open"},
["doors:door_wood"] = {name = "doors:door_wood_a"},
["doors:door_glass"] = {name = "doors:door_glass_a"},
["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"},
["doors:door_steel"] = {name = "doors:door_steel_a"},
["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"},
}
return model_alias

114
etc/styles.lua Normal file
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local fmt = string.format
local PNG = {
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
trash = "i3_trash.png",
sort_az = "i3_sort_az.png",
sort_za = "i3_sort_za.png",
compress = "i3_compress.png",
fire = "i3_fire.png",
fire_anim = "i3_fire_anim.png",
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
tab = "i3_tab.png",
tab_top = "i3_tab.png^\\[transformFY",
furnace_anim = "i3_furnace_anim.png",
bag = "i3_bag.png",
armor = "i3_armor.png",
awards = "i3_award.png",
skins = "i3_skin.png",
waypoints = "i3_waypoint.png",
teleport = "i3_teleport.png",
add = "i3_add.png",
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten",
sort_az_hover = "i3_sort_az.png^\\[brighten",
sort_za_hover = "i3_sort_za.png^\\[brighten",
prev_hover = "i3_next_hover.png^\\[transformFX",
next_hover = "i3_next_hover.png",
tab_hover = "i3_tab_hover.png",
tab_hover_top = "i3_tab_hover.png^\\[transformFY",
bag_hover = "i3_bag_hover.png",
armor_hover = "i3_armor_hover.png",
awards_hover = "i3_award_hover.png",
skins_hover = "i3_skin_hover.png",
waypoints_hover = "i3_waypoint_hover.png",
teleport_hover = "i3_teleport.png^\\[brighten",
add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
exit_hover = "i3_exit.png^\\[brighten",
}
local styles = fmt([[
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
]],
PNG.slot,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover)
local fs_elements = {
label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]",
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
return PNG, styles, fs_elements

181
etc/test_custom_recipes.lua Normal file
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local mt = ItemStack("default:wood")
mt:get_meta():set_string("description", "test wood")
mt:get_meta():set_string("color", "green")
local mt2 = ItemStack("dye:red")
mt2:get_meta():set_string("description", "test red")
mt2:get_meta():set_string("color", "#ff0")
minetest.register_craft({
output = mt:to_string(),
type = "shapeless",
recipe = {
"default:wood",
mt2:to_string(),
},
})
i3.register_craft({
result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#X",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#X",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#X",
" ## ",
"#X#X#",
"#X#X#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
i3.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#X",
" ## ",
"#X#X#",
"#X#X#",
"X #",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})

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{
"items": [
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone"
],
"result": "default:cobble 16"
}

49
etc/test_tabs.lua Normal file
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i3.new_tab {
name = "test1",
description = "Test 1 Test 1",
image = "i3_heart.png",
formspec = function(player, data, fs)
fs("label[3,1;Test 1]")
end,
}
i3.new_tab {
name = "test2",
description = "Test 2",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Test 2]")
end,
}
i3.new_tab {
name = "test3",
description = "Test 3",
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return true
end
end,
formspec = function(player, data, fs)
fs("label[3,1;Test 3]")
end,
fields = function(player, data, fields)
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
}
i3.override_tab("test2", {
name = "test2",
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})