Store window info for future work

This commit is contained in:
Jean-Patrick Guerrero 2023-03-07 14:07:52 +01:00
parent 7246249c52
commit d5df9f6f0f
3 changed files with 4 additions and 2 deletions

View File

@ -739,6 +739,7 @@ local _ = {
check_privs = core.check_player_privs,
get_player_by_name = core.get_player_by_name,
get_connected_players = core.get_connected_players,
get_window_info = core.get_player_window_information,
-- Inventory
get_stack = get_stack,

View File

@ -462,7 +462,6 @@ core.register_on_player_receive_fields(function(player, formname, fields)
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab then
if tab.slots then
inv_fields(player, data, fields)

View File

@ -1,4 +1,4 @@
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint", "get_window_info")
local function init_hud(player)
local name = player:get_player_name()
@ -118,6 +118,8 @@ core.register_globalstep(function(dt)
local data = i3.data[name]
if not data then return end
data.window = get_window_info and get_window_info(name) or nil
if data.show_hud ~= nil then
show_hud(player, data)
end