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Waypoint viewer: use an animate flag
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@ -297,7 +297,7 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
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end
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shift += (base_depth and 0.45 or 0.95)
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image(2.7, Y + shift, 0.3, 0.3, PNG.flag)
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animated_image(2.75, Y + shift, 3/14, 0.3, "i3_flag_anim.png", 4, 150)
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end
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local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
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@ -44,7 +44,7 @@ local PNG = {
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nonvisible = "i3_non_visible.png",
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exit = "i3_exit.png",
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home = "i3_home.png",
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flag = "i3_flag.png",
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flag = "i3_flag_anim.png",
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edit = "i3_edit.png",
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no_result = "i3_no_result.png",
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find_more = "i3_find_more.png",
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textures/i3_flag_anim.png
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textures/i3_flag_anim.png
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After Width: | Height: | Size: 227 B |
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