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Fix crash with some mods
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@ -11,11 +11,11 @@ IMPORT("vec", "vec_round")
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IMPORT("find", "match", "sub", "upper")
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IMPORT("clr", "ESC", "msg", "check_privs")
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IMPORT("min", "max", "floor", "ceil", "round")
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IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
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IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
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IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
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IMPORT("compression_active", "compressible", "recipe_filter_set")
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IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
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IMPORT("true_str", "true_table", "is_fav", "is_num", "str_to_pos")
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IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
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IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
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@ -736,7 +736,7 @@ local function get_inventory_fs(player, data, fs)
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-- fs"style[player_model;bgcolor=black]"
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model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
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"player_model", props.mesh, textures, "0,-150", "false", "false",
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fmt("%u,%u;30", anim.x, anim.y))
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true_table(anim) and fmt("%u,%u;30", anim.x, anim.y) or "")
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else
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local size = 2.5
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image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1])
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