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18 Commits
1.12.3 ... 1.14

16 changed files with 411 additions and 99 deletions

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@ -31,6 +31,7 @@ exclude_files = {
"tests/test_custom_recipes.lua",
"tests/test_operators.lua",
"tests/test_tabs.lua",
"tests/test_waypoints.lua",
".install",
".luarocks",

111
API.md
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@ -1,6 +1,19 @@
## API
# API :screwdriver:
### Custom tabs
### Table of Contents
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
---
### Tabs
#### `i3.new_tab(name, def)`
@ -36,7 +49,7 @@ i3.new_tab("stuff", {
-- Do things
end
i3.set_fs(player) -- Update the formspec, mandatory
i3.set_fs(player) -- Update the formspec
end,
})
```
@ -72,7 +85,7 @@ A list of registered tabs.
---
### Custom recipes
### Recipes
Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
@ -164,6 +177,53 @@ i3.register_craft {
---
### Minitabs
Manage the tabs on the right panel of the inventory.
Allow to make a sensible list sorted by specific groups of items.
#### `i3.new_minitab(name, def)`
Add a new minitab (limited to 6).
- `name` is the tab name.
- `def` is the definition table.
Example:
```Lua
i3.new_minitab("test", {
description = "Test",
-- Whether this tab is visible or not. Optional.
access = function(player, data)
return player:get_player_name() == "singleplayer"
end,
-- Whether a specific item is shown in the list or not.
sorter = function(item, data)
return item:find"wood"
end
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `item` is an item name string.
#### `i3.remove_minitab(name)`
Remove a minitab by name.
- `name` is the name of the tab to remove.
#### `i3.minimap`
A list of registered minitabs.
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
@ -309,6 +369,49 @@ A map of all compressed item groups, indexed by stereotypes.
---
### Waypoints
`i3` allows you to manage the waypoints of a specific player.
#### `i3.add_waypoint(player_name, def)`
Add a waypoint to specific player.
- `player_name` is the player name.
- `def` is the waypoint definition table.
Example:
```Lua
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
```
#### `i3.remove_waypoint(player_name, waypoint_name)`
Remove a waypoint for specific player.
- `player_name` is the player name.
- `waypoint_name` is the waypoint name.
Example:
```Lua
i3.remove_waypoint("singleplayer", "Test")
```
#### `i3.get_waypoints(player_name)`
Return a table of all waypoints of a specific player.
- `player_name` is the player name.
---
### Miscellaneous
#### `i3.hud_notif(name, msg[, img])`

10
LICENSE
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@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors.
Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -23,6 +23,14 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Licenses of media (sounds)
--------------------------
Lone_Wolf (CC0):
i3_tab.ogg
i3_craft.ogg
i3_click.ogg
i3_cannot.ogg
Licenses of media (textures)
----------------------------

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@ -1,6 +1,6 @@
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
[![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest.

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@ -20,7 +20,7 @@ local function lf(path)
end
i3 = {
version = 1123,
version = 114,
data = core.deserialize(storage:get_string"data") or {},
settings = {
@ -34,7 +34,7 @@ i3 = {
save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1,
hud_timer_max = 1.5,
hud_timer_max = 3,
damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode",
@ -101,6 +101,7 @@ i3 = {
groups = {},
plants = {},
modules = {},
minitabs = {},
craft_types = {},
recipe_filters = {},
@ -121,6 +122,7 @@ end
if i3.settings.debug_mode then
lf("/tests/test_tabs.lua")()
lf("/tests/test_waypoints.lua")()
-- lf("/tests/test_operators.lua")()
lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")()

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@ -1,10 +1,10 @@
local http = ...
local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("get_player_by_name", "add_hud_waypoint")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
@ -204,10 +204,10 @@ function i3.remove_tab(name)
return err "i3.remove_tab: tab name missing"
end
for i, def in ipairs(i3.tabs) do
if name == def.name then
for i = #i3.tabs, 1, -1 do
local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i)
break
end
end
end
@ -315,7 +315,6 @@ function i3.hud_notif(name, msg, img)
end
local data = i3.data[name]
if not data then
return err "i3.hud_notif: no player data initialized"
end
@ -358,3 +357,128 @@ i3.add_sorting_method("numerical", {
return list
end,
})
function i3.add_waypoint(name, def)
if not true_str(name) then
return err "i3.add_waypoint: name missing"
elseif not true_table(def) then
return err "i3.add_waypoint: definition missing"
elseif not true_str(def.player) then
return err "i3.add_waypoint: player name missing"
end
local data = i3.data[def.player]
if not data then
return err "i3.add_waypoint: no player data initialized"
end
local player = get_player_by_name(def.player)
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
insert(data.waypoints, {
name = name,
pos = pos_to_str(def.pos, 1),
color = def.color,
image = def.image,
id = id,
})
if data.subcat == 5 then
data.scrbar_inv += 1000
end
i3.set_fs(player)
end
function i3.remove_waypoint(player_name, name)
if not true_str(player_name) then
return err "i3.remove_waypoint: player name missing"
elseif not true_str(name) then
return err "i3.remove_waypoint: waypoint name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.remove_waypoint: no player data initialized"
end
local player = get_player_by_name(player_name)
for i = #data.waypoints, 1, -1 do
local waypoint = data.waypoints[i]
if waypoint and name == waypoint.name then
if player then
player:hud_remove(waypoint.id)
end
remove(data.waypoints, i)
end
end
i3.set_fs(player)
end
function i3.get_waypoints(player_name)
if not true_str(player_name) then
return err "i3.get_waypoints: player name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.get_waypoints: no player data initialized"
end
return data.waypoints
end
function i3.new_minitab(name, def)
if #i3.minitabs == 6 then
return err "i3.new_minitab: limit reached (6)"
elseif not true_str(name) then
return err "i3.new_minitab: name missing"
elseif not true_table(def) then
return err "i3.new_minitab: definition missing"
end
def.name = name
insert(i3.minitabs, def)
end
function i3.remove_minitab(name)
if not true_str(name) then
return err "i3.remove_minitab: name missing"
elseif name == "all" then
return err "i3.remove_minitab: removing the 'All' tab is not allowed"
end
for i = #i3.minitabs, 1, -1 do
local v = i3.minitabs[i]
if v and v.name == name then
remove(i3.minitabs, i)
end
end
end
i3.new_minitab("all", {
description = "All",
sorter = function()
return true
end
})
i3.new_minitab("nodes", {
description = "Nodes",
sorter = function(item)
return core.registered_nodes[item]
end
})
i3.new_minitab("items", {
description = "Items",
sorter = function(item)
return core.registered_craftitems[item] or core.registered_tools[item]
end
})

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@ -178,13 +178,9 @@ local function cache_recipes(item)
_recipes[#recipes + 1 - k] = v
end
local shift = 0
local size_rpl = maxn(replacements[item])
local size_rcp = #_recipes
if size_rpl > size_rcp then
shift = size_rcp - size_rpl
end
local shift = size_rcp - size_rpl
for k, v in pairs(replacements[item]) do
k += shift

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@ -360,13 +360,8 @@ local function sort_by_category(data)
for i = 1, #items do
local item = items[i]
local to_add = true
if data.itab == 2 then
to_add = core.registered_nodes[item]
elseif data.itab == 3 then
to_add = core.registered_craftitems[item] or core.registered_tools[item]
end
local tab = i3.minitabs[data.itab]
local to_add = tab.sorter(item, data)
if to_add then
insert(new, item)
@ -413,6 +408,11 @@ local function get_stack(player, stack)
end
end
local function get_group_items(name)
local groups = extract_groups(name)
return i3.groups[name:sub(7)].items or groups_to_items(groups)
end
local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
@ -427,32 +427,42 @@ local function craft_stack(player, data, craft_rcp)
if is_group(name) then
items = {}
local groups = extract_groups(name)
local groupname = name:sub(7)
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
local item_groups = get_group_items(name)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
end
if remaining == 0 then break end
end
if remaining == 0 then break end
end
end
end
for k, v in pairs(items) do
inv:remove_item("main", fmt("%s %s", k, v * scrbar_val))
end
end
for item, v in pairs(items) do
for _ = 1, v * scrbar_val do
inv:remove_item("main", item)
if rcp_def.replacements then
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
for _, pair in ipairs(rcp_def.replacements or {}) do
local old_name, new_name = unpack(pair)
if is_group(old_name) then
local item_groups = get_group_items(old_name)
for _, it in ipairs(item_groups) do
if item == it then
get_stack(player, ItemStack(new_name))
end
end
elseif item == old_name then
get_stack(player, ItemStack(new_name))
end
end
end
end
end
@ -600,8 +610,8 @@ local function reset_data(data)
data.goto_page = nil
data.recipes = nil
data.usages = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
@ -613,13 +623,15 @@ local function reset_data(data)
end
end
local function add_hud_waypoint(player, name, pos, color)
local function add_hud_waypoint(player, name, pos, color, image)
return player:hud_add {
hud_elem_type = "waypoint",
hud_elem_type = image and "image_waypoint" or "waypoint",
name = name,
text = "m",
text = image or "m",
scale = {x = 5, y = 5},
world_pos = pos,
number = color,
image = image,
z_index = -300,
}
end

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@ -946,6 +946,10 @@ local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, righ
local itemstr = ESC(item:to_string())
item_image_button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, itemstr, _name, "")
if item:get_stack_max() < count then
label(X + 1.05, Y + 1, count)
end
local def = reg_items[name]
local unknown = not def or nil
local desc = def and def.description
@ -1044,11 +1048,9 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
local label = groups and "\nG" or ""
local replace
for j = 1, #(rcp.replacements or {}) do
local replacement = rcp.replacements[j]
for _, replacement in ipairs(rcp.replacements or {}) do
if replacement[1] == name then
replace = replace or {type = rcp.type, items = {}}
local added
for _, v in ipairs(replace.items) do
@ -1059,12 +1061,17 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
end
if not added then
label = fmt("%s%s\nR", label ~= "" and "\n" or "", label)
label = fmt("%s\nR", label)
insert(replace.items, replacement[2])
end
end
end
local _, count_sub = label:gsub("\n", "")
if count_sub == 2 then
label = label:sub(2)
end
if not large_recipe then
slot(X, Y, btn_size, btn_size)
end
@ -1087,7 +1094,12 @@ local function get_grid_fs(fs, data, rcp, is_recipe, is_usage)
item:set_name(name)
item:set_count(count)
local itemstr = ESC(item:to_string())
item_image_button(X, Y, btn_size, btn_size, itemstr, btn_name, label)
if item:get_stack_max() < count then
label(X + 0.95, Y + 0.95, count)
end
end
local def = reg_items[name]
@ -1391,7 +1403,20 @@ local function get_header_items_fs(fs, data)
end
box(X + 1, 0.2, 0.01, 0.5, "#bababa50")
local cat = {{"all", "all items"}, {"node", "nodes only"}, {"item", "items only"}}
local cat = {{"all", "all items"}}
if not recipe_filter_set() then
for _, v in ipairs(i3.minitabs) do
if v.name == "Nodes" then
insert(cat, {"node", "nodes only"})
end
if v.name == "Items" then
insert(cat, {"item", "items only"})
end
end
end
for i in ipairs(cat) do
local name, desc = unpack(cat[i])
@ -1452,22 +1477,37 @@ local function get_header_items_fs(fs, data)
end
end
local function get_minitabs(fs, data, full_height)
local _tabs = {"All", "Nodes", "Items"}
local tab_len, tab_hgh = 1.8, 0.5
local function get_minitabs(fs, data, player, full_height)
local minitabs = {}
for i, title in ipairs(_tabs) do
local selected = i == data.itab
for i, v in ipairs(i3.minitabs) do
local access = v.access
if access == nil or access(player, data) then
minitabs[i] = v.description
end
end
local tab_len, tab_hgh, i = 1.8, 0.5, 0
for id, title in pairs(minitabs) do
i++
local top = i > 3
local X = top and i - 3 or i
local selected = id == data.itab
local hover_texture = selected and PNG.tab_small_hover or PNG.tab_small
local flip = top and "^[transformFY" or ""
fs([[ style_type[image_button;bgimg=%s;bgimg_hovered=%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]], hover_texture, PNG.tab_small_hover)
fs([[ style_type[image_button;bgimg=%s%s;bgimg_hovered=%s%s;
bgimg_middle=14,0,-14,-14;padding=-14,0,14,14] ]],
hover_texture, flip, PNG.tab_small_hover, flip)
fs([[ style_type[image_button;noclip=true;font=bold;font_size=16;
textcolor=%s;content_offset=0;sound=i3_tab] ]], selected and "#fff" or "#bbb")
fs"style_type[image_button:hovered;textcolor=#fff]"
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
image_button((data.inv_width - 0.65) + (X * (tab_len + 0.1)),
top and -tab_hgh or full_height, tab_len, tab_hgh, "", fmt("itab_%u", id), title)
end
end
@ -1515,7 +1555,7 @@ local function get_items_fs(fs, data, player, full_height)
local item_btn = fmt("item_image_button", X, Y, size, size, name, item, "")
if recipe_filter_set() then
if recipe_filter_set() and data.itab == 1 then
if data.items_progress[item] then
insert(fs, item_btn)
else
@ -1706,7 +1746,7 @@ local function make_fs(player, data)
get_items_fs(fs, data, player, full_height)
if not data.hide_tabs then
get_minitabs(fs, data, full_height)
get_minitabs(fs, data, player, full_height)
end
end

View File

@ -15,16 +15,18 @@ local function init_hud(player)
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0.78, y = 1},
position = {x = 1, y = 1},
offset = {x = -320, y = 0},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
scale = {x = 300, y = 105},
text = "i3_bg.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
position = {x = 1, y = 1},
offset = {x = -310, y = 20},
alignment = {x = 1, y = 1},
scale = {x = 1, y = 1},
text = "",
@ -33,7 +35,8 @@ local function init_hud(player)
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
position = {x = 1, y = 1},
offset = {x = -235, y = 40},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
@ -55,13 +58,12 @@ local function init_hud(player)
end
local function show_hud(player, data)
-- It would better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.025
local dt = 0.016
local offset_y = hud_info_bg.offset.y
local speed = 5 * i3.settings.hud_speed
if hud_info_bg.position.y <= 0.9 then
if offset_y < -100 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
end
@ -73,31 +75,34 @@ local function show_hud(player, data)
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed)
})
end
elseif data.show_hud == false then
if data.hud_timer >= i3.settings.hud_timer_max then
for _, def in pairs(data.hud) do
for name, def in pairs(data.hud) do
if name ~= "wielditem" then
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed)
player:hud_change(def, "offset", {
x = hud_info.offset.x,
y = hud_info.offset.y - speed
})
end
end
elseif data.show_hud == false then
if data.hud_timer >= i3.settings.hud_timer_max then
for name, def in pairs(data.hud) do
if name ~= "wielditem" then
local hud_info = player:hud_get(def)
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
player:hud_change(def, "offset", {
x = hud_info.offset.x,
y = hud_info.offset.y + speed
})
end
end
if offset_y > 0 then
data.show_hud = nil
data.hud_timer = nil
data.hud_msg = nil
data.hud_img = nil
data.hud_msg = nil
data.hud_img = nil
end
end
end
@ -165,7 +170,7 @@ local function init_waypoints(player)
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
v.id = id
end
end

View File

@ -2,9 +2,19 @@ local set_fs = i3.set_fs
local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25
IMPORT("reg_items", "reg_nodes")
IMPORT("fmt", "search", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
i3.remove_minitab"nodes"
i3.remove_minitab"items"
i3.new_minitab("unlocked", {
description = "Unlocked",
sorter = function(item, data)
return data.items_progress[item]
end
})
local function get_filtered_items(player, data)
local items, known = {}, 0
@ -145,9 +155,8 @@ local function poll_new_items(player, data, join)
end
data.items_progress = items
data.itab = 1
search(data)
sort_by_category(data)
set_fs(player)
end

12
tests/test_waypoints.lua Normal file
View File

@ -0,0 +1,12 @@
core.after(5, function()
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png",
})
core.after(5, function()
i3.remove_waypoint("singleplayer", "Test")
end)
end)